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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace FXV.FogDemo
- {
- public class fxvSinPos : MonoBehaviour
- {
- public bool random = false;
- public float amplitude = 2.0f;
- public float speed = 1.0f;
- private Vector3 startPos;
- private float angle = 0.0f;
- Vector3 direction = Vector3.up;
- void Start()
- {
- startPos = transform.position;
- if (random)
- {
- amplitude = Random.Range(0, amplitude);
- speed = Random.Range(0, speed);
- angle = Random.Range(0, Mathf.PI * 2.0f);
- direction = Random.insideUnitSphere.normalized;
- }
- }
- void Update()
- {
- angle += Time.deltaTime * speed;
- if (angle > Mathf.PI * 2.0f)
- angle -= Mathf.PI * 2.0f;
- transform.position = startPos + direction * Mathf.Sin(angle) * amplitude;
- }
- }
- }
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