SkillSelectPanelData.cs 5.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class SkillSelectPanel
  9. {
  10. #region 自定义数据
  11. private RectTransform _kongdongs;
  12. public RectTransform kongdongs
  13. {
  14. get{
  15. if (_kongdongs == null)
  16. {
  17. _kongdongs = GetUIUnit<RectTransform>("kongdongs");
  18. }
  19. return _kongdongs;
  20. }
  21. }
  22. private RectTransform _SkillKongWeiRoot;
  23. public RectTransform SkillKongWeiRoot
  24. {
  25. get{
  26. if (_SkillKongWeiRoot == null)
  27. {
  28. _SkillKongWeiRoot = GetUIUnit<RectTransform>("SkillKongWeiRoot");
  29. }
  30. return _SkillKongWeiRoot;
  31. }
  32. }
  33. private Button _guanbi;
  34. public Button guanbi
  35. {
  36. get{
  37. if (_guanbi == null)
  38. {
  39. _guanbi = GetUIUnit<Button>("guanbi");
  40. }
  41. return _guanbi;
  42. }
  43. }
  44. private ScrollList _Content;
  45. public ScrollList Content
  46. {
  47. get{
  48. if (_Content == null)
  49. {
  50. _Content = GetUIUnit<ScrollList>("Content");
  51. }
  52. return _Content;
  53. }
  54. }
  55. private RectTransform _ContentRoot;
  56. public RectTransform ContentRoot
  57. {
  58. get{
  59. if (_ContentRoot == null)
  60. {
  61. _ContentRoot = GetUIUnit<RectTransform>("ContentRoot");
  62. }
  63. return _ContentRoot;
  64. }
  65. }
  66. private RectTransform _WuXingGongFaRoot;
  67. public RectTransform WuXingGongFaRoot
  68. {
  69. get{
  70. if (_WuXingGongFaRoot == null)
  71. {
  72. _WuXingGongFaRoot = GetUIUnit<RectTransform>("WuXingGongFaRoot");
  73. }
  74. return _WuXingGongFaRoot;
  75. }
  76. }
  77. private Button _Btn_RemoveGongFa;
  78. public Button Btn_RemoveGongFa
  79. {
  80. get{
  81. if (_Btn_RemoveGongFa == null)
  82. {
  83. _Btn_RemoveGongFa = GetUIUnit<Button>("Btn_RemoveGongFa");
  84. }
  85. return _Btn_RemoveGongFa;
  86. }
  87. }
  88. private Button _Btn_All;
  89. public Button Btn_All
  90. {
  91. get{
  92. if (_Btn_All == null)
  93. {
  94. _Btn_All = GetUIUnit<Button>("Btn_All");
  95. }
  96. return _Btn_All;
  97. }
  98. }
  99. private Button _Btn_ZhuDong;
  100. public Button Btn_ZhuDong
  101. {
  102. get{
  103. if (_Btn_ZhuDong == null)
  104. {
  105. _Btn_ZhuDong = GetUIUnit<Button>("Btn_ZhuDong");
  106. }
  107. return _Btn_ZhuDong;
  108. }
  109. }
  110. private Button _Btn_FuZu;
  111. public Button Btn_FuZu
  112. {
  113. get{
  114. if (_Btn_FuZu == null)
  115. {
  116. _Btn_FuZu = GetUIUnit<Button>("Btn_FuZu");
  117. }
  118. return _Btn_FuZu;
  119. }
  120. }
  121. private Button _Btn_BeiDong;
  122. public Button Btn_BeiDong
  123. {
  124. get{
  125. if (_Btn_BeiDong == null)
  126. {
  127. _Btn_BeiDong = GetUIUnit<Button>("Btn_BeiDong");
  128. }
  129. return _Btn_BeiDong;
  130. }
  131. }
  132. private UIToggleList _BtnRoot;
  133. public UIToggleList BtnRoot
  134. {
  135. get{
  136. if (_BtnRoot == null)
  137. {
  138. _BtnRoot = GetUIUnit<UIToggleList>("BtnRoot");
  139. }
  140. return _BtnRoot;
  141. }
  142. }
  143. private Button _Btn_Jin;
  144. public Button Btn_Jin
  145. {
  146. get{
  147. if (_Btn_Jin == null)
  148. {
  149. _Btn_Jin = GetUIUnit<Button>("Btn_Jin");
  150. }
  151. return _Btn_Jin;
  152. }
  153. }
  154. private Button _Btn_Mu;
  155. public Button Btn_Mu
  156. {
  157. get{
  158. if (_Btn_Mu == null)
  159. {
  160. _Btn_Mu = GetUIUnit<Button>("Btn_Mu");
  161. }
  162. return _Btn_Mu;
  163. }
  164. }
  165. private Button _Btn_Shui;
  166. public Button Btn_Shui
  167. {
  168. get{
  169. if (_Btn_Shui == null)
  170. {
  171. _Btn_Shui = GetUIUnit<Button>("Btn_Shui");
  172. }
  173. return _Btn_Shui;
  174. }
  175. }
  176. private Button _Btn_Huo;
  177. public Button Btn_Huo
  178. {
  179. get{
  180. if (_Btn_Huo == null)
  181. {
  182. _Btn_Huo = GetUIUnit<Button>("Btn_Huo");
  183. }
  184. return _Btn_Huo;
  185. }
  186. }
  187. private Button _Btn_Tu;
  188. public Button Btn_Tu
  189. {
  190. get{
  191. if (_Btn_Tu == null)
  192. {
  193. _Btn_Tu = GetUIUnit<Button>("Btn_Tu");
  194. }
  195. return _Btn_Tu;
  196. }
  197. }
  198. private Button _Btn_Setting;
  199. public Button Btn_Setting
  200. {
  201. get{
  202. if (_Btn_Setting == null)
  203. {
  204. _Btn_Setting = GetUIUnit<Button>("Btn_Setting");
  205. }
  206. return _Btn_Setting;
  207. }
  208. }
  209. private Text _Text_GongFaCount;
  210. public Text Text_GongFaCount
  211. {
  212. get{
  213. if (_Text_GongFaCount == null)
  214. {
  215. _Text_GongFaCount = GetUIUnit<Text>("Text_GongFaCount");
  216. }
  217. return _Text_GongFaCount;
  218. }
  219. }
  220. private GameObject _GongFaSettingRoot;
  221. public GameObject GongFaSettingRoot
  222. {
  223. get{
  224. if (_GongFaSettingRoot == null)
  225. {
  226. _GongFaSettingRoot = GetUIUnit<GameObject>("GongFaSettingRoot");
  227. }
  228. return _GongFaSettingRoot;
  229. }
  230. }
  231. private Button _Btn_ChangeOk;
  232. public Button Btn_ChangeOk
  233. {
  234. get{
  235. if (_Btn_ChangeOk == null)
  236. {
  237. _Btn_ChangeOk = GetUIUnit<Button>("Btn_ChangeOk");
  238. }
  239. return _Btn_ChangeOk;
  240. }
  241. }
  242. private Button _Btn_ChangeRoad;
  243. public Button Btn_ChangeRoad
  244. {
  245. get{
  246. if (_Btn_ChangeRoad == null)
  247. {
  248. _Btn_ChangeRoad = GetUIUnit<Button>("Btn_ChangeRoad");
  249. }
  250. return _Btn_ChangeRoad;
  251. }
  252. }
  253. private Text _Text_RoadName;
  254. public Text Text_RoadName
  255. {
  256. get{
  257. if (_Text_RoadName == null)
  258. {
  259. _Text_RoadName = GetUIUnit<Text>("Text_RoadName");
  260. }
  261. return _Text_RoadName;
  262. }
  263. }
  264. #endregion 自定义数据结束
  265. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  266. {
  267. await base.SetUIGameObject(gObjectPoolInterface);
  268. Init();
  269. }
  270. }
  271. }