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							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 焰轮决(当妖兽拥有2个焰轮法宝,并且没有释放出去的时候触发)
 
-     /// 2个焰轮围绕妖兽快速旋转形成一道火焰墙,火墙拥有{0}妖兽的最大生命。当金属性功法打在上面时,伤害削弱{1}%
 
-     /// </summary>
 
-     public class S9082 : SkillBasic
 
-     {
 
-         protected override void ProUseSkill()
 
-         {
 
-            
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData, ISkillFeatures skillFeatures)
 
-         {
 
-             
 
-         }
 
-     }
 
- }
 
 
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