EventSystemManager.cs 20 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Combat;
  11. using GameLogic.Combat.CombatTool;
  12. using UnityEngine;
  13. using Utility;
  14. using Random = UnityEngine.Random;
  15. public class EventSystemManager : Singleton<EventSystemManager>
  16. {
  17. List<EventConfig> eventConfigs = new List<EventConfig>();
  18. List<AccountFileInfo.EventData> eventDatas = new List<AccountFileInfo.EventData>();
  19. public AccountFileInfo.EventList CurrentEventList;
  20. public bool isTriggerEvent;
  21. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  22. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  23. public bool isOpenUi;
  24. Action onCompleteCallback;
  25. public void CustomInit()
  26. {
  27. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  28. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  29. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  30. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  31. EventManager.Instance.AddEventListener(CustomEventType.ItemUpdate, ItemUpdate);
  32. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  33. }
  34. private void JingJieUpgrade(IEventData e)
  35. {
  36. CeekEventCompletes(3, 0);
  37. }
  38. private void ItemUpdate(IEventData e)
  39. {
  40. ItemUpdateData data = e as ItemUpdateData;
  41. CeekEventCompletes(1, data.ItemInfo.itemID);
  42. CeekEventCompletes(6, data.ItemInfo.itemID);
  43. }
  44. private void RenfenceRandomEvent(IEventData e)
  45. {
  46. DetectRandomEvents();
  47. }
  48. private float timer = 0;
  49. private void Update()
  50. {
  51. timer += Time.deltaTime;
  52. if (timer > 1)
  53. {
  54. timer = 0;
  55. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  56. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  57. {
  58. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  59. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  60. AccountFileInfo.Instance.SavePlayerData();
  61. }
  62. }
  63. }
  64. public List<AccountFileInfo.EventList> UseDivinesense(int bigMapId)
  65. {
  66. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  67. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  68. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  69. if (count <= 0)
  70. {
  71. //神识值不够
  72. return null;
  73. }
  74. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  75. count = count + AccountFileInfo.Instance.playerData.eventList.Count > maxCount ? maxCount - AccountFileInfo.Instance.playerData.eventList.Count : count;
  76. int xiaoHao = count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  77. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  78. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  79. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  80. // 神识升级逻辑
  81. UpDivinesense();
  82. // AccountFileInfo.Instance.SavePlayerData();
  83. var eventConfigs = DetectEvents(bigMapId, count);
  84. if (eventConfigs == null || eventConfigs.Count == 0)
  85. return default;
  86. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  87. for (var i = 0; i < eventConfigs.Count; i++)
  88. {
  89. AccountFileInfo.EventList eventList = AddEvent(eventConfigs[i].ID);
  90. if (eventList == null)
  91. continue;
  92. eventLists.Add(eventList);
  93. }
  94. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  95. AccountFileInfo.Instance.SavePlayerData();
  96. return eventLists;
  97. }
  98. private void UpDivinesense()
  99. {
  100. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  101. {
  102. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  103. {
  104. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  105. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  106. }
  107. }
  108. AccountFileInfo.Instance.SavePlayerData();
  109. }
  110. private bool BagIsEvent(int eventID)
  111. {
  112. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  113. {
  114. if (eventList.eventID == eventID)
  115. {
  116. return true;
  117. }
  118. }
  119. return false;
  120. }
  121. private List<EventConfig> DetectEvents(int bigMapId, int eventCount)
  122. {
  123. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(bigMapId);
  124. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  125. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  126. var triggeredEvents = new List<EventConfig>();
  127. for (int i = 0; i < eventCount; i++)
  128. {
  129. //先掉落出品质
  130. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  131. // 获取通用事件
  132. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  133. //神识场景事件
  134. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.ZhixianID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID)).ToList();
  135. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  136. {
  137. continue;
  138. }
  139. int randomValue1 = Random.Range(0, 101);
  140. //刷场景事件
  141. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  142. {
  143. int randomValue2 = Random.Range(0, candidateEvents.Count);
  144. triggeredEvents.Add(candidateEvents[randomValue2]);
  145. candidateEvents.RemoveAll(ew => ew.ID == candidateEvents[randomValue2].ID);
  146. }
  147. else if (globalEvents.Count > 0)
  148. {
  149. int randomValue2 = Random.Range(0, globalEvents.Count);
  150. triggeredEvents.Add(globalEvents[randomValue2]);
  151. globalEvents.RemoveAll(ew => ew.ID == globalEvents[randomValue2].ID);
  152. }
  153. }
  154. if (triggeredEvents.Count == 0)
  155. {
  156. LogTool.Error("没有可以触发的事件");
  157. return default;
  158. }
  159. return triggeredEvents;
  160. }
  161. //添加事件
  162. public AccountFileInfo.EventList AddEvent(int eventID)
  163. {
  164. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  165. AccountFileInfo.EventList eventList = null;
  166. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  167. if (e == null)
  168. {
  169. //主线任务只能刷一次
  170. if (eventConfig.EventTriggerType == 4)
  171. {
  172. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  173. if (e == null)
  174. {
  175. eventList = new AccountFileInfo.EventList();
  176. eventList.eventID = eventID;
  177. // return eventList;
  178. }
  179. }
  180. else
  181. {
  182. eventList = new AccountFileInfo.EventList();
  183. eventList.eventID = eventID;
  184. }
  185. }
  186. if (eventList != null && eventConfig.EventType != 2)
  187. {
  188. foreach (var i in eventConfig.EventLinksId)
  189. {
  190. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == i);
  191. if (eventLinkData == null)
  192. {
  193. eventLinkData = new AccountFileInfo.EventLinkData();
  194. eventLinkData.eventId = eventList.eventID;
  195. eventLinkData.eventLinkId = i;
  196. AccountFileInfo.Instance.playerData.eventLinkDatas.Add(eventLinkData);
  197. }
  198. eventLinkData.fishCount = 0;
  199. EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 1, 0);
  200. EventSystemManager.Instance.CeekTaskComplete(eventLinkData.eventLinkId, 3, 0);
  201. }
  202. }
  203. return eventList;
  204. }
  205. /// <summary>
  206. /// 触发随机事件
  207. /// </summary>
  208. public void DetectRandomEvents()
  209. {
  210. if (isTriggerEvent)
  211. return;
  212. if (isOpenUi)
  213. return;
  214. // 获取随机事件
  215. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  216. if (randomEvents.Count == 0)
  217. {
  218. LogTool.Warning("没有可以刷新的事件");
  219. return;
  220. }
  221. int idex = Random.Range(0, randomEvents.Count);
  222. TriggerEvent(randomEvents[idex]);
  223. }
  224. /// <summary>
  225. /// 触发事件
  226. /// </summary>
  227. public void TriggerEvent(EventConfig evt)
  228. {
  229. if (isTriggerEvent)
  230. return;
  231. isTriggerEvent = true;
  232. LogTool.Log($"触发事件: {evt.Description} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  233. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  234. DialogueManager.Instance.StartDialogue(evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  235. }
  236. /// <summary>
  237. /// 触发事件
  238. /// </summary>
  239. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  240. {
  241. if (isTriggerEvent)
  242. return;
  243. CTask cTask = CTask.Create();
  244. this.onCompleteCallback = oncompleteCallBack;
  245. isTriggerEvent = true;
  246. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  247. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.Description)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  248. int dialogueID = 0;
  249. if (evt.curStep == 0)
  250. {
  251. dialogueID = eventConfig.EventLinksId[0];
  252. // AccountFileInfo.Instance.SavePlayerData();
  253. }
  254. else
  255. {
  256. dialogueID = evt.curStep;
  257. }
  258. CurrentEventList = evt;
  259. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  260. DialogueManager.Instance.StartDialogue(dialogueID, eventConfig.ID, () =>
  261. {
  262. CompleteEvent(CurrentEventList);
  263. cTask.SetResult();
  264. }, () =>
  265. {
  266. CancelEvent(CurrentEventList);
  267. cTask.SetResult();
  268. });
  269. await cTask;
  270. }
  271. //任务是否完成
  272. public bool IsEvenkLinkComplete(int eventLinkId)
  273. {
  274. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkId);
  275. if (eventLinkConfig.ConditionType == 0)
  276. return true;
  277. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLinkId);
  278. if (eventLinkData != null)
  279. {
  280. return eventLinkData.fishCount >= eventLinkConfig.finishCount;
  281. }
  282. return false;
  283. }
  284. public void CeekEventCompletes(int type, int value)
  285. {
  286. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventLinkDatas)
  287. {
  288. CeekTaskComplete(playerDataEventLinkData.eventLinkId, type, value);
  289. }
  290. }
  291. public void CeekTaskComplete(int eventLiknId, int type, int value)
  292. {
  293. //任务完成了跳过检测
  294. if (IsEvenkLinkComplete(eventLiknId))
  295. return;
  296. AccountFileInfo.EventLinkData eventLinkData = AccountFileInfo.Instance.playerData.eventLinkDatas.FirstOrDefault(el => el.eventLinkId == eventLiknId);
  297. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLiknId);
  298. switch (type)
  299. {
  300. //检测背包道具
  301. case 1:
  302. if (eventLinkConfig.ConditionType == 1)
  303. {
  304. eventLinkData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventLinkConfig.ConditionPara[0]);
  305. if (IsEvenkLinkComplete(eventLiknId))
  306. {
  307. CompleteTask(eventLiknId);
  308. }
  309. }
  310. break;
  311. //境界检测
  312. case 3:
  313. if (eventLinkConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventLinkConfig.ConditionPara[0])
  314. {
  315. eventLinkData.fishCount++;
  316. if (IsEvenkLinkComplete(eventLiknId))
  317. {
  318. CompleteTask(eventLiknId);
  319. }
  320. }
  321. break;
  322. //战斗胜利
  323. case 5:
  324. if (eventLinkConfig.ConditionType == 5 && eventLinkConfig.ConditionPara[0] == value)
  325. {
  326. eventLinkData.fishCount++;
  327. if (IsEvenkLinkComplete(eventLiknId))
  328. {
  329. CompleteEvent(eventLiknId);
  330. }
  331. }
  332. break;
  333. //获得道具
  334. case 6:
  335. if (eventLinkConfig.ConditionType == 6 && eventLinkConfig.ConditionPara[0] == value)
  336. {
  337. eventLinkData.fishCount++;
  338. if (IsEvenkLinkComplete(eventLiknId))
  339. {
  340. CompleteEvent(eventLinkData);
  341. }
  342. }
  343. break;
  344. }
  345. AccountFileInfo.Instance.SavePlayerData();
  346. }
  347. private void CompleteTask(object taskID)
  348. {
  349. }
  350. /// <summary>
  351. /// 检查事件是否满足触发条件。
  352. /// </summary>
  353. private bool CanTriggerEvent(int eventID)
  354. {
  355. var evt = eventConfigs.Find(e => e.ID == eventID);
  356. if (evt.ID == 0)
  357. return false;
  358. if (!CheckCondition(evt.EventConditionId[0], evt.EventValue,evt.EventCount))
  359. return false;
  360. // for (var i = 0; i < evt.EventConditionId?.Length; i++)
  361. // {
  362. //
  363. // }
  364. return true;
  365. }
  366. /// <summary>
  367. /// 检查单个触发条件。
  368. /// </summary>
  369. public bool CheckCondition(int conditionid, int[] EventVlaue,int value)
  370. {
  371. if (conditionid == 0)
  372. return true;
  373. //道具id判断
  374. // if (conditionid == 1)
  375. // {
  376. // return PlayerManager.Instance.BagController.IsEnough(EventVlaue[0], EventVlaue[1]);
  377. // }
  378. // else if (conditionid == 3)
  379. // {
  380. // return PlayerManager.Instance.myHero.powerUpConfig.ID >= EventVlaue[0];
  381. // }
  382. return true;
  383. }
  384. /// <summary>
  385. /// 完成事件
  386. /// </summary>
  387. /// <param name="eventID">事件ID</param>
  388. public void CompleteEvent(int evtId)
  389. {
  390. isTriggerEvent = false;
  391. LogTool.Log($"完成挂机事件{evtId}");
  392. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  393. eventList.eventID = evtId;
  394. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  395. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  396. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  397. AccountFileInfo.Instance.SavePlayerData();
  398. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  399. }
  400. /// <summary>
  401. /// 完成事件
  402. /// </summary>
  403. /// <param name="eventID">事件ID</param>
  404. public void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  405. {
  406. this.isTriggerEvent = isTriggerEvent;
  407. LogTool.Log($"完成事件{eventList.eventID}");
  408. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  409. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  410. if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  411. AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  412. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  413. AccountFileInfo.Instance.SavePlayerData();
  414. if (eventConfig.EventTriggerType == 4)
  415. {
  416. TaskInfoPanel.OpenPanel(eventList.eventID, "任务完成");
  417. }
  418. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  419. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  420. onCompleteCallback?.Invoke();
  421. onCompleteCallback = null;
  422. }
  423. /// <summary>
  424. /// 完成事件
  425. /// </summary>
  426. /// <param name="eventID">事件ID</param>
  427. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  428. {
  429. // AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  430. // eventList.eventID = eventLinkData.eventId;
  431. // AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  432. //
  433. // if (AccountFileInfo.Instance.playerData.senceExplorationProgress < 100)
  434. // AccountFileInfo.Instance.playerData.senceExplorationProgress += 1;
  435. //
  436. //
  437. // AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  438. //
  439. // EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(eventLinkData.eventLinkId);
  440. // if (eventLinkConfig.ResultType == 3)
  441. // {
  442. // //触发新事件
  443. // //弹出任务完成ui
  444. // }
  445. //
  446. // AccountFileInfo.Instance.SavePlayerData();
  447. //
  448. // EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  449. // CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  450. }
  451. /// <summary>
  452. /// 取消事件
  453. /// </summary>
  454. /// <param name="eventID">事件ID</param>
  455. public void CancelEvent(AccountFileInfo.EventList eventList)
  456. {
  457. LogTool.Log($"取消事件{eventList.eventID}");
  458. isTriggerEvent = false;
  459. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  460. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  461. onCompleteCallback?.Invoke();
  462. onCompleteCallback = null;
  463. }
  464. public void RemoveEvent(AccountFileInfo.EventList eventList)
  465. {
  466. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  467. AccountFileInfo.Instance.SavePlayerData();
  468. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  469. }
  470. public AccountFileInfo.EventList GetMainEventDta()
  471. {
  472. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  473. {
  474. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  475. if (eventConfig.EventType == 4)
  476. {
  477. return eventList;
  478. }
  479. }
  480. return null;
  481. }
  482. }