MainPanel.cs 8.2 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Combat;
  8. using GameLogic.Combat.CombatTool;
  9. using UnityEngine;
  10. namespace Fort23.Mono
  11. {
  12. [UIBinding(prefab = "MainPanel")]
  13. public partial class MainPanel : UIPanel
  14. {
  15. bool isShowSkillPanel = false;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. }
  20. protected override void AddEvent()
  21. {
  22. EventManager.Instance.AddEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  23. EventManager.Instance.AddEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  24. EventManager.Instance.AddEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  25. }
  26. public async override CTask GetFocus()
  27. {
  28. await AppBarPanel.OpenPanel(this);
  29. base.GetFocus();
  30. }
  31. private void RemoveEvent(IEventData e)
  32. {
  33. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  34. CreatShengShiEvent();
  35. ChagneShenshiBtnActive();
  36. }
  37. private void CompleteEvent(IEventData e)
  38. {
  39. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  40. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  41. CreatShengShiEvent();
  42. ChagneShenshiBtnActive();
  43. }
  44. private void ChagneShenshiBtnActive()
  45. {
  46. Btn_Event.gameObject.SetActive(AccountFileInfo.Instance.playerData.eventList.Count > 0);
  47. }
  48. protected override void DelEvent()
  49. {
  50. EventManager.Instance.RemoveEventListener(CustomEventType.CompleteEvent, CompleteEvent);
  51. EventManager.Instance.RemoveEventListener(CustomEventType.RemoveEvent, RemoveEvent);
  52. EventManager.Instance.RemoveEventListener(CustomEventType.ShengShiOnClick, ShengShiOnClick);
  53. }
  54. public override void AddButtonEvent()
  55. {
  56. Btn_Chat.onClick.AddListener(() => { ChatPanel.OpenPanel(); });
  57. CameraSelect.onValueChanged.AddListener(CameraSelect_onValueChanged);
  58. Btn_Event.onClick.AddListener(() =>
  59. {
  60. EventSystemManager.Instance.isOpenUi = true;
  61. DivineSenceEventPreviewPanel.OpenPanel();
  62. });
  63. }
  64. public override CTask<bool> AsyncInit(object[] uiData)
  65. {
  66. ChagneShenshiBtnActive();
  67. CreatShengShiEvent();
  68. return base.AsyncInit(uiData);
  69. }
  70. public async override CTask Show()
  71. {
  72. await base.Show();
  73. bool isHIde = false;
  74. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  75. {
  76. if (skillInfo != null)
  77. {
  78. isHIde = true;
  79. break;
  80. }
  81. }
  82. if (!isHIde && !isShowSkillPanel)
  83. {
  84. isShowSkillPanel = true;
  85. SkillSelectPanel.OpenSkillSelectPanel();
  86. }
  87. CameraSelect.value = 0.2f;
  88. Text_ExplorationProgress.text = $"火焰山 {AccountFileInfo.Instance.playerData.senceExplorationProgress}%";
  89. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  90. Text_Jingjie.text = LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  91. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  92. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  93. Slider_Map.value = AccountFileInfo.Instance.playerData.senceExplorationProgress;
  94. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  95. }
  96. private void CameraSelect_onValueChanged(float value)
  97. {
  98. if (CombatController.currActiveCombat == null ||
  99. CombatController.currActiveCombat.CombatCameraControllder == null)
  100. {
  101. return;
  102. }
  103. CombatController.currActiveCombat.CombatCameraControllder.CameraSelect_onValueChanged(value);
  104. }
  105. private async void Bnt_shengShi_onClick()
  106. {
  107. // EventSystemManager.Instance.DetectRandomEvents();
  108. if (AccountFileInfo.Instance.playerData.divineSensePoint < PlayerManager.Instance.gameConstantConfig.DetectEventCount)
  109. {
  110. TipMessagePanel.OpenTipMessagePanel("神识值不够!");
  111. return;
  112. }
  113. if (EventSystemManager.Instance.isTriggerEvent)
  114. return;
  115. EventSystemManager.Instance.isTriggerEvent = true;
  116. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  117. CombatController.currActiveCombat.CombatSenceController.StartPayShengShi(CombatController.currActiveCombat
  118. .playerHeroEntity.GameObject.transform);
  119. List<AccountFileInfo.EventList> eventLists = EventSystemManager.Instance.UseDivinesense(1);
  120. await TimerComponent.Instance.WaitAsync(800);
  121. if (eventLists == null || eventLists.Count == 0)
  122. {
  123. EventSystemManager.Instance.isTriggerEvent = false;
  124. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  125. return;
  126. }
  127. List<AccountFileInfo.EventList> reeultEventLists = new List<AccountFileInfo.EventList>();
  128. reeultEventLists = eventLists.Where((el) =>
  129. {
  130. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(el.eventID);
  131. return eventConfig.EventType == 2;
  132. }).ToList();
  133. if (reeultEventLists != null && reeultEventLists.Count > 0)
  134. {
  135. foreach (var reeultEventList in reeultEventLists)
  136. {
  137. EventSystemManager.Instance.CompleteEvent(reeultEventList, true);
  138. eventLists.Remove(reeultEventList);
  139. }
  140. DivineSenceEventResultPanel divineSenceEventResultPanel = await DivineSenceEventResultPanel.OpenPanel(reeultEventLists);
  141. await divineSenceEventResultPanel.UIClosed();
  142. }
  143. EventSystemManager.Instance.isTriggerEvent = false;
  144. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  145. AccountFileInfo.Instance.playerData.eventList.AddRange(eventLists);
  146. AccountFileInfo.Instance.SavePlayerData();
  147. }
  148. private void ShengShiOnClick(IEventData e)
  149. {
  150. Text_EventNum.text = AccountFileInfo.Instance.playerData.eventList.Count.ToString();
  151. ChagneShenshiBtnActive();
  152. CreatShengShiEvent();
  153. }
  154. public async void CreatShengShiEvent()
  155. {
  156. UIManager.Instance.DormancyAllGComponent<ShengShiEventWidget>();
  157. int count = AccountFileInfo.Instance.playerData.eventList.Count >= 1 ? 1 : AccountFileInfo.Instance.playerData.eventList.Count;
  158. for (var i = 0; i < count; i++)
  159. {
  160. ShengShiEventWidget shengShiEventWidget =
  161. await UIManager.Instance.CreateGComponent<ShengShiEventWidget>(null, DynamicEvent);
  162. shengShiEventWidget.InitShengShiEventWidget(AccountFileInfo.Instance.playerData.eventList[i]);
  163. }
  164. }
  165. [CustomMethod(CustomMethodType.Update)]
  166. public void Update()
  167. {
  168. if (Input.GetKeyDown(KeyCode.Y))
  169. {
  170. EventSystemManager.Instance.DetectRandomEvents();
  171. }
  172. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  173. int allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  174. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  175. }
  176. public async static CTask OpenPanel()
  177. {
  178. await UIManager.Instance.LoadAndOpenPanel<MainPanel>(null);
  179. }
  180. }
  181. }