S1201.cs 2.4 KB

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  1. using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
  2. using Common.Utility.CombatTimer;
  3. using GameLogic.Combat.Buff;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.Hero;
  6. using UnityEngine;
  7. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  8. namespace GameLogic.Combat.Skill
  9. {
  10. /// <summary>
  11. /// 雾隐千流法:身体散发出一团迷雾。从迷雾中飞出多个冰球,每个冰球对敌人照成伤害,施加1层寒气。
  12. /// </summary>
  13. public class S1201 : SkillBasic
  14. {
  15. private int currCount;
  16. protected override void ProUseSkill()
  17. {
  18. ActivationTimeLineData("bingqiu");
  19. currCount = 0;
  20. }
  21. protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
  22. TriggerData triggerData)
  23. {
  24. }
  25. protected void FaShe()
  26. {
  27. if (currCount > 3)
  28. {
  29. return;
  30. }
  31. currCount++;
  32. CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
  33. .GetThis<CombatHeroEntity>()
  34. .GetMainHotPoin<CombatHeroHitPoint>();
  35. BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
  36. currTarget.Add(combatHeroHitPoint);
  37. Vector3 p = CombatHeroEntity.dotPos;
  38. ActivationTimeLineData("bingqiu_fashe", currTarget: currTarget, customizePos: new Vector3[] { p });
  39. CombatTimerManager.Instance.AddTimer(0.2f, FaShe);
  40. }
  41. protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
  42. ITimelineFxLogic timelineFxLogic,
  43. TriggerData triggerData)
  44. {
  45. if (groupName.Equals("bingqiu"))
  46. {
  47. FaShe();
  48. }
  49. else
  50. {
  51. long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
  52. SelfSkillConfig.effectValue[0]);
  53. CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v, AttType.Skill, triggerData,
  54. wuXingType,
  55. HarmType.Default);
  56. BuffInfo buffInfo = BuffInfo.GetBuffInfo(10011, 1);
  57. targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
  58. }
  59. }
  60. }
  61. }