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- using Excel2Json;
- using Fort23.Core;
- using Fort23.UTool;
- namespace GameLogic.Combat.Buff
- {
- public class BuffInfo: CObject
- {
- public static BuffInfo GetBuffInfo(int id, float buffTime,int count)
- {
- BuffInfo buffInfo= CObjectPool.Instance.Fetch<BuffInfo>();
- buffInfo.Init(id, buffTime,count);
- return buffInfo;
- }
- public static BuffInfo GetBuffInfo(int id, int count)
- {
- BuffInfo buffInfo= CObjectPool.Instance.Fetch<BuffInfo>();
- BuffConfig buffConfig= ConfigComponent.Instance.Get<BuffConfig>(id);
- buffInfo.Init(id, buffConfig.buffTime,count);
- return buffInfo;
- }
- public BuffConfig BuffConfig;
- public float buffTime;
- public int count;
-
- public void Init(int id, float buffTime,int count)
- {
- this.buffTime = buffTime;
- this.count = count;
- BuffConfig = ConfigComponent.Instance.Get<BuffConfig>(id);
- }
- public override void ActiveObj()
- {
-
- }
- public override void DormancyObj()
- {
-
- }
- }
- }
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