| 1234567891011121314151617181920212223242526 | using System;using Core.Triiger;using GameLogic.Combat.CombatTool;namespace GameLogic.Combat.Hero{    public interface IBarrier: IDisposable    {        /// <summary>        /// 拥有        /// </summary>        ShowBaiscEntity Own { get; set; }        BarrierTriggerData BarrierTriggerData { get; set; }        /// <summary>        /// 碰撞信息,释放拦截        /// </summary>        /// <param name="triggerEntity"></param>        /// <returns></returns>        bool CollideTriiger(ITriggerEntity triggerEntity);        long Harm(HarmReturnInfo harmReturnInfo);            }}
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