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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class GongFaUpgradePanel
- {
- #region 自定义数据
- private Button _guanbi;
- public Button guanbi
- {
- get{
- if (_guanbi == null)
- {
- _guanbi = GetUIUnit<Button>("guanbi");
- }
- return _guanbi;
- }
- }
- private MyImage _Icon_Attribute;
- public MyImage Icon_Attribute
- {
- get{
- if (_Icon_Attribute == null)
- {
- _Icon_Attribute = GetUIUnit<MyImage>("Icon_Attribute");
- }
- return _Icon_Attribute;
- }
- }
- private Text _Text_Attribute;
- public Text Text_Attribute
- {
- get{
- if (_Text_Attribute == null)
- {
- _Text_Attribute = GetUIUnit<Text>("Text_Attribute");
- }
- return _Text_Attribute;
- }
- }
- private MyImage _Icon_GongFaIcon;
- public MyImage Icon_GongFaIcon
- {
- get{
- if (_Icon_GongFaIcon == null)
- {
- _Icon_GongFaIcon = GetUIUnit<MyImage>("Icon_GongFaIcon");
- }
- return _Icon_GongFaIcon;
- }
- }
- private List<object> _StarRoot;
- public List<object> StarRoot
- {
- get{
- if (_StarRoot == null)
- {
- _StarRoot = GetUIUnit<List<object>>("StarRoot");
- }
- return _StarRoot;
- }
- }
- private Text _Text_Level1;
- public Text Text_Level1
- {
- get{
- if (_Text_Level1 == null)
- {
- _Text_Level1 = GetUIUnit<Text>("Text_Level1");
- }
- return _Text_Level1;
- }
- }
- private Text _Text_Level;
- public Text Text_Level
- {
- get{
- if (_Text_Level == null)
- {
- _Text_Level = GetUIUnit<Text>("Text_Level");
- }
- return _Text_Level;
- }
- }
- private RectTransform _Content;
- public RectTransform Content
- {
- get{
- if (_Content == null)
- {
- _Content = GetUIUnit<RectTransform>("Content");
- }
- return _Content;
- }
- }
- private Text _Text_GongFaDesc;
- public Text Text_GongFaDesc
- {
- get{
- if (_Text_GongFaDesc == null)
- {
- _Text_GongFaDesc = GetUIUnit<Text>("Text_GongFaDesc");
- }
- return _Text_GongFaDesc;
- }
- }
- private Text _Text_GongFaName;
- public Text Text_GongFaName
- {
- get{
- if (_Text_GongFaName == null)
- {
- _Text_GongFaName = GetUIUnit<Text>("Text_GongFaName");
- }
- return _Text_GongFaName;
- }
- }
- private Button _Btn_Back;
- public Button Btn_Back
- {
- get{
- if (_Btn_Back == null)
- {
- _Btn_Back = GetUIUnit<Button>("Btn_Back");
- }
- return _Btn_Back;
- }
- }
- private Button _Btn_UpStar;
- public Button Btn_UpStar
- {
- get{
- if (_Btn_UpStar == null)
- {
- _Btn_UpStar = GetUIUnit<Button>("Btn_UpStar");
- }
- return _Btn_UpStar;
- }
- }
- private Button _Btn_UpGrade;
- public Button Btn_UpGrade
- {
- get{
- if (_Btn_UpGrade == null)
- {
- _Btn_UpGrade = GetUIUnit<Button>("Btn_UpGrade");
- }
- return _Btn_UpGrade;
- }
- }
- private MyImage _Icon_UpstarIcon;
- public MyImage Icon_UpstarIcon
- {
- get{
- if (_Icon_UpstarIcon == null)
- {
- _Icon_UpstarIcon = GetUIUnit<MyImage>("Icon_UpstarIcon");
- }
- return _Icon_UpstarIcon;
- }
- }
- private Text _Text_UpGradeItemCount;
- public Text Text_UpGradeItemCount
- {
- get{
- if (_Text_UpGradeItemCount == null)
- {
- _Text_UpGradeItemCount = GetUIUnit<Text>("Text_UpGradeItemCount");
- }
- return _Text_UpGradeItemCount;
- }
- }
- private Text _Text_UpStarCount;
- public Text Text_UpStarCount
- {
- get{
- if (_Text_UpStarCount == null)
- {
- _Text_UpStarCount = GetUIUnit<Text>("Text_UpStarCount");
- }
- return _Text_UpStarCount;
- }
- }
- private Text _Text_UpStar;
- public Text Text_UpStar
- {
- get{
- if (_Text_UpStar == null)
- {
- _Text_UpStar = GetUIUnit<Text>("Text_UpStar");
- }
- return _Text_UpStar;
- }
- }
- private Text _Text_UpGrade;
- public Text Text_UpGrade
- {
- get{
- if (_Text_UpGrade == null)
- {
- _Text_UpGrade = GetUIUnit<Text>("Text_UpGrade");
- }
- return _Text_UpGrade;
- }
- }
- private GameObject _UpGradeRoot;
- public GameObject UpGradeRoot
- {
- get{
- if (_UpGradeRoot == null)
- {
- _UpGradeRoot = GetUIUnit<GameObject>("UpGradeRoot");
- }
- return _UpGradeRoot;
- }
- }
- private GameObject _UpStarRoot;
- public GameObject UpStarRoot
- {
- get{
- if (_UpStarRoot == null)
- {
- _UpStarRoot = GetUIUnit<GameObject>("UpStarRoot");
- }
- return _UpStarRoot;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|