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| // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>// http://kylehalladay.com/blog/tutorial/2014/02/18/Fresnel-Shaders-From-The-Ground-Up.html// http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter07.htmlusing System;using UnityEngine;using UnityEditor;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Fresnel", "Surface Data", "Simple Fresnel effect" )]	public sealed class FresnelNode : ParentNode	{		private const string FresnedFinalVar = "fresnelNode";		[SerializeField]		private ViewSpace m_normalSpace = ViewSpace.Tangent;		enum FresnelType		{			Standard = 0,			Schlick,			SchlickIOR,		}		enum NormalType		{			WorldNormal = 0,			TangentNormal,			HalfVector,		}		enum ViewType		{			ViewDir = 0,			LightDir,		}		[SerializeField]		private FresnelType m_fresnelType = FresnelType.Standard;		[SerializeField]		private NormalType m_normalType = NormalType.WorldNormal;		[SerializeField]		private ViewType m_viewType = ViewType.ViewDir;		[SerializeField]		private bool m_normalizeVectors = false;		[SerializeField]		private bool m_safePower = false;		private InputPort m_normalVecPort;		private InputPort m_viewVecPort;		private InputPort m_biasPort;		private InputPort m_scalePort;		private InputPort m_powerPort;		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddInputPort( WirePortDataType.FLOAT3, false, "World Normal", -1, MasterNodePortCategory.Fragment, 0 );			AddInputPort( WirePortDataType.FLOAT3, false, "View Dir", -1, MasterNodePortCategory.Fragment, 4 );			AddInputPort( WirePortDataType.FLOAT, false, "Bias", -1, MasterNodePortCategory.Fragment, 1 );			AddInputPort( WirePortDataType.FLOAT, false, "Scale", -1, MasterNodePortCategory.Fragment, 2 );			AddInputPort( WirePortDataType.FLOAT, false, "Power", -1, MasterNodePortCategory.Fragment, 3 );			AddOutputPort( WirePortDataType.FLOAT, "Out" );			m_normalVecPort = m_inputPorts[ 0 ];			m_viewVecPort = m_inputPorts[ 1 ];			m_biasPort = m_inputPorts[ 2 ];			m_scalePort = m_inputPorts[ 3 ];			m_powerPort = m_inputPorts[ 4 ];			m_biasPort.AutoDrawInternalData = true;			m_scalePort.AutoDrawInternalData = true;			m_powerPort.AutoDrawInternalData = true;			m_autoWrapProperties = true;			m_drawPreviewAsSphere = true;			m_normalVecPort.Vector3InternalData = Vector3.forward;			m_scalePort.FloatInternalData = 1;			m_powerPort.FloatInternalData = 5;			m_previewShaderGUID = "240145eb70cf79f428015012559f4e7d";		}		public override void SetPreviewInputs()		{			base.SetPreviewInputs();			//m_mate			PreviewMaterial.SetInt( "_FresnelType", (int)m_fresnelType );			if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected )				m_previewMaterialPassId = 2;			else if( (m_normalType == NormalType.WorldNormal || m_normalType == NormalType.HalfVector ) && m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected )				m_previewMaterialPassId = 1;			else if( m_normalType == NormalType.HalfVector && !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected )				m_previewMaterialPassId = 3;			else if( m_normalVecPort.IsConnected && m_viewVecPort.IsConnected )				m_previewMaterialPassId = 4;			else if( !m_normalVecPort.IsConnected && !m_viewVecPort.IsConnected && m_viewType == ViewType.LightDir )				m_previewMaterialPassId = 5;			else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected && m_normalType == NormalType.HalfVector )				m_previewMaterialPassId = 7;			else if( !m_normalVecPort.IsConnected && m_viewVecPort.IsConnected )				m_previewMaterialPassId = 6;			else				m_previewMaterialPassId = 0;		}		public override void DrawProperties()		{			base.DrawProperties();			EditorGUI.BeginChangeCheck();			m_fresnelType = (FresnelType)EditorGUILayoutEnumPopup( "Type", m_fresnelType );			m_normalType = (NormalType)EditorGUILayoutEnumPopup( "Normal Vector", m_normalType );			m_viewType = (ViewType)EditorGUILayoutEnumPopup( "View Vector", m_viewType );			if( EditorGUI.EndChangeCheck() )			{				UpdatePort();			}			if( !m_biasPort.IsConnected && m_biasPort.Visible )				m_biasPort.FloatInternalData = EditorGUILayoutFloatField( m_biasPort.Name, m_biasPort.FloatInternalData );			if( !m_scalePort.IsConnected && m_scalePort.Visible )				m_scalePort.FloatInternalData = EditorGUILayoutFloatField( m_scalePort.Name, m_scalePort.FloatInternalData );			if( !m_powerPort.IsConnected && m_powerPort.Visible )				m_powerPort.FloatInternalData = EditorGUILayoutFloatField( m_powerPort.Name, m_powerPort.FloatInternalData );			m_normalizeVectors = EditorGUILayoutToggle( "Normalize Vectors", m_normalizeVectors );			m_safePower = EditorGUILayoutToggle(  PowerNode.SafePowerLabel, m_safePower );		}		private void UpdatePort()		{			switch( m_normalType )			{				default:				case NormalType.WorldNormal:				m_normalVecPort.Name = "World Normal";				break;				case NormalType.TangentNormal:				m_normalVecPort.Name = "Normal";				break;				case NormalType.HalfVector:				m_normalVecPort.Name = "Half Vector";				break;			}			switch( m_viewType )			{				default:				case ViewType.ViewDir:				m_viewVecPort.Name = "View Dir";				break;				case ViewType.LightDir:				m_viewVecPort.Name = "Light Dir";				break;			}			switch( m_fresnelType )			{				default:				case FresnelType.Standard:				m_biasPort.Visible = true;				m_biasPort.Name = "Bias";				m_scalePort.Name = "Scale";				m_scalePort.Visible = true;				m_powerPort.Visible = true;				break;				case FresnelType.Schlick:				m_biasPort.Visible = true;				m_biasPort.Name = "F0";				m_scalePort.Visible = false;				m_powerPort.Visible = false;				break;				case FresnelType.SchlickIOR:				m_biasPort.Visible = false;				m_scalePort.Name = "IOR";				m_scalePort.Visible = true;				m_powerPort.Visible = false;				break;			}			m_sizeIsDirty = true;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )				return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );			if( dataCollector.IsFragmentCategory )				dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_POS );			string viewdir = string.Empty;			if( m_viewType == ViewType.ViewDir )			{				if( m_viewVecPort.IsConnected )					viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector );				else					viewdir = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, space: ViewSpace.World );			}			else			{				if( m_viewVecPort.IsConnected )					viewdir = m_viewVecPort.GeneratePortInstructions( ref dataCollector );				else					viewdir = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType );			}			string normal = string.Empty;			if( m_normalType == NormalType.WorldNormal || m_normalType == NormalType.TangentNormal )			{				if( m_normalVecPort.IsConnected )				{					normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector );					if( dataCollector.IsFragmentCategory )					{						dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );						if( m_normalType == NormalType.TangentNormal )						{							if( dataCollector.IsTemplate )							{								normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( UniqueId, CurrentPrecisionType, normal, OutputId );							}							else							{								normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, CurrentPrecisionType, normal, OutputId );								dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );								dataCollector.ForceNormal = true;							}						}						else						{							if( m_normalizeVectors )								normal = string.Format( "normalize( {0} )", normal );						}					}					else					{						if( m_normalType == NormalType.TangentNormal )						{							string wtMatrix = GeneratorUtils.GenerateWorldToTangentMatrix( ref dataCollector, UniqueId, CurrentPrecisionType );							normal = "mul( " + normal + "," + wtMatrix + " )";						}					}				}				else				{					if( dataCollector.IsFragmentCategory )					{						dataCollector.AddToInput( UniqueId, SurfaceInputs.WORLD_NORMAL, UIUtils.CurrentWindow.CurrentGraph.CurrentPrecision );						if( dataCollector.DirtyNormal )							dataCollector.AddToInput( UniqueId, SurfaceInputs.INTERNALDATA, addSemiColon: false );					}					if( dataCollector.IsTemplate )						normal = dataCollector.TemplateDataCollectorInstance.GetWorldNormal( CurrentPrecisionType, normalize: ( dataCollector.DirtyNormal && m_normalizeVectors ) );					else						normal = GeneratorUtils.GenerateWorldNormal( ref dataCollector, UniqueId, ( dataCollector.DirtyNormal && m_normalizeVectors ) );					if( dataCollector.DirtyNormal )					{						dataCollector.ForceNormal = true;					}				}			}			else			{				// generate HV				if( !m_normalVecPort.IsConnected )				{					string halfView = GeneratorUtils.GenerateViewDirection( ref dataCollector, UniqueId, space: ViewSpace.World );					string halfLight = GeneratorUtils.GenerateWorldLightDirection( ref dataCollector, UniqueId, CurrentPrecisionType );					normal = "halfVector" + OutputId;					dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT3, normal, "normalize( " + halfView + " + " + halfLight + " )" );				}				else				{					normal = m_normalVecPort.GeneratePortInstructions( ref dataCollector );					if( m_normalizeVectors )						normal = string.Format( "normalize( {0} )", normal );				}			}			string bias = m_biasPort.GeneratePortInstructions( ref dataCollector );			string scale = m_scalePort.GeneratePortInstructions( ref dataCollector );			string power = m_powerPort.GeneratePortInstructions( ref dataCollector );			string fresnelNDotVLocalValue = "dot( " + normal + ", " + viewdir + " )";			string fresnelNDotVLocalVar = "fresnelNdotV" + OutputId;			dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, fresnelNDotVLocalVar, fresnelNDotVLocalValue );			string fresnelFinalVar = FresnedFinalVar + OutputId;			string result = string.Empty;			switch( m_fresnelType )			{				default:				case FresnelType.Standard:				{					string powOp = m_safePower?	string.Format( "pow( max( 1.0 - {0} , 0.0001 ), {1} )", fresnelNDotVLocalVar, power ):												string.Format( "pow( 1.0 - {0}, {1} )", fresnelNDotVLocalVar, power );					result = string.Format( "( {0} + {1} * {2} )", bias, scale, powOp );				}				break;				case FresnelType.Schlick:				{					string f0VarName = "f0" + OutputId;					dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, f0VarName, bias );					string powOp = m_safePower? string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ) :												string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar );					result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", f0VarName, powOp );				}				break;				case FresnelType.SchlickIOR:				{					string iorVarName = "ior" + OutputId;					dataCollector.AddLocalVariable( UniqueId, CurrentPrecisionType, WirePortDataType.FLOAT, iorVarName, scale );					string iorPowOp = m_safePower?	string.Format( "pow( max( ( 1 - {0} ) / ( 1 + {0} ) , 0.0001 ), 2 )", iorVarName ):													string.Format( "pow( ( 1 - {0} ) / ( 1 + {0} ), 2 )", iorVarName );					dataCollector.AddLocalVariable( UniqueId, iorVarName +" = "+ iorPowOp + ";");					string fresnelPowOp = m_safePower?	string.Format( "pow( max( 1.0 - {0} , 0.0001 ), 5 )", fresnelNDotVLocalVar ):														string.Format( "pow( 1.0 - {0}, 5 )", fresnelNDotVLocalVar );					result = string.Format( "( {0} + ( 1.0 - {0} ) * {1} )", iorVarName, fresnelPowOp );				}				break;			}			RegisterLocalVariable( 0, result, ref dataCollector, fresnelFinalVar );			return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );		}		public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )		{			base.PropagateNodeData( nodeData, ref dataCollector );			if( m_normalType == NormalType.TangentNormal && m_normalVecPort.IsConnected )				dataCollector.DirtyNormal = true;		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			if( UIUtils.CurrentShaderVersion() > 15305 )			{				m_fresnelType = (FresnelType)Enum.Parse( typeof( FresnelType ), GetCurrentParam( ref nodeParams ) );				m_normalType = (NormalType)Enum.Parse( typeof( NormalType ), GetCurrentParam( ref nodeParams ) );				m_viewType = (ViewType)Enum.Parse( typeof( ViewType ), GetCurrentParam( ref nodeParams ) );				m_normalizeVectors = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );				if( UIUtils.CurrentShaderVersion() > 17502 )					m_safePower = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );			}			else			{				if( UIUtils.CurrentShaderVersion() >= 13202 )				{					m_normalSpace = (ViewSpace)Enum.Parse( typeof( ViewSpace ), GetCurrentParam( ref nodeParams ) );				}				else				{					m_normalSpace = ViewSpace.World;				}				if( m_normalSpace == ViewSpace.World )					m_normalType = NormalType.WorldNormal;				else					m_normalType = NormalType.TangentNormal;			}			UpdatePort();		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_fresnelType );			IOUtils.AddFieldValueToString( ref nodeInfo, m_normalType );			IOUtils.AddFieldValueToString( ref nodeInfo, m_viewType );			IOUtils.AddFieldValueToString( ref nodeInfo, m_normalizeVectors );			IOUtils.AddFieldValueToString( ref nodeInfo, m_safePower );		}	}}
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