TriggerSkillSlotsEventData.cs 661 B

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  1. using Common.Combat.FxAILogic;
  2. using Core.Utility.Event;
  3. using GameLogic.Combat.Hero.Turntable;
  4. using GameLogic.Combat.Skill;
  5. namespace Common.Utility.CombatEvent
  6. {
  7. public class TriggerSkillSlotsEventData: EventDataBasic<TriggerSkillSlotsEventData>
  8. {
  9. public SkillBasic SkillBasic;
  10. public SkillSlots SkillSlots;
  11. /// <summary>
  12. /// 金、水、木、火、土 0-4
  13. /// </summary>
  14. public int triggerType;
  15. public bool isNotUseSkill;
  16. protected override void ProDispose()
  17. {
  18. SkillBasic = null;
  19. SkillSlots = null;
  20. isNotUseSkill = false;
  21. }
  22. }
  23. }