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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class GachaPanel
- {
- #region 自定义数据
- private Button _tenButton;
- public Button tenButton
- {
- get{
- if (_tenButton == null)
- {
- _tenButton = GetUIUnit<Button>("tenButton");
- }
- return _tenButton;
- }
- }
- private List<GameObject> _TenWidgetitems;
- public List<GameObject> TenWidgetitems
- {
- get{
- if (_TenWidgetitems == null)
- {
- _TenWidgetitems = GetUIUnit<List<GameObject>>("TenWidgetitems");
- }
- return _TenWidgetitems;
- }
- }
- private GameObject _WidgetItemType2Gam;
- public GameObject WidgetItemType2Gam
- {
- get{
- if (_WidgetItemType2Gam == null)
- {
- _WidgetItemType2Gam = GetUIUnit<GameObject>("WidgetItemType2Gam");
- }
- return _WidgetItemType2Gam;
- }
- }
- private GameObject _TenRoot;
- public GameObject TenRoot
- {
- get{
- if (_TenRoot == null)
- {
- _TenRoot = GetUIUnit<GameObject>("TenRoot");
- }
- return _TenRoot;
- }
- }
- private GameObject _OneRoot;
- public GameObject OneRoot
- {
- get{
- if (_OneRoot == null)
- {
- _OneRoot = GetUIUnit<GameObject>("OneRoot");
- }
- return _OneRoot;
- }
- }
- private Slider _Slider_Count;
- public Slider Slider_Count
- {
- get{
- if (_Slider_Count == null)
- {
- _Slider_Count = GetUIUnit<Slider>("Slider_Count");
- }
- return _Slider_Count;
- }
- }
- private Text _Text_Count;
- public Text Text_Count
- {
- get{
- if (_Text_Count == null)
- {
- _Text_Count = GetUIUnit<Text>("Text_Count");
- }
- return _Text_Count;
- }
- }
- private GameObject _StartRoot;
- public GameObject StartRoot
- {
- get{
- if (_StartRoot == null)
- {
- _StartRoot = GetUIUnit<GameObject>("StartRoot");
- }
- return _StartRoot;
- }
- }
- private Text _Text_JingDu;
- public Text Text_JingDu
- {
- get{
- if (_Text_JingDu == null)
- {
- _Text_JingDu = GetUIUnit<Text>("Text_JingDu");
- }
- return _Text_JingDu;
- }
- }
- private Text _Text_Score;
- public Text Text_Score
- {
- get{
- if (_Text_Score == null)
- {
- _Text_Score = GetUIUnit<Text>("Text_Score");
- }
- return _Text_Score;
- }
- }
- private Text _Text_ScoreCount;
- public Text Text_ScoreCount
- {
- get{
- if (_Text_ScoreCount == null)
- {
- _Text_ScoreCount = GetUIUnit<Text>("Text_ScoreCount");
- }
- return _Text_ScoreCount;
- }
- }
- private Slider _Slider_Score1;
- public Slider Slider_Score1
- {
- get{
- if (_Slider_Score1 == null)
- {
- _Slider_Score1 = GetUIUnit<Slider>("Slider_Score1");
- }
- return _Slider_Score1;
- }
- }
- private Slider _Slider_Score2;
- public Slider Slider_Score2
- {
- get{
- if (_Slider_Score2 == null)
- {
- _Slider_Score2 = GetUIUnit<Slider>("Slider_Score2");
- }
- return _Slider_Score2;
- }
- }
- private GameObject _ScoreRoot;
- public GameObject ScoreRoot
- {
- get{
- if (_ScoreRoot == null)
- {
- _ScoreRoot = GetUIUnit<GameObject>("ScoreRoot");
- }
- return _ScoreRoot;
- }
- }
- private Text _Text_ScoreName;
- public Text Text_ScoreName
- {
- get{
- if (_Text_ScoreName == null)
- {
- _Text_ScoreName = GetUIUnit<Text>("Text_ScoreName");
- }
- return _Text_ScoreName;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|