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							- using UnityEngine;
 
- public class BouncingMovement : MonoBehaviour
 
- {
 
-     // 控制物体的位移速度
 
-     public float speed = 2f; // 控制位移速度
 
-     // 控制物体的位移范围
 
-     public float range = 5f; // 物体在该轴上最大位移范围
 
-     // 控制物体的位移方向(X、Y、Z)
 
-     public bool moveX = true;
 
-     public bool moveY = false;
 
-     public bool moveZ = false;
 
-     // 内部变量,用于控制方向
 
-     private Vector3 startPos;
 
-     void Start()
 
-     {
 
-         // 记录物体的起始位置
 
-         startPos = transform.position;
 
-     }
 
-     void Update()
 
-     {
 
-         // 计算物体沿指定轴的偏移量
 
-         float offset = Mathf.Sin(Time.time * speed) * range;
 
-         // 更新物体的位置,根据轴向控制
 
-         if (moveX)
 
-         {
 
-             transform.position = new Vector3(startPos.x + offset, transform.position.y, transform.position.z);
 
-         }
 
-         else if (moveY)
 
-         {
 
-             transform.position = new Vector3(transform.position.x, startPos.y + offset, transform.position.z);
 
-         }
 
-         else if (moveZ)
 
-         {
 
-             transform.position = new Vector3(transform.position.x, transform.position.y, startPos.z + offset);
 
-         }
 
-     }
 
- }
 
 
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