EventSystemManager.cs 28 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using EventConfig = Excel2Json.EventConfig;
  15. using Random = UnityEngine.Random;
  16. public class EventSystemManager : Singleton<EventSystemManager>
  17. {
  18. List<EventConfig> eventConfigs = new List<EventConfig>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  26. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  27. public void CustomInit()
  28. {
  29. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  30. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  31. foreach (var eventConfig in eventConfigs)
  32. {
  33. if (eventConfig.XiantuID != 0)
  34. {
  35. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  36. {
  37. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  38. }
  39. else
  40. {
  41. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  42. }
  43. }
  44. }
  45. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  46. // {
  47. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  48. // }
  49. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  50. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  51. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  52. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  53. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  54. }
  55. private void Cancel(IEventData e)
  56. {
  57. CancelEvent();
  58. }
  59. private void JingJieUpgrade(IEventData e)
  60. {
  61. CeekEventCompletes(3, null);
  62. }
  63. private void ItemUpdate(IEventData e)
  64. {
  65. ItemUpdateData data = e as ItemUpdateData;
  66. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  67. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  68. }
  69. private void RenfenceRandomEvent(IEventData e)
  70. {
  71. DetectRandomEvents();
  72. }
  73. private float timer = 0;
  74. private void Update()
  75. {
  76. timer += Time.deltaTime;
  77. if (timer > 1)
  78. {
  79. timer = 0;
  80. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  81. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  82. {
  83. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  84. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  85. AccountFileInfo.Instance.SavePlayerData();
  86. }
  87. }
  88. }
  89. public List<AccountFileInfo.EventList> UseDivinesense()
  90. {
  91. //使用神识先移除完成的事件
  92. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  93. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  94. {
  95. if (eventList.isCompleted)
  96. {
  97. removeEvents.Add(eventList);
  98. }
  99. }
  100. foreach (var removeEvent in removeEvents)
  101. {
  102. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  103. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  104. }
  105. AccountFileInfo.Instance.SavePlayerData();
  106. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  107. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  108. if (count <= 0)
  109. {
  110. //神识值不够
  111. return null;
  112. }
  113. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  114. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  115. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  116. // 神识升级逻辑
  117. UpDivinesense();
  118. var eventConfigs = DetectEvents(count);
  119. if (eventConfigs == null || eventConfigs.Count == 0)
  120. return default;
  121. CeekEventCompletes(8, new[] { 1 });
  122. //扣除神识值 增加神识经验
  123. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  124. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  125. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  126. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  127. UpdateZuizhongEventData();
  128. AccountFileInfo.Instance.SavePlayerData();
  129. return eventConfigs;
  130. }
  131. public void UpdateZuizhongEventData()
  132. {
  133. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  134. {
  135. var mainEventData = GetMainEventDta();
  136. if (mainEventData != null)
  137. {
  138. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  139. }
  140. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  141. {
  142. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  143. }
  144. }
  145. }
  146. private void UpDivinesense()
  147. {
  148. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  149. {
  150. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  151. {
  152. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  153. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  154. }
  155. }
  156. AccountFileInfo.Instance.SavePlayerData();
  157. }
  158. public int GetShenShiCount()
  159. {
  160. int count = 0;
  161. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  162. {
  163. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  164. if (eventConfig.EventTriggerType != 5)
  165. {
  166. count++;
  167. }
  168. }
  169. return count;
  170. }
  171. public bool BagIsEvent(int eventID)
  172. {
  173. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  174. {
  175. if (eventList.eventID == eventID)
  176. {
  177. return true;
  178. }
  179. }
  180. return false;
  181. }
  182. public int GetBagEventCount(int eventID)
  183. {
  184. int count = 0;
  185. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  186. {
  187. if (eventList.eventID == eventID)
  188. {
  189. count++;
  190. }
  191. }
  192. return count;
  193. }
  194. public bool IsEventTrigger(int eventID)
  195. {
  196. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  197. {
  198. if (eventList.eventID == eventID)
  199. {
  200. return true;
  201. }
  202. }
  203. return false;
  204. }
  205. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  206. {
  207. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  208. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  209. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  210. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  211. //找出可以刷新的支线任务
  212. if (bigMap.ZhixianActivatedPercentage != null)
  213. {
  214. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  215. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  216. {
  217. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  218. {
  219. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  220. {
  221. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  222. }
  223. }
  224. }
  225. foreach (var c in zhiXianEvents)
  226. {
  227. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  228. if (eventList != null)
  229. {
  230. eventLists.Add(eventList);
  231. eventCount--;
  232. if (eventCount == 0)
  233. {
  234. return eventLists;
  235. }
  236. }
  237. }
  238. }
  239. for (int i = 0; i < eventCount; i++)
  240. {
  241. int randomValue3 = Random.Range(0, 101);
  242. //先刷事件关联的事件
  243. if (randomValue3 >= 50)
  244. {
  245. bool isRefence = false;
  246. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  247. {
  248. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  249. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  250. {
  251. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  252. int count = 0;
  253. foreach (var list in eventLists)
  254. {
  255. if (list.eventID == eventConfig1.ID)
  256. {
  257. count++;
  258. }
  259. }
  260. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  261. {
  262. continue;
  263. }
  264. int randomValue4 = Random.Range(0, 101);
  265. if (randomValue4 >= eventConfig1.RefreshProbability)
  266. {
  267. eventLists.Add(AddEvent(eventConfig1.ID));
  268. isRefence = true;
  269. break;
  270. }
  271. }
  272. }
  273. if (isRefence)
  274. continue;
  275. }
  276. //先掉落出品质
  277. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  278. // 获取通用事件
  279. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  280. //场景特定事件
  281. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  282. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  283. {
  284. continue;
  285. }
  286. int randomValue1 = Random.Range(0, 101);
  287. // 达到怪率刷新场景特定事件
  288. //不然刷新通用事件(每个地图都可以刷的)
  289. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  290. {
  291. int randomValue2 = Random.Range(0, candidateEvents.Count);
  292. eventLists.Add(AddEvent(candidateEvents[randomValue2].ID));
  293. }
  294. else if (globalEvents.Count > 0)
  295. {
  296. int randomValue2 = Random.Range(0, globalEvents.Count);
  297. eventLists.Add(AddEvent(globalEvents[randomValue2].ID));
  298. }
  299. }
  300. if (eventLists.Count == 0)
  301. {
  302. LogTool.Error("没有可以触发的事件");
  303. return null;
  304. }
  305. return eventLists;
  306. }
  307. //添加事件
  308. public AccountFileInfo.EventList AddEvent(int eventID)
  309. {
  310. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  311. AccountFileInfo.EventList eventList = null;
  312. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  313. if (e == null)
  314. {
  315. //主线任务只能刷一次
  316. if (eventConfig.EventTriggerType == 4)
  317. {
  318. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  319. if (e == null)
  320. {
  321. eventList = new AccountFileInfo.EventList();
  322. eventList.eventID = eventID;
  323. }
  324. else
  325. {
  326. return null;
  327. }
  328. }
  329. else
  330. {
  331. eventList = new AccountFileInfo.EventList();
  332. eventList.eventID = eventID;
  333. }
  334. eventList.guid = IdGenerater.GenerateIdInt();
  335. eventList.curStep = eventConfig.EventLinksId[0];
  336. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  337. }
  338. //初始化神识链条,用于监听条件是否完成
  339. if (eventList != null && eventConfig.EventType != 2)
  340. {
  341. foreach (var i in eventConfig.EventLinksId)
  342. {
  343. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  344. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  345. eventLinkData.eventId = eventID;
  346. eventLinkData.eventLinkId = i;
  347. if (eventLinkConfig.ConditionId != null)
  348. {
  349. foreach (var i1 in eventLinkConfig.ConditionId)
  350. {
  351. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  352. eventConditionData.eventId = eventList.eventID;
  353. eventConditionData.eventCondition = i1;
  354. eventLinkData.eventConditions.Add(eventConditionData);
  355. //初始化先检测一些条件
  356. CeekTaskComplete(eventConditionData, 1, null);
  357. CeekTaskComplete(eventConditionData, 3, null);
  358. }
  359. }
  360. eventList.eventLinks.Add(eventLinkData);
  361. }
  362. }
  363. return eventList;
  364. }
  365. /// <summary>
  366. /// 触发随机事件
  367. /// </summary>
  368. public void DetectRandomEvents()
  369. {
  370. if (isTriggerEvent)
  371. return;
  372. if (isOpenUi)
  373. return;
  374. // 获取随机事件
  375. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  376. if (randomEvents.Count == 0)
  377. {
  378. LogTool.Warning("没有可以刷新的事件");
  379. return;
  380. }
  381. int idex = Random.Range(0, randomEvents.Count);
  382. TriggerEvent(randomEvents[idex]);
  383. }
  384. /// <summary>
  385. /// 挂机事件触发
  386. /// </summary>
  387. public void TriggerEvent(EventConfig evt)
  388. {
  389. if (isTriggerEvent)
  390. return;
  391. isTriggerEvent = true;
  392. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  393. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  394. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  395. CurrentEventList = eventList;
  396. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  397. }
  398. /// <summary>
  399. /// 其他类型事件触发
  400. /// </summary>
  401. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  402. {
  403. // ChancleEvent();
  404. if (isTriggerEvent)
  405. return;
  406. CTask cTask = CTask.Create();
  407. this.onCompleteCallback = oncompleteCallBack;
  408. isTriggerEvent = true;
  409. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  410. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  411. int dialogueID = 0;
  412. if (evt.curStep == 0)
  413. {
  414. dialogueID = eventConfig.EventLinksId[0];
  415. }
  416. else
  417. {
  418. dialogueID = evt.curStep;
  419. }
  420. CurrentEventList = evt;
  421. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  422. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  423. {
  424. CompleteEvent(CurrentEventList);
  425. cTask.SetResult();
  426. }, () =>
  427. {
  428. CancelEvent(CurrentEventList);
  429. cTask.SetResult();
  430. });
  431. await cTask;
  432. }
  433. //任务是否完成
  434. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  435. {
  436. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  437. if (eventCondition != null)
  438. {
  439. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  440. }
  441. return false;
  442. }
  443. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  444. {
  445. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  446. foreach (var eventConditionData in eventConditions)
  447. {
  448. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  449. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  450. {
  451. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  452. }
  453. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  454. }
  455. bool isUlock = true;
  456. //分组检测 其中一个组绑定成功就可以执行
  457. foreach (var keyValuePair in eventConditionDataGroup)
  458. {
  459. isUlock = true;
  460. foreach (var eventConditionData in keyValuePair.Value)
  461. {
  462. if (!IsEvenkLinkComplete(eventConditionData))
  463. {
  464. isUlock = false;
  465. }
  466. }
  467. if (isUlock)
  468. {
  469. return isUlock;
  470. }
  471. }
  472. return isUlock;
  473. }
  474. public void CeekEventCompletes(int type, int[] value)
  475. {
  476. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  477. {
  478. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  479. {
  480. foreach (var eventConditionData in eventLinkData.eventConditions)
  481. {
  482. CeekTaskComplete(eventConditionData, type, value);
  483. }
  484. }
  485. }
  486. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  487. }
  488. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  489. {
  490. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  491. if (IsEvenkLinkComplete(conditionData))
  492. return;
  493. switch (type)
  494. {
  495. //检测背包道具
  496. case 1:
  497. if (eventConditionConfig.ConditionType == 1)
  498. {
  499. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  500. if (IsEvenkLinkComplete(conditionData))
  501. {
  502. // CompleteTask(conditionData.guid);
  503. }
  504. }
  505. break;
  506. //境界检测
  507. case 3:
  508. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  509. {
  510. conditionData.fishCount++;
  511. if (IsEvenkLinkComplete(conditionData))
  512. {
  513. // CompleteTask(conditionData.guid);
  514. }
  515. }
  516. break;
  517. //战斗胜利
  518. case 5:
  519. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  520. {
  521. conditionData.fishCount++;
  522. if (IsEvenkLinkComplete(conditionData))
  523. {
  524. // CompleteEvent(conditionData.guid);
  525. }
  526. }
  527. break;
  528. //获得道具
  529. case 6:
  530. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  531. {
  532. conditionData.fishCount += value[1];
  533. if (IsEvenkLinkComplete(conditionData))
  534. {
  535. // CompleteEvent(conditionData.guid);
  536. }
  537. }
  538. break;
  539. //使用神识
  540. case 8:
  541. if (eventConditionConfig.ConditionType == 8)
  542. {
  543. conditionData.fishCount += value[0];
  544. if (IsEvenkLinkComplete(conditionData))
  545. {
  546. }
  547. }
  548. break;
  549. }
  550. AccountFileInfo.Instance.SavePlayerData();
  551. }
  552. private void CompleteTask(object taskID)
  553. {
  554. }
  555. /// <summary>
  556. /// 检查事件是否满足触发条件。
  557. /// </summary>
  558. private bool CanTriggerEvent(int eventID)
  559. {
  560. var evt = eventConfigs.Find(e => e.ID == eventID);
  561. if (evt.ID == 0)
  562. return false;
  563. switch (evt.EventConditionId)
  564. {
  565. //背包道具检测
  566. case 1:
  567. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  568. //境界判断
  569. case 2:
  570. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  571. //概率判断
  572. case 3:
  573. int randomValue1 = Random.Range(0, 1001);
  574. return randomValue1 <= evt.EventCount;
  575. }
  576. return true;
  577. }
  578. /// <summary>
  579. /// 完成事件
  580. /// </summary>
  581. /// <param name="eventID">事件ID</param>
  582. public void CompleteEvent(int evtId)
  583. {
  584. isTriggerEvent = false;
  585. LogTool.Log($"完成挂机事件{evtId}");
  586. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  587. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  588. eventList.eventID = evtId;
  589. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  590. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  591. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  592. AccountFileInfo.Instance.SavePlayerData();
  593. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  594. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  595. }
  596. /// <summary>
  597. /// 完成事件
  598. /// </summary>
  599. /// <param name="eventID">事件ID</param>
  600. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  601. {
  602. this.isTriggerEvent = isTriggerEvent;
  603. LogTool.Log($"完成事件{eventList.eventID}");
  604. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  605. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  606. if (ceventList == null)
  607. {
  608. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  609. int pId = 0;
  610. for (var i = 0; i < placesConfigs.Length; i++)
  611. {
  612. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  613. continue;
  614. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  615. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  616. {
  617. pId = placesConfigs[i].ID;
  618. break;
  619. }
  620. }
  621. if (pId == 0)
  622. {
  623. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  624. }
  625. else
  626. {
  627. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  628. }
  629. }
  630. if (eventConfig.EventTriggerType == 4)
  631. {
  632. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  633. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  634. TaskInfoPanel.OpenPanel(eventList);
  635. }
  636. else
  637. {
  638. //先不移除 下次探索神识移除
  639. eventList.isCompleted = true;
  640. }
  641. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  642. {
  643. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  644. UpdateZuizhongEventData();
  645. }
  646. AccountFileInfo.Instance.SavePlayerData();
  647. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  648. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  649. onCompleteCallback?.Invoke();
  650. onCompleteCallback = null;
  651. }
  652. /// <summary>
  653. /// 完成事件
  654. /// </summary>
  655. /// <param name="eventID">事件ID</param>
  656. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  657. {
  658. }
  659. /// <summary>
  660. /// 取消事件
  661. /// </summary>
  662. /// <param name="eventID">事件ID</param>
  663. public void CancelEvent(AccountFileInfo.EventList eventList)
  664. {
  665. LogTool.Log($"取消事件{eventList.eventID}");
  666. isTriggerEvent = false;
  667. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  668. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  669. onCompleteCallback?.Invoke();
  670. onCompleteCallback = null;
  671. }
  672. public void RemoveEvent(AccountFileInfo.EventList eventList)
  673. {
  674. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  675. AccountFileInfo.Instance.SavePlayerData();
  676. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  677. }
  678. /// <summary>
  679. /// 获得主线事件
  680. /// </summary>
  681. /// <returns></returns>
  682. public AccountFileInfo.EventList GetMainEventDta()
  683. {
  684. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  685. {
  686. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  687. if (eventConfig.EventTriggerType == 4)
  688. {
  689. return eventList;
  690. }
  691. }
  692. return null;
  693. }
  694. public void CancelEvent()
  695. {
  696. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  697. DialogueManager.Instance.ChancleEvent();
  698. CurrentEventList = null;
  699. isTriggerEvent = false;
  700. }
  701. }