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- // Auto Generated Code By excel2json
- // Generate From Excel\Unlock.xlsx. SheetName: UnlockConfig
- using System;
- using Fort23.GameData;
- namespace Excel2Json
- {
- [Config(prefab = "UnlockConfig.json")]
- public partial class UnlockConfigHolder : ConfigHolder<UnlockConfig>
{
- }
- [Serializable]
- public struct UnlockConfig : IConfig
{
- public int GetID() {return ID;}
- /// <summary>
- ///序列
- /// </summary>
- #if !COMBAT_SERVER
- public int ID;
- #else
- public int ID{ set; get; }
- #endif
-
- /// <summary>
- ///解锁功能 见解锁功能查询
- /// </summary>
- #if !COMBAT_SERVER
- public int ulockFunction;
- #else
- public int ulockFunction{ set; get; }
- #endif
-
- /// <summary>
- ///解锁方式 1=飞艇等级解锁 2=主线关卡ID解锁(MainStageNewConfig) 4=试炼之地关卡ID解锁 5=主线章节ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ulockCondition;
- #else
- public int ulockCondition{ set; get; }
- #endif
-
- /// <summary>
- ///ulockCondition=1,代表飞艇等级 ulockCondition=2,MainStageNewConfig_ID(到达) ulockCondition=4,TowerLevelConfig_ID ulockCondition=5,ChapterConfig_ID
- /// </summary>
- #if !COMBAT_SERVER
- public int ulockValue;
- #else
- public int ulockValue{ set; get; }
- #endif
-
- /// <summary>
- ///功能参数
- /// </summary>
- #if !COMBAT_SERVER
- public int functionValue;
- #else
- public int functionValue{ set; get; }
- #endif
-
- /// <summary>
- ///未解锁前对应入口的展现形式 1、看不见 2、置灰
- /// </summary>
- #if !COMBAT_SERVER
- public int lockType;
- #else
- public int lockType{ set; get; }
- #endif
-
- /// <summary>
- ///新手引导ID
- /// </summary>
- #if !COMBAT_SERVER
- public int PlayerGuideID;
- #else
- public int PlayerGuideID{ set; get; }
- #endif
-
- /// <summary>
- ///进入特定界面时再判断是否触发引导 -1=任何界面都触发
- /// </summary>
- #if !COMBAT_SERVER
- public int[] GuidebyUI;
- #else
- public int[] GuidebyUI{ set; get; }
- #endif
-
- /// <summary>
- ///未解锁时点击的提示语言表ID {0}取ulockValue
- /// </summary>
- #if !COMBAT_SERVER
- public int UnlockTipsID;
- #else
- public int UnlockTipsID{ set; get; }
- #endif
-
- }
- }
- // End of Auto Generated Code
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