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							- // Auto Generated Code By excel2json
 
- // Generate From Excel\PlayerGuide.xlsx. SheetName: PlayerGuideConfig
 
- using System;
 
- using Fort23.GameData;
 
- namespace Excel2Json
 
- {
 
- 	[Config(prefab = "PlayerGuideConfig.json")]
 
- 	public partial class PlayerGuideConfigHolder : ConfigHolder<PlayerGuideConfig>
	{
 
- 	}
 
- 	[Serializable]
 
- 	public struct PlayerGuideConfig : IConfig
	{
 
- 		public int GetID() {return ID;} 
 
- 		/// <summary>
 
- 		///ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ID;
 
- #else
 
- 		public int ID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///序列
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int Index;
 
- #else
 
- 		public int Index{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///需要等级
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int NeedLevel;
 
- #else
 
- 		public int NeedLevel{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///引导组ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int groupID;
 
- #else
 
- 		public int groupID{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///手指类型 1. 手指&光圈 2. 手指 3. 光圈 -1:不要特效的光圈
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int FingerType;
 
- #else
 
- 		public int FingerType{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对话框位置 -1:上次位置-其实是000
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] dialogPos;
 
- #else
 
- 		public int[] dialogPos{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///ncp的位置 因为灵活需要单独配置 注意和对话框的位置匹配
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] NpcPos;
 
- #else
 
- 		public int[] NpcPos{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///npc形象缩放
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] NpcSize;
 
- #else
 
- 		public int[] NpcSize{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///说话人文本ID
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int SpeakerName;
 
- #else
 
- 		public int SpeakerName{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对话风格 1: 仅文本框 2: 头像+框 3: 立绘 4.气泡对话
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int SpeakerStyle;
 
- #else
 
- 		public int SpeakerStyle{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///说话人形象 使用EventNpclID  当SpeakerStyle=2,3生效
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int SpeakerImage;
 
- #else
 
- 		public int SpeakerImage{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///对话内容
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int desc;
 
- #else
 
- 		public int desc{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///高亮动效框 0/不填:无 1:默认动效框
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int Highlighting;
 
- #else
 
- 		public int Highlighting{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///奖励道具ID -1:无
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] AwardItem;
 
- #else
 
- 		public int[] AwardItem{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///奖励道具数量 -1:无
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] AwardItemNum;
 
- #else
 
- 		public int[] AwardItemNum{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///黑底透明度 0/不填:无 0~1 透明度
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public float blackAlpha;
 
- #else
 
- 		public float blackAlpha{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///异常中断 1: 跳过 2: 重做 3: 续做
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int Handle;
 
- #else
 
- 		public int Handle{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///是否跳过 0/不填:不跳 1: 跳过
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int IsSkip;
 
- #else
 
- 		public int IsSkip{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///手指位置 -1:上次位置
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] fingerPos;
 
- #else
 
- 		public int[] fingerPos{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///文本大小  SpeakerStyle=1 or 2时 文本框为动态大小 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int[] TextSize;
 
- #else
 
- 		public int[] TextSize{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///1:指左 2:指右
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int reversalFinger;
 
- #else
 
- 		public int reversalFinger{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///1:靠左(默认) 2:靠右
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int reversalBox;
 
- #else
 
- 		public int reversalBox{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///是否强制点击 0 默认点击屏幕下一步 1 强制点击指定区域下一步 
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int ForceOnclick;
 
- #else
 
- 		public int ForceOnclick{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///是否强制对话 1:必须对话完毕 0:对话保留最后一句
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public int forceText;
 
- #else
 
- 		public int forceText{ set; get; }
 
- #endif
 
- 		
 
- 		/// <summary>
 
- 		///配音文件
 
- 		/// </summary>
 
- #if !COMBAT_SERVER
 
- 		public string voiceFile;
 
- #else
 
- 		public string voiceFile{ set; get; }
 
- #endif
 
- 		
 
- 	}
 
- }
 
- // End of Auto Generated Code
 
 
  |