SummonManager.cs 17 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.Mono;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. using UnityEngine.UIElements;
  10. using Utility;
  11. namespace GameLogic.Player
  12. {
  13. public class SummonManager
  14. {
  15. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  16. //积分规则
  17. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  18. private static readonly System.Random random = new System.Random();
  19. public void CustomInit()
  20. {
  21. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  22. //每次进游戏检查是否有新的抽卡
  23. foreach (var openBoxConfig in openBoxConfigs)
  24. {
  25. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) ==
  26. null)
  27. {
  28. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  29. summonData.id = openBoxConfig.ID;
  30. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  31. }
  32. }
  33. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  34. foreach (var openBoxScoreRule in openBoxScoreRules)
  35. {
  36. List<OpenBoxScoreRule> openBoxScoreRuleList;
  37. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  38. {
  39. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  40. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  41. }
  42. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  43. openBoxScoreRuleList.Add(openBoxScoreRule);
  44. }
  45. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  46. {
  47. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  48. {
  49. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  50. }
  51. }
  52. AccountFileInfo.Instance.SavePlayerData();
  53. }
  54. public async CTask<List<ItemInfo>> Summon(int id, int count)
  55. {
  56. AccountFileInfo.SummonData summonData = summonDataMap[id];
  57. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  58. List<ItemInfo> allIitem = new List<ItemInfo>();
  59. //单抽
  60. if (count == 1)
  61. {
  62. //有免费次数,并且让到时间了就免费抽
  63. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] &&
  64. PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  65. {
  66. allIitem = Summon(summonData, 1);
  67. summonData.oneFreeCount++;
  68. summonData.nextOneFreeTime =
  69. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  70. }
  71. else
  72. {
  73. //验证道具是否足够
  74. if (openBoxConfig.CostItemID == 1007)
  75. {
  76. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  77. if (TakuSDKManager.Instance.IsReady())
  78. {
  79. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  80. if (!isOK)
  81. {
  82. return null;
  83. }
  84. }
  85. else
  86. {
  87. return null;
  88. }
  89. await TimerComponent.Instance.WaitAsync(1000);
  90. #endif
  91. }
  92. else
  93. {
  94. //验证道具是否足够
  95. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  96. openBoxConfig.oneConsume) || openBoxConfig.CostItemID == 1007)
  97. {
  98. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  99. openBoxConfig.oneConsume);
  100. }
  101. else
  102. {
  103. return null;
  104. }
  105. }
  106. allIitem = Summon(summonData, 1);
  107. summonData.onePayCount++;
  108. }
  109. }
  110. //十连抽
  111. else if (count == 10)
  112. {
  113. //有免费次数,并且让到时间了就免费抽
  114. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] &&
  115. PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  116. {
  117. allIitem = Summon(summonData, 10);
  118. if (summonData.isSummonSocre)
  119. {
  120. //记录抽卡道具 用于成就检测
  121. List<int> drawHistory = new List<int>();
  122. foreach (var itemInfo in allIitem)
  123. {
  124. drawHistory.Add(itemInfo.itemID);
  125. }
  126. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  127. intList.list = drawHistory;
  128. summonData.drawHistory.Add(intList);
  129. CheckAchievements(summonData);
  130. }
  131. summonData.tenFreeCount++;
  132. summonData.nextTenFreeTime =
  133. PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
  134. }
  135. else
  136. {
  137. //验证道具是否足够
  138. if (openBoxConfig.CostItemID == 1007)
  139. {
  140. #if UNITY_ANDROID && !UNITY_EDITOR&& Taptap
  141. if (TakuSDKManager.Instance.IsReady())
  142. {
  143. bool isOK = await TakuSDKManager.Instance.ShowAutoAd();
  144. if (!isOK)
  145. {
  146. return null;
  147. }
  148. }
  149. else
  150. {
  151. return null;
  152. }
  153. await TimerComponent.Instance.WaitAsync(1000);
  154. #endif
  155. }
  156. else
  157. {
  158. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID,
  159. openBoxConfig.tenConsume) || openBoxConfig.CostItemID == 1007)
  160. {
  161. PlayerManager.Instance.BagController.DeductItem(openBoxConfig.CostItemID,
  162. openBoxConfig.tenConsume);
  163. }
  164. else
  165. {
  166. return null;
  167. }
  168. }
  169. allIitem = Summon(summonData, 10);
  170. if (summonData.isSummonSocre)
  171. {
  172. //记录抽卡道具 用于成就检测
  173. List<int> drawHistory = new List<int>();
  174. foreach (var itemInfo in allIitem)
  175. {
  176. drawHistory.Add(itemInfo.itemID);
  177. }
  178. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  179. intList.list = drawHistory;
  180. summonData.drawHistory.Add(intList);
  181. CheckAchievements(summonData);
  182. }
  183. summonData.tenPayCount++;
  184. }
  185. }
  186. AccountFileInfo.Instance.SavePlayerData();
  187. return allIitem;
  188. }
  189. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  190. {
  191. List<ItemInfo> allItem = new List<ItemInfo>();
  192. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  193. // 预计算保底物品集合(性能优化)
  194. HashSet<int> baodiItemSet = CalculateBaodiItems(openBoxConfig.reward2);
  195. int index = 0;
  196. for (int i = 0; i < count; i++)
  197. {
  198. // 十连保底2
  199. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  200. {
  201. var addItem = ProcessBaodi2(summonData, openBoxConfig);
  202. allItem.AddRange(addItem);
  203. continue;
  204. }
  205. // 十连保底1
  206. if (summonData.baodiCount1 >= 9)
  207. {
  208. var addItem = ProcessBaodi1(summonData, openBoxConfig, baodiItemSet);
  209. allItem.AddRange(addItem);
  210. continue;
  211. }
  212. // 正常抽卡
  213. var normalItems = ProcessNormalSummon(summonData, openBoxConfig, count, ref index);
  214. allItem.AddRange(normalItems);
  215. // 检查是否触发保底2重置
  216. CheckBaodi2Reset(summonData, normalItems, baodiItemSet);
  217. }
  218. PlayerManager.Instance.BagController.AddItem(allItem);
  219. AccountFileInfo.Instance.SavePlayerData();
  220. Shuffle(allItem);
  221. return allItem;
  222. }
  223. public static void Shuffle<T>(IList<T> list)
  224. {
  225. int n = list.Count;
  226. while (n > 1)
  227. {
  228. n--;
  229. int k = random.Next(n + 1);
  230. T value = list[k];
  231. list[k] = list[n];
  232. list[n] = value;
  233. }
  234. }
  235. // 计算保底物品集合
  236. private HashSet<int> CalculateBaodiItems(int rewardId)
  237. {
  238. HashSet<int> baodiSet = new HashSet<int>();
  239. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(rewardId);
  240. foreach (int groupId in dropConfig.dropGroupID)
  241. {
  242. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(groupId);
  243. foreach (int itemId in dropGroupConfig.dropItemID)
  244. {
  245. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(itemId);
  246. foreach (int item in dropItemConfig.itemID)
  247. {
  248. baodiSet.Add(item);
  249. }
  250. }
  251. }
  252. return baodiSet;
  253. }
  254. // 处理十连保底1
  255. private List<ItemInfo> ProcessBaodi1(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  256. HashSet<int> baodiSet)
  257. {
  258. var addItem = DropManager.Instance.DropItem(config.reward1);
  259. // AccountFileInfo.Instance.SavePlayerData();
  260. summonData.baodiCount1 = 0;
  261. summonData.baodiCount2++;
  262. // 检查保底2重置
  263. if (addItem.Any(i => baodiSet.Contains(i.itemID)))
  264. {
  265. summonData.baodiCount2 = 0;
  266. }
  267. return addItem;
  268. }
  269. //处理十连保底2
  270. private List<ItemInfo> ProcessBaodi2(AccountFileInfo.SummonData summonData, OpenBoxConfig config)
  271. {
  272. var addItem = DropManager.Instance.DropItem(config.reward2);
  273. // PlayerManager.Instance.BagController.AddItem(addItem);
  274. summonData.baodiCount2 = 0;
  275. summonData.baodiCount1 = 0;
  276. AccountFileInfo.Instance.SavePlayerData();
  277. return addItem;
  278. }
  279. // 处理正常抽卡
  280. private List<ItemInfo> ProcessNormalSummon(AccountFileInfo.SummonData summonData, OpenBoxConfig config,
  281. int count, ref int index)
  282. {
  283. List<ItemInfo> addItem;
  284. if (count == 1)
  285. {
  286. int randomIndex = Random.Range(0, config.reward.Length);
  287. addItem = DropManager.Instance.DropItem(config.reward[randomIndex]);
  288. }
  289. else
  290. {
  291. int poolIndex = index % config.reward.Length;
  292. addItem = DropManager.Instance.DropItem(config.reward[poolIndex]);
  293. // summonData.baodiCount2++;
  294. index++;
  295. }
  296. // AccountFileInfo.Instance.SavePlayerData();
  297. // PlayerManager.Instance.BagController.AddItem(addItem);
  298. summonData.baodiCount1++;
  299. return addItem;
  300. }
  301. //检查保底2重置
  302. private void CheckBaodi2Reset(AccountFileInfo.SummonData summonData, List<ItemInfo> items,
  303. HashSet<int> baodiSet)
  304. {
  305. if (items.Any(i => baodiSet.Contains(i.itemID)))
  306. {
  307. summonData.baodiCount2 = 0;
  308. }
  309. else
  310. {
  311. summonData.baodiCount2++;
  312. }
  313. }
  314. // 检查成就匹配
  315. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  316. {
  317. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  318. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  319. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  320. {
  321. // 检查连续 Para0 次十连
  322. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  323. bool allDrawsSatisfy = true;
  324. // 检查最近 Para0 次十连是否都满足条件
  325. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0;
  326. i < summonData.drawHistory.Count;
  327. i++)
  328. {
  329. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  330. {
  331. allDrawsSatisfy = false;
  332. break;
  333. }
  334. }
  335. if (allDrawsSatisfy)
  336. {
  337. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  338. }
  339. }
  340. if (daChengOpenBoxScoreRuleList.Count > 0)
  341. {
  342. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  343. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  344. summonData.score += openBoxScoreRule.score;
  345. AccountFileInfo.SummonSocreData summonSocreData =
  346. summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  347. if (summonSocreData == null)
  348. {
  349. summonSocreData = new AccountFileInfo.SummonSocreData();
  350. summonSocreData.id = id;
  351. summonData.summonSocreData.Add(summonSocreData);
  352. }
  353. summonSocreData.count++;
  354. summonSocreData.currentCount++;
  355. LogTool.Log(
  356. $"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  357. }
  358. }
  359. // 检查单次十连是否满足成就条件
  360. public bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  361. {
  362. // 统计符合条件的道具数量
  363. int validItemCount = 0;
  364. foreach (var item in drawResult)
  365. {
  366. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  367. // 检查道具标签
  368. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  369. // 检查品质是否符合
  370. bool qualityMatch = false;
  371. switch (openBoxScoreRule.para2)
  372. {
  373. case 1: // 等于
  374. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  375. break;
  376. case 2: // 大于等于
  377. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  378. break;
  379. case 3: // 小于等于
  380. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  381. break;
  382. }
  383. if (qualityMatch) validItemCount++;
  384. }
  385. // 根据 Para1 判断是否满足数量要求
  386. return validItemCount >= openBoxScoreRule.para1;
  387. }
  388. }
  389. }