VegetationSmall03.prefab 8.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &6936030046535924993
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 6936030046535688481}
  12. - component: {fileID: 6936030046532821251}
  13. - component: {fileID: 6936030046533919683}
  14. m_Layer: 0
  15. m_Name: VegetationSmall03_LOD00
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &6936030046535688481
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 6936030046535924993}
  28. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: -0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_ConstrainProportionsScale: 0
  32. m_Children: []
  33. m_Father: {fileID: 6936030046535688483}
  34. m_RootOrder: 0
  35. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  36. --- !u!33 &6936030046532821251
  37. MeshFilter:
  38. m_ObjectHideFlags: 0
  39. m_CorrespondingSourceObject: {fileID: 0}
  40. m_PrefabInstance: {fileID: 0}
  41. m_PrefabAsset: {fileID: 0}
  42. m_GameObject: {fileID: 6936030046535924993}
  43. m_Mesh: {fileID: 4300000, guid: b247e1f98f261d648bafb713dd26be2a, type: 3}
  44. --- !u!23 &6936030046533919683
  45. MeshRenderer:
  46. m_ObjectHideFlags: 0
  47. m_CorrespondingSourceObject: {fileID: 0}
  48. m_PrefabInstance: {fileID: 0}
  49. m_PrefabAsset: {fileID: 0}
  50. m_GameObject: {fileID: 6936030046535924993}
  51. m_Enabled: 1
  52. m_CastShadows: 1
  53. m_ReceiveShadows: 1
  54. m_DynamicOccludee: 1
  55. m_StaticShadowCaster: 0
  56. m_MotionVectors: 1
  57. m_LightProbeUsage: 1
  58. m_ReflectionProbeUsage: 1
  59. m_RayTracingMode: 2
  60. m_RayTraceProcedural: 0
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: d26378d7be0d13f468c0ddf749479579, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. m_AdditionalVertexStreams: {fileID: 0}
  86. --- !u!1 &6936030046535924995
  87. GameObject:
  88. m_ObjectHideFlags: 0
  89. m_CorrespondingSourceObject: {fileID: 0}
  90. m_PrefabInstance: {fileID: 0}
  91. m_PrefabAsset: {fileID: 0}
  92. serializedVersion: 6
  93. m_Component:
  94. - component: {fileID: 6936030046535688483}
  95. - component: {fileID: 6936030046516475267}
  96. m_Layer: 0
  97. m_Name: VegetationSmall03
  98. m_TagString: Untagged
  99. m_Icon: {fileID: 0}
  100. m_NavMeshLayer: 0
  101. m_StaticEditorFlags: 0
  102. m_IsActive: 1
  103. --- !u!4 &6936030046535688483
  104. Transform:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_GameObject: {fileID: 6936030046535924995}
  110. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  111. m_LocalPosition: {x: 0, y: 0, z: 0}
  112. m_LocalScale: {x: 1, y: 1, z: 1}
  113. m_ConstrainProportionsScale: 0
  114. m_Children:
  115. - {fileID: 6936030046535688481}
  116. - {fileID: 6936030046535688487}
  117. - {fileID: 6936030046535688485}
  118. m_Father: {fileID: 0}
  119. m_RootOrder: 0
  120. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  121. --- !u!205 &6936030046516475267
  122. LODGroup:
  123. m_ObjectHideFlags: 0
  124. m_CorrespondingSourceObject: {fileID: 0}
  125. m_PrefabInstance: {fileID: 0}
  126. m_PrefabAsset: {fileID: 0}
  127. m_GameObject: {fileID: 6936030046535924995}
  128. serializedVersion: 2
  129. m_LocalReferencePoint: {x: 0.059288472, y: 0.79440856, z: 0.08707452}
  130. m_Size: 2.0968719
  131. m_FadeMode: 0
  132. m_AnimateCrossFading: 0
  133. m_LastLODIsBillboard: 0
  134. m_LODs:
  135. - screenRelativeHeight: 0.25
  136. fadeTransitionWidth: 0
  137. renderers:
  138. - renderer: {fileID: 6936030046533919683}
  139. - screenRelativeHeight: 0.125
  140. fadeTransitionWidth: 0
  141. renderers:
  142. - renderer: {fileID: 6936030046533919681}
  143. - screenRelativeHeight: 0.01
  144. fadeTransitionWidth: 0
  145. renderers:
  146. - renderer: {fileID: 6936030046533919687}
  147. m_Enabled: 1
  148. --- !u!1 &6936030046535924997
  149. GameObject:
  150. m_ObjectHideFlags: 0
  151. m_CorrespondingSourceObject: {fileID: 0}
  152. m_PrefabInstance: {fileID: 0}
  153. m_PrefabAsset: {fileID: 0}
  154. serializedVersion: 6
  155. m_Component:
  156. - component: {fileID: 6936030046535688485}
  157. - component: {fileID: 6936030046532821255}
  158. - component: {fileID: 6936030046533919687}
  159. m_Layer: 0
  160. m_Name: VegetationSmall03_LOD02
  161. m_TagString: Untagged
  162. m_Icon: {fileID: 0}
  163. m_NavMeshLayer: 0
  164. m_StaticEditorFlags: 0
  165. m_IsActive: 1
  166. --- !u!4 &6936030046535688485
  167. Transform:
  168. m_ObjectHideFlags: 0
  169. m_CorrespondingSourceObject: {fileID: 0}
  170. m_PrefabInstance: {fileID: 0}
  171. m_PrefabAsset: {fileID: 0}
  172. m_GameObject: {fileID: 6936030046535924997}
  173. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  174. m_LocalPosition: {x: -0, y: 0, z: 0}
  175. m_LocalScale: {x: 1, y: 1, z: 1}
  176. m_ConstrainProportionsScale: 0
  177. m_Children: []
  178. m_Father: {fileID: 6936030046535688483}
  179. m_RootOrder: 2
  180. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  181. --- !u!33 &6936030046532821255
  182. MeshFilter:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. m_GameObject: {fileID: 6936030046535924997}
  188. m_Mesh: {fileID: 4300004, guid: b247e1f98f261d648bafb713dd26be2a, type: 3}
  189. --- !u!23 &6936030046533919687
  190. MeshRenderer:
  191. m_ObjectHideFlags: 0
  192. m_CorrespondingSourceObject: {fileID: 0}
  193. m_PrefabInstance: {fileID: 0}
  194. m_PrefabAsset: {fileID: 0}
  195. m_GameObject: {fileID: 6936030046535924997}
  196. m_Enabled: 1
  197. m_CastShadows: 1
  198. m_ReceiveShadows: 1
  199. m_DynamicOccludee: 1
  200. m_StaticShadowCaster: 0
  201. m_MotionVectors: 1
  202. m_LightProbeUsage: 1
  203. m_ReflectionProbeUsage: 1
  204. m_RayTracingMode: 2
  205. m_RayTraceProcedural: 0
  206. m_RenderingLayerMask: 1
  207. m_RendererPriority: 0
  208. m_Materials:
  209. - {fileID: 2100000, guid: d26378d7be0d13f468c0ddf749479579, type: 2}
  210. m_StaticBatchInfo:
  211. firstSubMesh: 0
  212. subMeshCount: 0
  213. m_StaticBatchRoot: {fileID: 0}
  214. m_ProbeAnchor: {fileID: 0}
  215. m_LightProbeVolumeOverride: {fileID: 0}
  216. m_ScaleInLightmap: 1
  217. m_ReceiveGI: 1
  218. m_PreserveUVs: 0
  219. m_IgnoreNormalsForChartDetection: 0
  220. m_ImportantGI: 0
  221. m_StitchLightmapSeams: 1
  222. m_SelectedEditorRenderState: 3
  223. m_MinimumChartSize: 4
  224. m_AutoUVMaxDistance: 0.5
  225. m_AutoUVMaxAngle: 89
  226. m_LightmapParameters: {fileID: 0}
  227. m_SortingLayerID: 0
  228. m_SortingLayer: 0
  229. m_SortingOrder: 0
  230. m_AdditionalVertexStreams: {fileID: 0}
  231. --- !u!1 &6936030046535924999
  232. GameObject:
  233. m_ObjectHideFlags: 0
  234. m_CorrespondingSourceObject: {fileID: 0}
  235. m_PrefabInstance: {fileID: 0}
  236. m_PrefabAsset: {fileID: 0}
  237. serializedVersion: 6
  238. m_Component:
  239. - component: {fileID: 6936030046535688487}
  240. - component: {fileID: 6936030046532821249}
  241. - component: {fileID: 6936030046533919681}
  242. m_Layer: 0
  243. m_Name: VegetationSmall03_LOD01
  244. m_TagString: Untagged
  245. m_Icon: {fileID: 0}
  246. m_NavMeshLayer: 0
  247. m_StaticEditorFlags: 0
  248. m_IsActive: 1
  249. --- !u!4 &6936030046535688487
  250. Transform:
  251. m_ObjectHideFlags: 0
  252. m_CorrespondingSourceObject: {fileID: 0}
  253. m_PrefabInstance: {fileID: 0}
  254. m_PrefabAsset: {fileID: 0}
  255. m_GameObject: {fileID: 6936030046535924999}
  256. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  257. m_LocalPosition: {x: -0, y: 0, z: 0}
  258. m_LocalScale: {x: 1, y: 1, z: 1}
  259. m_ConstrainProportionsScale: 0
  260. m_Children: []
  261. m_Father: {fileID: 6936030046535688483}
  262. m_RootOrder: 1
  263. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  264. --- !u!33 &6936030046532821249
  265. MeshFilter:
  266. m_ObjectHideFlags: 0
  267. m_CorrespondingSourceObject: {fileID: 0}
  268. m_PrefabInstance: {fileID: 0}
  269. m_PrefabAsset: {fileID: 0}
  270. m_GameObject: {fileID: 6936030046535924999}
  271. m_Mesh: {fileID: 4300002, guid: b247e1f98f261d648bafb713dd26be2a, type: 3}
  272. --- !u!23 &6936030046533919681
  273. MeshRenderer:
  274. m_ObjectHideFlags: 0
  275. m_CorrespondingSourceObject: {fileID: 0}
  276. m_PrefabInstance: {fileID: 0}
  277. m_PrefabAsset: {fileID: 0}
  278. m_GameObject: {fileID: 6936030046535924999}
  279. m_Enabled: 1
  280. m_CastShadows: 1
  281. m_ReceiveShadows: 1
  282. m_DynamicOccludee: 1
  283. m_StaticShadowCaster: 0
  284. m_MotionVectors: 1
  285. m_LightProbeUsage: 1
  286. m_ReflectionProbeUsage: 1
  287. m_RayTracingMode: 2
  288. m_RayTraceProcedural: 0
  289. m_RenderingLayerMask: 1
  290. m_RendererPriority: 0
  291. m_Materials:
  292. - {fileID: 2100000, guid: d26378d7be0d13f468c0ddf749479579, type: 2}
  293. m_StaticBatchInfo:
  294. firstSubMesh: 0
  295. subMeshCount: 0
  296. m_StaticBatchRoot: {fileID: 0}
  297. m_ProbeAnchor: {fileID: 0}
  298. m_LightProbeVolumeOverride: {fileID: 0}
  299. m_ScaleInLightmap: 1
  300. m_ReceiveGI: 1
  301. m_PreserveUVs: 0
  302. m_IgnoreNormalsForChartDetection: 0
  303. m_ImportantGI: 0
  304. m_StitchLightmapSeams: 1
  305. m_SelectedEditorRenderState: 3
  306. m_MinimumChartSize: 4
  307. m_AutoUVMaxDistance: 0.5
  308. m_AutoUVMaxAngle: 89
  309. m_LightmapParameters: {fileID: 0}
  310. m_SortingLayerID: 0
  311. m_SortingLayer: 0
  312. m_SortingOrder: 0
  313. m_AdditionalVertexStreams: {fileID: 0}