| 1234567891011121314151617181920212223242526272829303132333435363738 | /**************************************************************************** * Copyright (c) 2016 - 2022 liangxiegame UNDER MIT License *  * https://qframework.cn * https://github.com/liangxiegame/QFramework * https://gitee.com/liangxiegame/QFramework ****************************************************************************/using System;using UnityEngine;namespace Core.Triiger{    public class OnTriggerStay2DEventTrigger : MonoBehaviour    {        public readonly EasyEvent<Collider2D> OnTriggerStay2DEvent = new EasyEvent<Collider2D>();        private void OnTriggerStay2D(Collider2D collider)        {            OnTriggerStay2DEvent.Trigger(collider);                 }    }    public static class OnTriggerStay2DEventTriggerExtension    {        public static IUnRegister OnTriggerStay2DEvent<T>(this T self, Action<Collider2D> onTriggerStay2D)            where T : Component        {            return self.GetOrAddComponent<OnTriggerStay2DEventTrigger>().OnTriggerStay2DEvent                .Register(onTriggerStay2D);        }                public static IUnRegister OnTriggerStay2DEvent(this GameObject self, Action<Collider2D> onTriggerStay2D)        {            return self.GetOrAddComponent<OnTriggerStay2DEventTrigger>().OnTriggerStay2DEvent                .Register(onTriggerStay2D);        }    }}
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