GongFaUpgradePanel.cs 9.9 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.UTool;
  6. using GameLogic.Hero;
  7. using UnityEngine;
  8. using Utility;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "GongFaUpgradePanel")]
  12. public partial class GongFaUpgradePanel : UIPanel
  13. {
  14. private SkillInfo _skillInfo;
  15. private List<SkillConfig> configs;
  16. List<GongFaUpgradeInfoWidget> _gongFaUpgradeInfoWidgets = new List<GongFaUpgradeInfoWidget>();
  17. private List<SkillPowerupConfig> _skillPowerupConfigs;
  18. private SkillConstant skillConstant;
  19. bool isUpgrade = false;
  20. private void Init()
  21. {
  22. }
  23. protected override void AddEvent()
  24. {
  25. }
  26. protected override void DelEvent()
  27. {
  28. }
  29. public override void AddButtonEvent()
  30. {
  31. Btn_Back.onClick.AddListener(() =>
  32. {
  33. if (isUpgrade)
  34. {
  35. isUpgrade = false;
  36. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(185.0133f, 76.141f);
  37. Btn_UpStar.GetComponent<RectTransform>().anchoredPosition = new Vector2(-137.8784f,-704.8f);
  38. Btn_UpGrade.gameObject.SetActive(true);
  39. return;
  40. }
  41. UIManager.Instance.HideUIUIPanel<GongFaUpgradePanel>();
  42. });
  43. Btn_UpGrade.onClick.AddListener(() =>
  44. {
  45. if (_skillInfo.SkillData == null)
  46. {
  47. return;
  48. }
  49. if (_skillInfo.SkillData.level >= _skillPowerupConfigs.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("已经满级!");
  52. return;
  53. }
  54. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  55. {
  56. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  57. TipMessagePanel.OpenTipMessagePanel($"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3)}");
  58. return;
  59. }
  60. // if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.SkillPowerupConfig.LevelupItem[0], _skillInfo.SkillPowerupConfig.LevelupItemNum[0]))
  61. // {
  62. // TipMessagePanel.OpenTipMessagePanel("道具不足!");
  63. // return;
  64. // }
  65. _skillInfo.SkillData.level++;
  66. _skillInfo.CustomInt(_skillInfo.SkillData);
  67. CustomInit(_skillInfo);
  68. AccountFileInfo.Instance.SavePlayerData();
  69. });
  70. Btn_UpStar.onClick.AddListener(() =>
  71. {
  72. if (!isUpgrade)
  73. {
  74. isUpgrade = true;
  75. Btn_UpStar.GetComponent<RectTransform>().sizeDelta = new Vector2(569.34f, 76.141f);
  76. Btn_UpStar.GetComponent<RectTransform>().anchoredPosition = new Vector2(54.285f,-704.8f);
  77. Btn_UpGrade.gameObject.SetActive(false);
  78. return;
  79. }
  80. if (_skillInfo.SkillData == null)
  81. {
  82. return;
  83. }
  84. if (_skillInfo.SkillData.star >= _gongFaUpgradeInfoWidgets.Count)
  85. {
  86. TipMessagePanel.OpenTipMessagePanel("已经满星!");
  87. return;
  88. }
  89. int count = skillConstant.SkillPromoteNeedPieceNum[_skillInfo.skillConfig.level];
  90. // if (!PlayerManager.Instance.BagController.DeductItem(_skillInfo.skillConfig.PieceID, count))
  91. // {
  92. // TipMessagePanel.OpenTipMessagePanel("道具不足!");
  93. // return;
  94. // }
  95. _skillInfo.SkillData.star++;
  96. _skillInfo.CustomInt(_skillInfo.SkillData);
  97. CustomInit(_skillInfo);
  98. AccountFileInfo.Instance.SavePlayerData();
  99. });
  100. }
  101. public async void CustomInit(SkillInfo skillInfo)
  102. {
  103. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  104. {
  105. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  106. }
  107. _gongFaUpgradeInfoWidgets.Clear();
  108. _skillInfo = skillInfo;
  109. _skillPowerupConfigs = ConfigComponent.Instance.GetAll<SkillPowerupConfig>().ToList();
  110. SkillConfig skillConfig = _skillInfo.skillConfig;
  111. Icon_GongFaIcon.icon_name = skillConfig.icon;
  112. Text_Level1.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
  113. Text_Level.text = "Lv." + _skillInfo.SkillPowerupConfig.ID.ToString();
  114. skillConstant = ConfigComponent.Instance.Get<SkillConstant>(1);
  115. if (PlayerManager.Instance.myHero.level.Value < _skillInfo.SkillPowerupConfig.PlayerLevelLimit)
  116. {
  117. Btn_UpGrade.gameObject.transform.Gray(true);
  118. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(_skillInfo.SkillPowerupConfig.PlayerLevelLimit);
  119. UpGradeRoot.SetActive(false);
  120. Text_UpGrade.gameObject.SetActive(true);
  121. Text_UpGrade.text = $"需境界达到{LanguageManager.Instance.Text(heroPowerUpConfig.jingjie1) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie2) + LanguageManager.Instance.Text(heroPowerUpConfig.jingjie3)}";
  122. }
  123. else
  124. {
  125. Btn_UpGrade.gameObject.transform.RecoverColor();
  126. if (skillConfig.level < 10)
  127. {
  128. UpGradeRoot.SetActive(true);
  129. Text_UpGrade.gameObject.SetActive(false);
  130. ItemConfig upStarItemConfig = ConfigComponent.Instance.Get<ItemConfig>(skillConfig.PieceID);
  131. Icon_UpstarIcon.icon_name = upStarItemConfig.icon;
  132. int count = skillConstant.SkillPromoteNeedPieceNum[skillConfig.level];
  133. Text_UpStarCount.text = $"{count}/{PlayerManager.Instance.BagController.GetItemCount(skillConfig.PieceID)}";
  134. }
  135. else
  136. {
  137. UpGradeRoot.SetActive(false);
  138. Text_UpGrade.gameObject.SetActive(true);
  139. Text_UpGrade.text = $"已满级";
  140. }
  141. }
  142. if (_skillInfo.SkillData.level < _skillPowerupConfigs.Count)
  143. {
  144. UpStarRoot.SetActive(true);
  145. Text_UpStar.gameObject.SetActive(false);
  146. ItemConfig upGradeItemConfig = ConfigComponent.Instance.Get<ItemConfig>(_skillInfo.SkillPowerupConfig.LevelupItem[0]);
  147. Icon_UpstarIcon.icon_name = upGradeItemConfig.icon;
  148. Text_UpGradeItemCount.text = $"{_skillInfo.SkillPowerupConfig.LevelupItemNum[0]}/{PlayerManager.Instance.BagController.GetItemCount(upGradeItemConfig.ID)}";
  149. }
  150. else
  151. {
  152. UpStarRoot.SetActive(false);
  153. Text_UpStar.gameObject.SetActive(true);
  154. Text_UpStar.text = $"已满星";
  155. }
  156. Text_GongFaDesc.text = UtilTools.GetString(LanguageManager.Instance.Text(skillConfig.dec), _skillInfo.effectValue);
  157. Text_GongFaName.text = LanguageManager.Instance.Text(skillConfig.name);
  158. switch (skillConfig.attribute)
  159. {
  160. case 1:
  161. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(0);
  162. Text_Attribute.text = "金";
  163. break;
  164. case 2:
  165. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(1);
  166. Text_Attribute.text = "木";
  167. break;
  168. case 4:
  169. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(2);
  170. Text_Attribute.text = "水";
  171. break;
  172. case 8:
  173. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(3);
  174. Text_Attribute.text = "火";
  175. break;
  176. case 16:
  177. Icon_Attribute.GetComponent<CustomStateController>().ChangeState(4);
  178. Text_Attribute.text = "土";
  179. break;
  180. }
  181. List<SkillConfig> allSkillConfigs = ConfigComponent.Instance.GetAll<SkillConfig>().ToList();
  182. configs = allSkillConfigs.Where(s => s.IDGroup == skillConfig.IDGroup).ToList();
  183. for (var i = 0; i < configs.Count; i++)
  184. {
  185. SkillInfo skillInfo1 = new SkillInfo(configs[i].ID, _skillInfo.SkillPowerupConfig.ID);
  186. GongFaUpgradeInfoWidget gongFaUpgradeInfoWidget = await UIManager.Instance.CreateGComponent<GongFaUpgradeInfoWidget>(null, Content);
  187. gongFaUpgradeInfoWidget.CustomInit(_skillInfo, skillInfo1);
  188. _gongFaUpgradeInfoWidgets.Add(gongFaUpgradeInfoWidget);
  189. }
  190. }
  191. public async static void Open(SkillInfo skillInfo)
  192. {
  193. GongFaUpgradePanel gongFaUpgradePanel = await UIManager.Instance.LoadAndOpenPanel<GongFaUpgradePanel>(null);
  194. gongFaUpgradePanel.CustomInit(skillInfo);
  195. }
  196. public override void Close()
  197. {
  198. foreach (var gongFaUpgradeInfoWidget in _gongFaUpgradeInfoWidgets)
  199. {
  200. UIManager.Instance.DormancyGComponent(gongFaUpgradeInfoWidget);
  201. }
  202. _gongFaUpgradeInfoWidgets.Clear();
  203. isUpgrade = false;
  204. base.Close();
  205. }
  206. }
  207. }