OpenBoxScorePanel.cs 5.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164
  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Player;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "OpenBoxScorePanel")]
  9. public partial class OpenBoxScorePanel : UIPanel
  10. {
  11. List<SummonScoreRuleWidget> summonScoreRuleWidgets = new List<SummonScoreRuleWidget>();
  12. List<SummonScoreAwardWidget> summonScoreAwardWidgets = new List<SummonScoreAwardWidget>();
  13. AccountFileInfo.SummonData summonData;
  14. private OpenBoxProgressReward[] openBoxProgressRewards;
  15. OpenBoxConfig openBoxConfig;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. IsShowAppBar = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. }
  24. protected override void DelEvent()
  25. {
  26. }
  27. public override CTask GetFocus()
  28. {
  29. TitlePanel.ClosePanel();
  30. return base.GetFocus();
  31. }
  32. public override void AddButtonEvent()
  33. {
  34. Btn_Ok.onClick.AddListener(() =>
  35. {
  36. summonData.isSummonSocre = true;
  37. AccountFileInfo.Instance.SavePlayerData();
  38. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  39. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  40. if (summonData.isSummonSocre)
  41. {
  42. Text_JingDu.text = $"当前进度:{summonData.drawHistory.Count*10}/{openBoxConfig.ProgressRewardChoukaCount}";
  43. Text_Score.text = $"目前得分:{summonData.score}";
  44. }
  45. });
  46. }
  47. public async override CTask<bool> AsyncInit(object[] uiData)
  48. {
  49. summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];
  50. openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  51. List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
  52. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  53. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  54. if (summonData.isSummonSocre)
  55. {
  56. Text_JingDu.text = $"当前进度:{summonData.drawHistory.Count*10}/{openBoxConfig.ProgressRewardChoukaCount}";
  57. Text_Score.text = $"目前得分:{summonData.score}";
  58. }
  59. for (var i = 0; i < openBoxScoreRules.Count; i++)
  60. {
  61. SummonScoreRuleWidget summonScoreRuleWidget =
  62. await UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1);
  63. summonScoreRuleWidget.CustomInit(openBoxScoreRules[i], i);
  64. summonScoreRuleWidgets.Add(summonScoreRuleWidget);
  65. }
  66. openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
  67. foreach (var openBoxProgressReward in openBoxProgressRewards)
  68. {
  69. SummonScoreAwardWidget summonScoreAwardWidget =
  70. await UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2);
  71. summonScoreAwardWidget.CustomInit(openBoxProgressReward, AwardSummonScore);
  72. summonScoreAwardWidgets.Add(summonScoreAwardWidget);
  73. }
  74. for (var i = summonScoreAwardWidgets.Count - 1; i >= 0; i--)
  75. {
  76. if (summonData.score >= summonScoreAwardWidgets[i]._openBoxProgressReward.TotalScore)
  77. {
  78. summonScoreAwardWidgets[i].Icon_Select.gameObject.SetActive(true);
  79. if (summonData.drawHistory.Count*10 >= openBoxConfig.ProgressRewardChoukaCount)
  80. {
  81. summonScoreAwardWidgets[i].Btn_LingQu.gameObject.SetActive(true);
  82. }
  83. break;
  84. }
  85. }
  86. return await base.AsyncInit(uiData);
  87. }
  88. private void AwardSummonScore()
  89. {
  90. //到达进度自动领取奖励
  91. if (openBoxConfig.ProgressRewardChoukaCount != -1 &&
  92. summonData.drawHistory.Count*10 >= openBoxConfig.ProgressRewardChoukaCount)
  93. {
  94. for (var i = openBoxProgressRewards.Length - 1; i >= 0; i--)
  95. {
  96. if (summonData.score >= openBoxProgressRewards[i].TotalScore)
  97. {
  98. for (var i1 = 0; i1 < openBoxProgressRewards[i].PrizeID.Length; i1++)
  99. {
  100. PlayerManager.Instance.BagController.AddItem(openBoxProgressRewards[i].PrizeID[i1],
  101. openBoxProgressRewards[i].PrizeCount[i1]);
  102. }
  103. break;
  104. }
  105. }
  106. summonData.isSummonSocre = false;
  107. summonData.score = 0;
  108. summonData.drawHistory.Clear();
  109. summonData.summonSocreData.Clear();
  110. AccountFileInfo.Instance.SavePlayerData();
  111. }
  112. else
  113. {
  114. LogTool.Error("领取失败!");
  115. }
  116. }
  117. public async static CTask OpenPanel()
  118. {
  119. await UIManager.Instance.LoadAndOpenPanel<OpenBoxScorePanel>(null, isShowBG: true);
  120. }
  121. public override void Close()
  122. {
  123. foreach (var summonScoreRuleWidget in summonScoreRuleWidgets)
  124. {
  125. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  126. }
  127. summonScoreRuleWidgets.Clear();
  128. foreach (var summonScoreRuleWidget in summonScoreAwardWidgets)
  129. {
  130. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  131. }
  132. summonScoreAwardWidgets.Clear();
  133. AwardSummonScore();
  134. base.Close();
  135. }
  136. }
  137. }