| 12345678910111213141516171819202122232425262728293031323334353637383940 | using System;using Fort23.Core;using UnityEngine;namespace Core.Audio{    public class AudioBundleInfo : IDisposable    {        private string _audioClipName;        public float _volume;        public AssetHandle _audioClip;                public AudioBundleInfo(string audioClipName, float volume)        {            _audioClipName = audioClipName;            _volume = volume;        }        public async CTask<AssetHandle> GetAudioClip()        {            if (_audioClip == null)            {                _audioClip = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<AudioClip>(_audioClipName);            }            return _audioClip;        }        public void Dispose()        {            if (_audioClip != null)            {                _audioClip.Release();                _audioClip = null;            }        }    }}
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