| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 | 
							- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
 
- using GameLogic.Combat.Buff;
 
- using GameLogic.Combat.CombatTool;
 
- using GameLogic.Combat.Hero;
 
- using UnityEngine;
 
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     ///朱雀燎原指 身后出现一只大手,每个手指发射{0}道烈焰,对敌人照成{1}伤害同时{2}%概率施加1层灼烧。
 
-     /// </summary>
 
-     public class S1403 : SkillBasic
 
-     {
 
-         private static Vector3[] zdPosIndex = new Vector3[] { new Vector3(-1.06f,2.14f,0.1f),new Vector3(-0.48f,2.75f,-0.92f),new Vector3(0.128f,2.85f,-0.84f),new Vector3
 
-             (0.63f,2.67f,-0.765f),new Vector3(1.03f,2.19f,-0.569f)};
 
-         protected override void ProUseSkill()
 
-         {
 
-             CombatHeroHitPoint combatHeroHitPoint = CombatHeroEntity.CombatAIBasic.currFocusTarget
 
-                 .GetThis<CombatHeroEntity>()
 
-                 .GetMainHotPoin<CombatHeroHitPoint>();
 
-             BetterList<ILifetCycleHitPoint> currTarget = new BetterList<ILifetCycleHitPoint>();
 
-             currTarget.Add(combatHeroHitPoint);
 
-             ballisticsCount = (int)effectValue[0]*5;
 
-             for (int j = 0; j < 5; j++)
 
-             {
 
-                Vector3 pos= CombatHeroEntity.GameObject.transform.TransformPoint(zdPosIndex[j]);
 
-                 // SpecialDotInfo specialDotInfo = CombatHeroEntity.GetSpecialDotInfo("zdpos" + (j + 2));
 
-                 ActivationTimeLineData("1403_fashe", currTarget: currTarget,
 
-                     customizePos: new Vector3[] {pos },startTime:j*-0.1f);
 
-             }
 
-             ActivationTimeLineData("1403");
 
-         }
 
-         protected override void ProTimelineFxLogicInit(string groupName, ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData)
 
-         {
 
-         }
 
-         protected override void ProDefaultTimeLineTrigger(string groupName, CombatHeroHitPoint targetEntity,
 
-             ITimelineFxLogic timelineFxLogic,
 
-             TriggerData triggerData,ISkillFeatures skillFeatures)
 
-         {
 
-             float addHarm = effectValue[1];
 
-             if (SelfSkillConfig.level > 1)
 
-             {
 
-                 b_1010 b1010 = targetEntity.combatHeroEntity.BuffControl.GetBuffBasicForType<b_1010>();
 
-                 if (b1010 != null)
 
-                 {
 
-                     addHarm += effectValue[3];
 
-                 }
 
-             }
 
-             if (SelfSkillConfig.level > 5)
 
-             {
 
-                 addHarm -= effectValue[4];
 
-             }
 
-             long v = CombatCalculateTool.Instance.GetVlaueRatioForLong(CombatHeroEntity.CurrCombatHeroInfo.attack.Value,
 
-                 addHarm);
 
-             HarmReturnInfo harmReturnInfo = CombatCalculateTool.Instance.Harm(CombatHeroEntity, targetEntity, v,
 
-                 AttType.Skill, triggerData, wuXingType,skillFeatures,
 
-                 HarmType.Default);
 
-             if (harmReturnInfo.isHitHero)
 
-             {
 
-                 int odds = CombatCalculateTool.Instance.GetOdd(0, 100);
 
-                 if (odds <= effectValue[2])
 
-                 {
 
-                     BuffInfo buffInfo = BuffInfo.GetBuffInfo(10051, 1,this);
 
-                     targetEntity.combatHeroEntity.BuffControl.AddBuff(CombatHeroEntity, buffInfo);
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
 
  |