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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class SkillSelectPanel
- {
- #region 自定义数据
- private RectTransform _kongdongs;
- public RectTransform kongdongs
- {
- get{
- if (_kongdongs == null)
- {
- _kongdongs = GetUIUnit<RectTransform>("kongdongs");
- }
- return _kongdongs;
- }
- }
- private RectTransform _SkillKongWeiRoot;
- public RectTransform SkillKongWeiRoot
- {
- get{
- if (_SkillKongWeiRoot == null)
- {
- _SkillKongWeiRoot = GetUIUnit<RectTransform>("SkillKongWeiRoot");
- }
- return _SkillKongWeiRoot;
- }
- }
- private Button _guanbi;
- public Button guanbi
- {
- get{
- if (_guanbi == null)
- {
- _guanbi = GetUIUnit<Button>("guanbi");
- }
- return _guanbi;
- }
- }
- private ScrollList _Content;
- public ScrollList Content
- {
- get{
- if (_Content == null)
- {
- _Content = GetUIUnit<ScrollList>("Content");
- }
- return _Content;
- }
- }
- private RectTransform _ContentRoot;
- public RectTransform ContentRoot
- {
- get{
- if (_ContentRoot == null)
- {
- _ContentRoot = GetUIUnit<RectTransform>("ContentRoot");
- }
- return _ContentRoot;
- }
- }
- private RectTransform _WuXingGongFaRoot;
- public RectTransform WuXingGongFaRoot
- {
- get{
- if (_WuXingGongFaRoot == null)
- {
- _WuXingGongFaRoot = GetUIUnit<RectTransform>("WuXingGongFaRoot");
- }
- return _WuXingGongFaRoot;
- }
- }
- private Button _Btn_RemoveGongFa;
- public Button Btn_RemoveGongFa
- {
- get{
- if (_Btn_RemoveGongFa == null)
- {
- _Btn_RemoveGongFa = GetUIUnit<Button>("Btn_RemoveGongFa");
- }
- return _Btn_RemoveGongFa;
- }
- }
- private Button _Btn_All;
- public Button Btn_All
- {
- get{
- if (_Btn_All == null)
- {
- _Btn_All = GetUIUnit<Button>("Btn_All");
- }
- return _Btn_All;
- }
- }
- private Button _Btn_ZhuDong;
- public Button Btn_ZhuDong
- {
- get{
- if (_Btn_ZhuDong == null)
- {
- _Btn_ZhuDong = GetUIUnit<Button>("Btn_ZhuDong");
- }
- return _Btn_ZhuDong;
- }
- }
- private Button _Btn_FuZu;
- public Button Btn_FuZu
- {
- get{
- if (_Btn_FuZu == null)
- {
- _Btn_FuZu = GetUIUnit<Button>("Btn_FuZu");
- }
- return _Btn_FuZu;
- }
- }
- private Button _Btn_BeiDong;
- public Button Btn_BeiDong
- {
- get{
- if (_Btn_BeiDong == null)
- {
- _Btn_BeiDong = GetUIUnit<Button>("Btn_BeiDong");
- }
- return _Btn_BeiDong;
- }
- }
- private UIToggleList _BtnRoot;
- public UIToggleList BtnRoot
- {
- get{
- if (_BtnRoot == null)
- {
- _BtnRoot = GetUIUnit<UIToggleList>("BtnRoot");
- }
- return _BtnRoot;
- }
- }
- private Button _Btn_Jin;
- public Button Btn_Jin
- {
- get{
- if (_Btn_Jin == null)
- {
- _Btn_Jin = GetUIUnit<Button>("Btn_Jin");
- }
- return _Btn_Jin;
- }
- }
- private Button _Btn_Mu;
- public Button Btn_Mu
- {
- get{
- if (_Btn_Mu == null)
- {
- _Btn_Mu = GetUIUnit<Button>("Btn_Mu");
- }
- return _Btn_Mu;
- }
- }
- private Button _Btn_Shui;
- public Button Btn_Shui
- {
- get{
- if (_Btn_Shui == null)
- {
- _Btn_Shui = GetUIUnit<Button>("Btn_Shui");
- }
- return _Btn_Shui;
- }
- }
- private Button _Btn_Huo;
- public Button Btn_Huo
- {
- get{
- if (_Btn_Huo == null)
- {
- _Btn_Huo = GetUIUnit<Button>("Btn_Huo");
- }
- return _Btn_Huo;
- }
- }
- private Button _Btn_Tu;
- public Button Btn_Tu
- {
- get{
- if (_Btn_Tu == null)
- {
- _Btn_Tu = GetUIUnit<Button>("Btn_Tu");
- }
- return _Btn_Tu;
- }
- }
- private Button _Btn_Setting;
- public Button Btn_Setting
- {
- get{
- if (_Btn_Setting == null)
- {
- _Btn_Setting = GetUIUnit<Button>("Btn_Setting");
- }
- return _Btn_Setting;
- }
- }
- private Text _Text_GongFaCount;
- public Text Text_GongFaCount
- {
- get{
- if (_Text_GongFaCount == null)
- {
- _Text_GongFaCount = GetUIUnit<Text>("Text_GongFaCount");
- }
- return _Text_GongFaCount;
- }
- }
- private GameObject _GongFaSettingRoot;
- public GameObject GongFaSettingRoot
- {
- get{
- if (_GongFaSettingRoot == null)
- {
- _GongFaSettingRoot = GetUIUnit<GameObject>("GongFaSettingRoot");
- }
- return _GongFaSettingRoot;
- }
- }
- private Button _Btn_ChangeOk;
- public Button Btn_ChangeOk
- {
- get{
- if (_Btn_ChangeOk == null)
- {
- _Btn_ChangeOk = GetUIUnit<Button>("Btn_ChangeOk");
- }
- return _Btn_ChangeOk;
- }
- }
- private Button _Btn_ChangeRoad;
- public Button Btn_ChangeRoad
- {
- get{
- if (_Btn_ChangeRoad == null)
- {
- _Btn_ChangeRoad = GetUIUnit<Button>("Btn_ChangeRoad");
- }
- return _Btn_ChangeRoad;
- }
- }
- private Text _Text_RoadName;
- public Text Text_RoadName
- {
- get{
- if (_Text_RoadName == null)
- {
- _Text_RoadName = GetUIUnit<Text>("Text_RoadName");
- }
- return _Text_RoadName;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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