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							- 
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface
 
- {
 
-     /// <summary>
 
-     /// 受击点
 
-     /// </summary>
 
-     public interface ILifetCycleHitPoint : ITimeLineEventBasic
 
-     {
 
-         bool IsHide { get; set; }
 
-         ILifeCycle IfLifeCycle { get; }
 
-         Vector3 Position { get; }
 
-         T This<T>();
 
-         SpecialDotInfo GetSpecialDotInfo(string specialDotName);
 
-         void AddLoopFx(ParticleSystemPool particleSystemPool);
 
-         bool IsLoopFx(string fxName);
 
-         void RemoveLoopFx(ParticleSystemPool particleSystemPool);
 
-     }
 
- }
 
 
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