GameApplction.cs 5.9 KB

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  1. using Core.AssetLoadTool.Asset;
  2. using Core.Audio;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.Mono;
  7. using Fort23.Mono.UpdateAsset;
  8. using Fort23.UTool;
  9. using GameLogic.Combat;
  10. using GameLogic.Combat.CombatTool;
  11. using GameLogic.Combat.CombatType;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Hero;
  14. using GameLogic.NetworkClient;
  15. using GameLogic.Player;
  16. using GameUI;
  17. using NetCore.Protocol.MemoryPack;
  18. #if UNITY_EDITOR
  19. using UnityEditor;
  20. #endif
  21. using UnityEngine;
  22. using UnityEngine.UI;
  23. using Utility.CTween;
  24. using Utility.UITool;
  25. public class GameApplction : IGameStart
  26. {
  27. public ShaderVariantCollection ShaderVariantCollection;
  28. public BundleLoadType BundleLoadType;
  29. public string h5Url;
  30. private Entity _root;
  31. private Entity _scene;
  32. // public bool isTest;
  33. public int levelBattleId = 1;
  34. private GameStartUIPanel gameStartUIPanel;
  35. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  36. System.Action LoadFinish)
  37. {
  38. Debug.Log("开始游戏逻辑");
  39. // UnityEngine.Screen.SetResolution(Screen.width);
  40. GameUpdateAsset.Instance.Init(h5Url);
  41. this.gameStartUIPanel = gameStartUIPanel;
  42. gameStartUIPanel.ShowMassge("开始加载资源");
  43. gameStartUIPanel.SetSlider(0);
  44. this.h5Url = h5Url;
  45. BundleLoadType = (BundleLoadType)LoadType;
  46. GameObject gameObject = new GameObject("app");
  47. gameObject.AddComponent<GameApplctionMono>();
  48. await InitGameApplication();
  49. LoadFinish?.Invoke();
  50. UIManager.Instance.Canvas.gameObject.SetActive(true);
  51. Debug.Log("初始化完成");
  52. }
  53. private async CTask InitGameApplication()
  54. {
  55. _scene = new Scene();
  56. _root = new Entity();
  57. _root.Parent = _scene;
  58. _root.AddComponent<TimerComponent>();
  59. _root.AddComponent<CoroutineLockComponent>();
  60. gameStartUIPanel.ShowMassge("loadBundle");
  61. gameStartUIPanel.SetSlider(0.15f);
  62. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  63. AssetBundleLoadManager.Instance.h5Url = h5Url;
  64. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  65. #if !UNITY_EDITOR
  66. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  67. {
  68. if (basic.currBundle != null)
  69. {
  70. basic.currBundle.LoadAllAssets<Shader>();
  71. Shader.WarmupAllShadersWait();
  72. }
  73. }, null);
  74. #endif
  75. gameStartUIPanel.ShowMassge("loadConfig");
  76. gameStartUIPanel.SetSlider(0.25f);
  77. await ConfigComponent.Instance.Preload();
  78. await AnimationCurveManager.Instance.Init();
  79. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  80. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  81. await uguiPackLoad.InitPack();
  82. gameStartUIPanel.ShowMassge("loadLanguage");
  83. gameStartUIPanel.SetSlider(0.45f);
  84. await LanguageManager.Instance.InitManager();
  85. _root.AddComponent<StaticUpdater>();
  86. _root.AddComponent<UIManager, Transform>(null);
  87. gameStartUIPanel.ShowMassge("loadUI");
  88. gameStartUIPanel.SetSlider(0.55f);
  89. await AudioManager.Instance.InitMainAudio();
  90. await UIManager.Instance.InitUI();
  91. CustomTweenManager.Init();
  92. // await GameNetworkClient.Instance.Connect("127.0.0.1", 1000);
  93. await Login();
  94. }
  95. private async CTask Login()
  96. {
  97. // MemoryResponse memoryResponse = await GameNetworkSendAssemble.SendLogin("123", "123");
  98. // if (memoryResponse == null)
  99. // {
  100. // LogTool.Error("登陆失败");
  101. // return;
  102. // }
  103. DialogueMono dialogueMono = new DialogueMono();
  104. DialogueManager.Instance.CustomInit(dialogueMono);
  105. EventSystemManager.Instance.CustomInit(dialogueMono);
  106. PlayerManager.Instance.Init();
  107. // SkillConfig[] skillConfigs= ConfigComponent.Instance.GetAll<SkillConfig>();
  108. // for (int i = 0; i < skillConfigs.Length; i++)
  109. // {
  110. // SkillInfo skillInfo = new SkillInfo(skillConfigs[i].ID, 1);
  111. // skillInfo.index = -1;
  112. // PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  113. // }
  114. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  115. {
  116. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  117. skillInfo.index = playerDataAllSkillData.useIndex;
  118. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  119. }
  120. // PlayerManager.Instance.InitTestHero();
  121. await CombatDrive.Instance.Init();
  122. StartCombatInfo startCombatInfo = new StartCombatInfo();
  123. startCombatInfo.CombatType = CombatType.LevelBattle;
  124. #if UNITY_EDITOR
  125. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  126. if (testCombatHeroConfig != null)
  127. {
  128. startCombatInfo.CombatType = CombatType.TestCombat;
  129. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  130. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig.heroID, testHeroInfoConfig.level,
  131. testHeroInfoConfig.skill, testHeroInfoConfig.magicWeaponId);
  132. }
  133. #endif
  134. startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  135. CombatDrive.Instance.AddCombatController(new CombatController());
  136. gameStartUIPanel.ShowMassge("loadCombat");
  137. gameStartUIPanel.SetSlider(0.95f);
  138. await CombatDrive.Instance.StartCombat(startCombatInfo);
  139. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  140. if (startCombatInfo.CombatType != CombatType.TestCombat)
  141. {
  142. await MainPanel.OpenPanel();
  143. }
  144. gameStartUIPanel.ShowMassge("loadFinish");
  145. gameStartUIPanel.SetSlider(1f);
  146. }
  147. }