HeroBreakthroughPanel.cs 29 KB

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  1. using System.Collections.Generic;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using GameLogic.Hero;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "HeroBreakthroughPanel")]
  15. public partial class HeroBreakthroughPanel : UIPanel
  16. {
  17. HeroPowerUpConfig heroPowerUpConfig;
  18. List<BreakthroughItemWidget> breakthroughItemWidgets = new List<BreakthroughItemWidget>();
  19. private HeroInfo nextHeroInfo = new HeroInfo();
  20. /// <summary>
  21. /// 1.正常渡劫 2.渡劫预览
  22. /// </summary>
  23. private int type;
  24. private void Init()
  25. {
  26. IsShowAppBar = false;
  27. isAddStack = true;
  28. }
  29. protected override void AddEvent()
  30. {
  31. EventManager.Instance.AddEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  32. }
  33. private void RefenceBreakthrough(IEventData e)
  34. {
  35. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  36. }
  37. protected override void DelEvent()
  38. {
  39. EventManager.Instance.RemoveEventListener(CustomEventType.RefenceBreakthrough, RefenceBreakthrough);
  40. }
  41. public override void AddButtonEvent()
  42. {
  43. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  44. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  45. Btn_Affirm.onClick.AddListener(async () =>
  46. {
  47. if (type == 2)
  48. {
  49. TipMessagePanel.OpenTipMessagePanel("修为等级还未达到,暂不可预览");
  50. return;
  51. }
  52. if (PlayerManager.Instance.myHero.heroData.exp + HeroHerlp.GetHeroExp() <
  53. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  54. {
  55. return;
  56. }
  57. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !PlayerManager.Instance.myHero.heroData.isCombat)
  58. {
  59. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("没有破除心魔");
  60. return;
  61. }
  62. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  63. {
  64. bool isHave = false;
  65. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  66. {
  67. if (breakthroughItemWidgets[i1].itemInfo != null &&
  68. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i] ==
  69. breakthroughItemWidgets[i1].itemInfo.itemID)
  70. {
  71. isHave = true;
  72. }
  73. }
  74. if (!isHave)
  75. {
  76. ItemConfig itemConfig =
  77. ConfigComponent.Instance.Get<ItemConfig>(PlayerManager.Instance.myHero.powerUpConfig
  78. .DujieMustItemIDs[i]);
  79. string tips = "缺少" + LanguageManager.Instance.Text(itemConfig.itemName);
  80. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel(tips);
  81. return;
  82. }
  83. }
  84. //先验证必须道具够不够 够了成功后扣除
  85. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  86. {
  87. if (!PlayerManager.Instance.BagController.IsEnough(
  88. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i],
  89. 1))
  90. {
  91. TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  92. return;
  93. }
  94. }
  95. // 扣除道具
  96. // foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  97. // {
  98. // if (breakthroughItemWidget.itemInfo != null)
  99. // {
  100. // if (!PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemInfo.itemID, 1))
  101. // {
  102. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  103. // return;
  104. // }
  105. // }
  106. // }
  107. // for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  108. // {
  109. // foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  110. // {
  111. // if (breakthroughItemWidget.itemInfo != null && breakthroughItemWidget.itemInfo.itemID ==
  112. // PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i])
  113. // {
  114. // if (!PlayerManager.Instance.BagController.IsEnough(breakthroughItemWidget.itemInfo.itemID,
  115. // 1))
  116. // {
  117. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  118. // return;
  119. // }
  120. // }
  121. // }
  122. // if (!PlayerManager.Instance.BagController.IsEnough(
  123. // PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  124. // {
  125. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("道具不足!");
  126. // return;
  127. // }
  128. // }
  129. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs.Length; i++)
  130. {
  131. PlayerManager.Instance.BagController.DeductItem(
  132. PlayerManager.Instance.myHero.powerUpConfig.DujieItemIDs[i], 1);
  133. }
  134. HeroInformationPanel heroInformationPanel =
  135. UIManager.Instance.GetComponent<HeroInformationPanel>();
  136. var list = GetBl();
  137. int ramdomValue = Random.Range(1, 101);
  138. int type1 = 2;
  139. //突破成功
  140. if (ramdomValue < list[0])
  141. {
  142. bool isTuPoSuccess = true;
  143. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  144. {
  145. if (PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages != null &&
  146. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages.Length > 1)
  147. {
  148. GObjectPoolInterface.SetActive(false);
  149. BackgroundPanel backgroundPanel = UIManager.Instance.GetComponent<BackgroundPanel>();
  150. backgroundPanel.GObjectPoolInterface.SetActive(false);
  151. type1 = 3;
  152. ramdomValue = Random.Range(PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[0],
  153. PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[1]);
  154. await heroInformationPanel.Dujie(ramdomValue);
  155. //渡劫失败
  156. if (ramdomValue >= PlayerManager.Instance.myHero.hp.Value)
  157. {
  158. isTuPoSuccess = false;
  159. RemoveHeroItem(list[1]);
  160. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  161. await HeroBreakthroughFailPanel.OpenPanel(3, list[1]);
  162. await heroBreakthroughFailPanel.UIClosed();
  163. // TipMessagePanel tipMessage = await TipMessagePanel.OpenTipMessagePanel("雷劫失败");
  164. // await tipMessage.UIClosed();
  165. }
  166. }
  167. }
  168. if (isTuPoSuccess)
  169. {
  170. //渡劫成功扣除道具
  171. for (var i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length; i++)
  172. {
  173. PlayerManager.Instance.BagController.DeductItem(
  174. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1);
  175. }
  176. AudioManager.Instance.PlayAudio("ui_tupo.wav");
  177. await UpHero(type1);
  178. }
  179. }
  180. //失败
  181. else
  182. {
  183. RemoveHeroItem(list[1]);
  184. AudioManager.Instance.PlayAudio("ui_tuposhiba.wav");
  185. HeroBreakthroughFailPanel heroBreakthroughFailPanel =
  186. await HeroBreakthroughFailPanel.OpenPanel(2, list[1]);
  187. await heroBreakthroughFailPanel.UIClosed();
  188. }
  189. heroInformationPanel.RecoverDujie();
  190. UIManager.Instance.HideUIUIPanel(this);
  191. });
  192. Btn_StartCombat.onClick.AddListener(() =>
  193. {
  194. if (type == 2)
  195. return;
  196. if (PlayerManager.Instance.myHero.heroData.isCombat)
  197. return;
  198. // UIManager.Instance.HindCurrAllShowPanel();
  199. CombatDrive.Instance.LoadLevelBattleCombat(heroPowerUpConfig.DujieLevelbattleID, true, -1,
  200. delegate(bool isWin)
  201. {
  202. LogTool.Log("战斗完成" + isWin);
  203. if (isWin)
  204. {
  205. PlayerManager.Instance.myHero.heroData.isCombat = true;
  206. AccountFileInfo.Instance.SavePlayerData();
  207. Btn_StartCombat.gameObject.SetActive(false);
  208. CombatTrue.gameObject.SetActive(true);
  209. Text_Combat.text = "已破除";
  210. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  211. // UIManager.Instance.ShowLastHindAllShowPanel();
  212. }
  213. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  214. });
  215. });
  216. }
  217. private void RemoveHeroItem(int failBl)
  218. {
  219. //扣除失败后的经验
  220. float failbl = failBl == 0
  221. ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce
  222. : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * failBl * 0.01f);
  223. int failXw = (int)(PlayerManager.Instance.myHero.powerUpConfig.levelUpExp * failbl * 0.01f);
  224. float allexp = HeroHerlp.GetHeroExp();
  225. PlayerManager.Instance.myHero.heroData.exp += allexp;
  226. PlayerManager.Instance.myHero.heroData.exp -= failXw;
  227. PlayerManager.Instance.myHero.heroData.upTime = TimeHelper.ClientNow();
  228. // PlayerManager.Instance.myHero.heroData.isCombat = false;
  229. AccountFileInfo.Instance.SavePlayerData();
  230. }
  231. private async CTask UpHero(int type)
  232. {
  233. List<HeroAttributeData> heroAttributData = null;
  234. //小突破
  235. if (type == 1)
  236. {
  237. heroAttributData =
  238. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  239. }
  240. //大突破
  241. else if (type == 2)
  242. {
  243. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  244. }
  245. //渡劫
  246. else if (type == 3)
  247. {
  248. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  249. }
  250. PlayerManager.Instance.myHero.Upgrade();
  251. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  252. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  253. await heroBreakthroughSuccessPanel.UIClosed();
  254. }
  255. public async CTask CustomInit()
  256. {
  257. type = 1;
  258. heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  259. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  260. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  261. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  262. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  263. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  264. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  265. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  266. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  267. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  268. LevelbattleConfig levelbattleConfig =
  269. ConfigComponent.Instance.Get<LevelbattleConfig>(heroPowerUpConfig.DujieLevelbattleID);
  270. GroupConfig groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  271. HeroModelConfig heroModelConfig =
  272. ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  273. MonsterPowerUpConfig monsterPowerUpConfig =
  274. ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  275. Text_CombatTitle.text =
  276. $"{LanguageManager.Instance.Text(heroModelConfig.name)} {LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie1)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie2)}{LanguageManager.Instance.Text(monsterPowerUpConfig.jingjie3)}";
  277. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  278. {
  279. Text_TitleName.text = "渡<size=94>劫</size>";
  280. Text_Affirm.text = "逆天而行";
  281. Text_AffirmTips.text = "是否确认渡劫";
  282. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  283. {
  284. LeiJieRooot.gameObject.SetActive(true);
  285. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  286. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  287. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  288. {
  289. Text_HeroHp.color = Color.red;
  290. }
  291. else
  292. {
  293. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  294. }
  295. }
  296. else
  297. {
  298. LeiJieRooot.gameObject.SetActive(false);
  299. }
  300. }
  301. else
  302. {
  303. Text_AffirmTips.text = "是否确认突破";
  304. Text_Affirm.text = "突破";
  305. Text_TitleName.text = "突<size=94>破</size>";
  306. LeiJieRooot.gameObject.SetActive(false);
  307. }
  308. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  309. {
  310. CombatRoot.gameObject.SetActive(true);
  311. if (PlayerManager.Instance.myHero.heroData.isCombat)
  312. {
  313. Btn_StartCombat.gameObject.SetActive(false);
  314. CombatTrue.gameObject.SetActive(true);
  315. Text_Combat.text = "已破除";
  316. }
  317. else
  318. {
  319. Btn_StartCombat.gameObject.SetActive(true);
  320. CombatTrue.gameObject.SetActive(false);
  321. Text_Combat.text = "破除";
  322. }
  323. }
  324. else
  325. {
  326. CombatRoot.gameObject.SetActive(false);
  327. }
  328. RefenceSuccessProbability(PlayerManager.Instance.myHero);
  329. Btn_Affirm.transform.RecoverColor();
  330. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  331. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  332. {
  333. for (int i = 0;
  334. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  335. i++)
  336. {
  337. cTaskAwaitBuffer.AddTask(
  338. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  339. }
  340. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  341. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  342. //必选道具
  343. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  344. {
  345. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  346. }
  347. //可选道具
  348. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  349. {
  350. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  351. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  352. }
  353. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  354. {
  355. breakthroughItemWidgets[i].transform.anchoredPosition =
  356. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  357. }
  358. Content.sizeDelta =
  359. new Vector2(
  360. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  361. 200);
  362. }
  363. }
  364. private void RefenceSuccessProbability(HeroInfo hero)
  365. {
  366. bool isCan = true;
  367. if (heroPowerUpConfig.DujieLevelbattleID != -1 && !hero.heroData.isCombat)
  368. {
  369. isCan = false;
  370. }
  371. for (var i = 0; i < hero.powerUpConfig.DujieMustItemIDs.Length; i++)
  372. {
  373. bool isHave = false;
  374. for (var i1 = 1; i1 < breakthroughItemWidgets.Count; i1++)
  375. {
  376. if (breakthroughItemWidgets[i1].itemInfo != null && hero.powerUpConfig.DujieMustItemIDs[i] ==
  377. breakthroughItemWidgets[i1].itemInfo.itemID)
  378. {
  379. isHave = true;
  380. }
  381. }
  382. if (!isHave)
  383. {
  384. isCan = false;
  385. break;
  386. }
  387. }
  388. int failXw = 0;
  389. float failbl = 0;
  390. int successBl = 0;
  391. var list = GetBl();
  392. failbl = list[1] == 0
  393. ? hero.powerUpConfig.FailureExpReduce
  394. : (float)(hero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  395. successBl = list[0];
  396. if (isCan)
  397. {
  398. // var list = GetBl();
  399. //
  400. // failbl = list[1] == 0 ? PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce : (float)(PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce * list[1] * 0.01f);
  401. // successBl = list[0];
  402. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  403. {
  404. Text_AffirmTips.text = "是否确认渡劫";
  405. }
  406. else
  407. {
  408. Text_AffirmTips.text = "是否确认突破";
  409. }
  410. }
  411. else
  412. {
  413. //提示需要什么道具
  414. string tips = "需要 破除心魔 ";
  415. foreach (var dujieMustItemID in hero.powerUpConfig.DujieMustItemIDs)
  416. {
  417. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(dujieMustItemID);
  418. tips += " " + LanguageManager.Instance.Text(itemConfig.itemName);
  419. }
  420. if (hero.powerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  421. {
  422. Text_AffirmTips.text = tips;
  423. }
  424. else
  425. {
  426. Text_AffirmTips.text = tips;
  427. }
  428. //
  429. // failbl = PlayerManager.Instance.myHero.powerUpConfig.FailureExpReduce;
  430. // successBl = 0;
  431. }
  432. failXw = (int)(hero.powerUpConfig.levelUpExp * failbl * 0.01f);
  433. Text_FailDesc.text = $"失败损失修为:{failXw}修为";
  434. Text_SucceedDesc.text = $"成功几率:{successBl}%";
  435. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.GetComponent<RectTransform>());
  436. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_AffirmTips.transform.parent.GetComponent<RectTransform>());
  437. }
  438. private List<int> GetBl()
  439. {
  440. int succesAllBl = 0;
  441. int failAllBl = 0;
  442. if (heroPowerUpConfig.DujieLevelbattleID != -1 && PlayerManager.Instance.myHero.heroData.isCombat)
  443. {
  444. succesAllBl += heroPowerUpConfig.DujieRateviaBattle;
  445. }
  446. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  447. {
  448. if (breakthroughItemWidget.itemInfo != null)
  449. {
  450. if (breakthroughItemWidget.itemInfo.config.itemTag == 3)
  451. {
  452. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  453. failAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[3];
  454. }
  455. else
  456. {
  457. succesAllBl += breakthroughItemWidget.itemInfo.config.associateVlaue[2];
  458. }
  459. }
  460. }
  461. return new List<int> { succesAllBl, failAllBl };
  462. }
  463. public async static CTask<HeroBreakthroughPanel> OpenPanel()
  464. {
  465. HeroBreakthroughPanel heroBreakthroughPanel =
  466. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Middle, isShowBG: true);
  467. heroBreakthroughPanel.CustomInit();
  468. return heroBreakthroughPanel;
  469. }
  470. //渡劫预览
  471. public async static CTask<HeroBreakthroughPanel> OpenPanel1(HeroInfo heroInfo1)
  472. {
  473. HeroBreakthroughPanel heroBreakthroughPanel =
  474. await UIManager.Instance.LoadAndOpenPanel<HeroBreakthroughPanel>(null, UILayer.Top, isShowBG: true);
  475. heroBreakthroughPanel.CustomInit(heroInfo1);
  476. return heroBreakthroughPanel;
  477. }
  478. public async CTask CustomInit(HeroInfo heroInfo1)
  479. {
  480. type = 2;
  481. heroPowerUpConfig = heroInfo1.powerUpConfig;
  482. nextHeroInfo = PlayerManager.Instance.myHero.CopyHero();
  483. nextHeroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  484. heroInfo1.heroData.heroPowerId + 1);
  485. Text_CurrrentJIngjie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  486. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  487. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  488. Text_NextJinfjie.text = LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[0]) +
  489. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[1]) +
  490. LanguageManager.Instance.Text(nextHeroInfo.powerUpConfig.jingjieLanIDs[2]);
  491. if (heroPowerUpConfig.jingjie1 != nextHeroInfo.powerUpConfig.jingjie1)
  492. {
  493. Text_TitleName.text = "渡劫预览";
  494. Text_Affirm.text = "逆天而行";
  495. Text_AffirmTips.text = "是否确认渡劫";
  496. if (heroPowerUpConfig.LeijieDamages != null && heroPowerUpConfig.LeijieDamages.Length > 1)
  497. {
  498. LeiJieRooot.gameObject.SetActive(true);
  499. Text_LeiJieHarm.text = $"{heroPowerUpConfig.LeijieDamages[0]}-{heroPowerUpConfig.LeijieDamages[1]}";
  500. Text_HeroHp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  501. if (PlayerManager.Instance.myHero.hp.Value < heroPowerUpConfig.LeijieDamages[0])
  502. {
  503. Text_HeroHp.color = Color.red;
  504. }
  505. else
  506. {
  507. Text_HeroHp.color = new Color32(249, 240, 204, 255);
  508. }
  509. }
  510. else
  511. {
  512. LeiJieRooot.gameObject.SetActive(false);
  513. }
  514. }
  515. else
  516. {
  517. Text_AffirmTips.text = "是否确认突破";
  518. Text_Affirm.text = "突破";
  519. Text_TitleName.text = "突破";
  520. LeiJieRooot.gameObject.SetActive(false);
  521. }
  522. if (heroPowerUpConfig.DujieLevelbattleID != -1)
  523. {
  524. CombatRoot.gameObject.SetActive(true);
  525. if (heroInfo1.heroData.isCombat)
  526. {
  527. Btn_StartCombat.gameObject.SetActive(false);
  528. CombatTrue.gameObject.SetActive(true);
  529. Text_Combat.text = "已破除";
  530. }
  531. else
  532. {
  533. Btn_StartCombat.gameObject.SetActive(true);
  534. CombatTrue.gameObject.SetActive(false);
  535. Text_Combat.text = "破除";
  536. }
  537. }
  538. else
  539. {
  540. CombatRoot.gameObject.SetActive(false);
  541. }
  542. RefenceSuccessProbability(heroInfo1);
  543. Btn_Affirm.transform.Gray(false);
  544. using (CTaskAwaitBuffer<BreakthroughItemWidget> cTaskAwaitBuffer =
  545. new CTaskAwaitBuffer<BreakthroughItemWidget>())
  546. {
  547. for (int i = 0;
  548. i < 1 + heroPowerUpConfig.DujieMustItemIDs.Length + heroPowerUpConfig.DujieItemIDs.Length;
  549. i++)
  550. {
  551. cTaskAwaitBuffer.AddTask(
  552. UIManager.Instance.CreateGComponent<BreakthroughItemWidget>(null, Content));
  553. }
  554. breakthroughItemWidgets = await cTaskAwaitBuffer.WaitAll();
  555. breakthroughItemWidgets[0].CustomInit(1, 0, false);
  556. //必选道具
  557. for (var i = 0; i < heroPowerUpConfig.DujieMustItemIDs.Length; i++)
  558. {
  559. breakthroughItemWidgets[i + 1].CustomInit(2, heroPowerUpConfig.DujieMustItemIDs[i], true);
  560. }
  561. //可选道具
  562. for (var i = 0; i < heroPowerUpConfig.DujieItemIDs.Length; i++)
  563. {
  564. breakthroughItemWidgets[i + heroPowerUpConfig.DujieMustItemIDs.Length + 1]
  565. .CustomInit(2, heroPowerUpConfig.DujieItemIDs[i], false);
  566. }
  567. for (var i = 0; i < breakthroughItemWidgets.Count; i++)
  568. {
  569. breakthroughItemWidgets[i].transform.anchoredPosition =
  570. new Vector2((breakthroughItemWidgets[i].transform.sizeDelta.x + 0.22f) * i, 0);
  571. }
  572. Content.sizeDelta =
  573. new Vector2(
  574. (breakthroughItemWidgets[0].transform.sizeDelta.x + 0.22f) * breakthroughItemWidgets.Count,
  575. 200);
  576. }
  577. }
  578. // [CustomMethod(CustomMethodType.Update)]
  579. // public async void Update()
  580. // {
  581. // if (Input.GetKeyDown(KeyCode.Y))
  582. // {
  583. // HeroBreakthroughFailPanel heroBreakthroughFailPanel = await HeroBreakthroughFailPanel.OpenPanel(3, 10);
  584. // await heroBreakthroughFailPanel.UIClosed();
  585. //
  586. //
  587. // // UIManager.Instance.HideUIUIPanel(this);
  588. // }
  589. // }
  590. public async override CTask Close()
  591. {
  592. foreach (var breakthroughItemWidget in breakthroughItemWidgets)
  593. {
  594. UIManager.Instance.DormancyGComponent(breakthroughItemWidget);
  595. }
  596. breakthroughItemWidgets.Clear();
  597. heroPowerUpConfig = default;
  598. type = 0;
  599. await base.Close();
  600. }
  601. }
  602. }