TowerLevelWidget.cs 4.0 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using GameLogic.Bag;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "TowerLevelWidget")]
  10. public partial class TowerLevelWidget : ItemWidgetBasic
  11. {
  12. public TowerInfoConfig _towerInfoConfig;
  13. public AccountFileInfo.TowerData towerData;
  14. public AccountFileInfo.TowerLevelData towerLevelData;
  15. public AccountFileInfo.TowerLevelData lastTowerLevelData;
  16. public bool isLock;
  17. private void Init()
  18. {
  19. }
  20. public override void AddEvent()
  21. {
  22. }
  23. public override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. base.AddButtonEvent();
  29. Btn_GetWard.onClick.AddListener(async () =>
  30. {
  31. if (towerLevelData == null || towerLevelData.reward)
  32. {
  33. return;
  34. }
  35. List<ItemInfo> itemInfos = new List<ItemInfo>();
  36. ItemInfo itemInfo = new ItemInfo(_towerInfoConfig.reward[0], 1);
  37. itemInfos.Add(itemInfo);
  38. towerLevelData.reward = true;
  39. AccountFileInfo.Instance.SavePlayerData();
  40. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  41. await rewardsPanel.UIClosed();
  42. CustomInit(towerData, _towerInfoConfig);
  43. });
  44. }
  45. public async void CustomInit(AccountFileInfo.TowerData towerData, TowerInfoConfig towerInfoConfig)
  46. {
  47. this.towerData = towerData;
  48. this._towerInfoConfig = towerInfoConfig;
  49. towerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID);
  50. lastTowerLevelData = towerData.towerLevelDatas.FirstOrDefault(t => t.id == _towerInfoConfig.ID - 1);
  51. Text_Name.text = LanguageManager.Instance.Text(_towerInfoConfig.name);
  52. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(_towerInfoConfig.reward[0]);
  53. Icon_Item.icon_name = itemConfig.icon;
  54. Text_Num.text = "1";
  55. GetWard.transform.RecoverColor();
  56. //上一层已经通关
  57. if ((lastTowerLevelData != null && lastTowerLevelData.finish)
  58. || _towerInfoConfig.level == 1)
  59. {
  60. isLock = true;
  61. if (towerLevelData != null && towerLevelData.finish)
  62. {
  63. Csc.ChangeState(2);
  64. DianianCsc.ChangeState(0);
  65. //可以领取奖励
  66. if (towerLevelData != null && !towerLevelData.reward)
  67. {
  68. Icon_Item.transform.parent.transform.RecoverColor();
  69. awardCsc.ChangeState(1);
  70. Check.SetActive(false);
  71. }
  72. //领了奖励
  73. else if (towerLevelData != null && towerLevelData.reward)
  74. {
  75. Icon_Item.transform.parent.transform.RecoverColor();
  76. awardCsc.ChangeState(0);
  77. Check.SetActive(true);
  78. GetWard.transform.Gray();
  79. }
  80. //通关了但是没有完成时间
  81. else
  82. {
  83. Icon_Item.transform.parent.transform.Gray();
  84. awardCsc.ChangeState(0);
  85. Check.SetActive(false);
  86. }
  87. }
  88. else
  89. {
  90. Csc.ChangeState(1);
  91. awardCsc.ChangeState(0);
  92. DianianCsc.ChangeState(1);
  93. }
  94. }
  95. else
  96. {
  97. isLock = false;
  98. awardCsc.ChangeState(0);
  99. Csc.ChangeState(0);
  100. DianianCsc.ChangeState(2);
  101. }
  102. }
  103. }
  104. }