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- // Auto Generated Code By excel2json
- // Generate From Excel\HeroModel.xlsx. SheetName: HeroModelConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "HeroModelConfig.json")]
- public partial class HeroModelConfigHolder : ConfigHolder<HeroModelConfig>
{
- }
- [Serializable]
- public struct HeroModelConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///modelID
- /// </summary>
- public int ID;
- /// <summary>
- ///称号
- /// </summary>
- public int nickName;
- /// <summary>
- ///名字
- /// </summary>
- public int name;
- /// <summary>
- ///头像素材名
- /// </summary>
- public string headicon;
- /// <summary>
- ///模型名称
- /// </summary>
- public string model;
- /// <summary>
- ///
- /// </summary>
- public bool isUseGpu;
- /// <summary>
- ///星级
- /// </summary>
- public int starGrade;
- /// <summary>
- ///稀有度 1.精英r 2.史诗 sr 3.传说 ssr
- /// </summary>
- public int rarity;
- /// <summary>
- ///1. 英雄 2. 小怪 3. 精英 4. BOSS
- /// </summary>
- public int heroType;
- /// <summary>
- ///职业 1.战士 2.法师 3.牧师 4.游侠
- /// </summary>
- public int profession;
- /// <summary>
- ///对应的itemID
- /// </summary>
- public int itemID;
- /// <summary>
- ///生命值
- /// </summary>
- public int hp;
- /// <summary>
- ///防御力
- /// </summary>
- public int def;
- /// <summary>
- ///暴击率
- /// </summary>
- public int crit;
- /// <summary>
- ///攻击力
- /// </summary>
- public int attack;
- /// <summary>
- ///闪避%
- /// </summary>
- public int shanbi;
- /// <summary>
- ///经验产出
- /// </summary>
- public long expGain;
- /// <summary>
- ///移动速度
- /// </summary>
- public int move_speed;
- /// <summary>
- ///攻击速度
- /// </summary>
- public float speed_atk;
- /// <summary>
- ///攻击范围
- /// </summary>
- public int range_atk;
- /// <summary>
- ///技能ID,技能丢列,主角为默认队列
- /// </summary>
- public int[] skillID;
- /// <summary>
- ///英雄故事文本
- /// </summary>
- public int heroStory;
- }
- }
- // End of Auto Generated Code
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