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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class ShengShiEventWidget
- {
- #region 自定义数据
- private Button _myButton;
- public Button myButton
- {
- get{
- if (_myButton == null)
- {
- _myButton = GetUIUnit<Button>("myButton");
- }
- return _myButton;
- }
- }
- private Text _Massge;
- public Text Massge
- {
- get{
- if (_Massge == null)
- {
- _Massge = GetUIUnit<Text>("Massge");
- }
- return _Massge;
- }
- }
- private MyImage _bg;
- public MyImage bg
- {
- get{
- if (_bg == null)
- {
- _bg = GetUIUnit<MyImage>("bg");
- }
- return _bg;
- }
- }
- private Text _Text_Name;
- public Text Text_Name
- {
- get{
- if (_Text_Name == null)
- {
- _Text_Name = GetUIUnit<Text>("Text_Name");
- }
- return _Text_Name;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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