Guide_GongJiang.cs 5.3 KB

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  1. using Common.Utility.CombatEvent;
  2. using Core.Language;
  3. using Fort23.Core;
  4. using GameLogic.Combat.CombatTool;
  5. using GameLogic.Combat.CombatType;
  6. using GameLogic.Combat.Hero;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. namespace GameLogic.Combat.CombatGuide
  10. {
  11. public class Guide_GongJiang : GuideBasic
  12. {
  13. protected bool isTrgger;
  14. private AccountFileInfo.HeroData heroData2;
  15. private HeroInfo heroInfo;
  16. private int state;
  17. private CombatHeroEntity heroEntity;
  18. protected override void ProUpdate()
  19. {
  20. Trigger();
  21. }
  22. protected void Trigger()
  23. {
  24. if (state == 0)
  25. {
  26. if (isTrgger)
  27. {
  28. return;
  29. }
  30. LevelBattleCombatType levelBattleCombatType =
  31. (LevelBattleCombatType)CombatController.currActiveCombat.CombatTypeBasic;
  32. if (levelBattleCombatType._levelBattleConfig.ID == 3 && !levelBattleCombatType.isActiveCombat &&
  33. !CombatController.currActiveCombat.isStopAi)
  34. {
  35. isTrgger = true;
  36. Guide2_0();
  37. }
  38. }
  39. else if (state == 1)
  40. {
  41. if (isTrgger)
  42. {
  43. return;
  44. }
  45. CombatHeroEntity[] allHero = CombatController.currActiveCombat.CombatHeroController.GetHero(false);
  46. if (Vector3.Distance(allHero[0].dotPos, heroEntity.dotPos) < 5)
  47. {
  48. isTrgger = true;
  49. Guide2_1();
  50. }
  51. }
  52. }
  53. private async void Guide2_0()
  54. {
  55. heroData2 = new AccountFileInfo.HeroData
  56. {
  57. heroModelId = 116,
  58. heroPowerId = 10,
  59. heroPromoteId = 3,
  60. isLead = true,
  61. };
  62. heroInfo = new HeroInfo();
  63. heroInfo.InitHero(heroData2);
  64. LevelBattleCombatType levelBattleCombatType =
  65. (LevelBattleCombatType)CombatController.currActiveCombat.CombatTypeBasic;
  66. heroEntity = CObjectPool.Instance.Fetch<CombatHeroEntity>();
  67. heroEntity.IsEnemy = false;
  68. heroEntity.number = 1;
  69. Vector3 pos = levelBattleCombatType.currBannerHero.dotPos ;
  70. await heroEntity.Init(new CombatAIBasic(), heroInfo, pos,
  71. delegate(CombatHeroEntity entity)
  72. {
  73. CombatController.currActiveCombat.CombatHeroController.AddHero(entity);
  74. });
  75. // heroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.NullState);
  76. CombatController.currActiveCombat.isStopAi = true;
  77. ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
  78. showDialogueEventData.finish = delegate
  79. {
  80. CombatController.currActiveCombat.isStopAi = false;
  81. state = 1;
  82. isTrgger = false;
  83. };
  84. showDialogueEventData.dialogueMessaga = new string[] { LanguageManager.Instance.Text(126),
  85. LanguageManager.Instance.Text(127) };
  86. showDialogueEventData.icon = new string[] { "icon_tx116", "icon_tx116" };
  87. showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
  88. EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
  89. }
  90. private async void Guide2_1()
  91. {
  92. CombatController.currActiveCombat.isStopAi = true;
  93. ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
  94. showDialogueEventData.finish = Guide2_2;
  95. showDialogueEventData.dialogueMessaga = new string[] { LanguageManager.Instance.Text(121) };
  96. showDialogueEventData.icon = new string[] { "icon_tx116"};
  97. showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
  98. EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
  99. }
  100. private async void Guide2_2()
  101. {
  102. ShowDialogueEventData showDialogueEventData = ShowDialogueEventData.Create();
  103. showDialogueEventData.finish = delegate
  104. {
  105. AccountFileInfo.Instance.playerData.HeroListData.Add(heroData2);
  106. PlayerManager.Instance.heroController.DeployHeroToLead(heroInfo);
  107. AccountFileInfo.Instance.playerData.combatGuideIndex =3;
  108. AccountFileInfo.Instance.SavePlayerData();
  109. EventManager.Instance.Dispatch(CustomEventType.AlterCombatHero, null);
  110. CombatController.currActiveCombat.isStopAi = false;
  111. CombatGuideManager.Instance.NextGuide();
  112. };
  113. showDialogueEventData.dialogueMessaga = new string[] { LanguageManager.Instance.Text(122), LanguageManager.Instance.Text(123) };
  114. showDialogueEventData.icon = new string[] { "icon_tx105"};
  115. showDialogueEventData.messageShowType = ShowDialogueEventData.MessageShowType.Verbatim;
  116. EventManager.Instance.Dispatch(CustomEventType.ShowDialogue, showDialogueEventData);
  117. }
  118. }
  119. }