EventSystemManager.cs 31 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using UnityEngine;
  14. using Utility;
  15. using EventConfig = Excel2Json.EventConfig;
  16. using Random = UnityEngine.Random;
  17. public class EventSystemManager : Singleton<EventSystemManager>
  18. {
  19. List<EventConfig> eventConfigs = new List<EventConfig>();
  20. public AccountFileInfo.EventList CurrentEventList;
  21. public bool isTriggerEvent;
  22. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  23. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  24. public bool isOpenUi;
  25. Action onCompleteCallback;
  26. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  27. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  28. public void CustomInit()
  29. {
  30. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  31. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  32. foreach (var eventConfig in eventConfigs)
  33. {
  34. if (eventConfig.XiantuID != 0)
  35. {
  36. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  37. {
  38. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  39. }
  40. else
  41. {
  42. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  43. }
  44. }
  45. }
  46. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  47. // {
  48. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  49. // }
  50. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  51. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  52. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  53. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  54. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  55. }
  56. private void Cancel(IEventData e)
  57. {
  58. CancelEvent();
  59. }
  60. private void JingJieUpgrade(IEventData e)
  61. {
  62. CeekEventCompletes(3, null);
  63. }
  64. private void ItemUpdate(IEventData e)
  65. {
  66. ItemUpdateData data = e as ItemUpdateData;
  67. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  68. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  69. }
  70. private void RenfenceRandomEvent(IEventData e)
  71. {
  72. DetectRandomEvents();
  73. }
  74. private float timer = 0;
  75. private void Update()
  76. {
  77. timer += Time.deltaTime;
  78. if (timer > 1)
  79. {
  80. timer = 0;
  81. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  82. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  83. {
  84. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  85. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  86. AccountFileInfo.Instance.SavePlayerData();
  87. }
  88. }
  89. }
  90. public List<AccountFileInfo.EventList> UseDivinesense()
  91. {
  92. //使用神识先移除完成的事件
  93. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  94. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  95. {
  96. if (eventList.isCompleted)
  97. {
  98. removeEvents.Add(eventList);
  99. }
  100. }
  101. foreach (var removeEvent in removeEvents)
  102. {
  103. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  104. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  105. }
  106. AccountFileInfo.Instance.SavePlayerData();
  107. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  108. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  109. if (count <= 0)
  110. {
  111. //神识值不够
  112. return null;
  113. }
  114. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  115. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  116. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  117. // 神识升级逻辑
  118. UpDivinesense();
  119. var eventConfigs = DetectEvents(count);
  120. if (eventConfigs == null || eventConfigs.Count == 0)
  121. return default;
  122. CeekEventCompletes(8, new[] { 1 });
  123. //扣除神识值 增加神识经验
  124. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  125. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  126. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  127. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  128. UpdateZuizhongEventData();
  129. AccountFileInfo.Instance.SavePlayerData();
  130. return eventConfigs;
  131. }
  132. public void UpdateZuizhongEventData()
  133. {
  134. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  135. {
  136. var mainEventData = GetMainEventDta();
  137. if (mainEventData != null)
  138. {
  139. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  140. }
  141. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  142. {
  143. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  144. }
  145. }
  146. }
  147. private void UpDivinesense()
  148. {
  149. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  150. {
  151. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  152. {
  153. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  154. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i].ID;
  155. }
  156. }
  157. AccountFileInfo.Instance.SavePlayerData();
  158. }
  159. public int GetShenShiCount()
  160. {
  161. int count = 0;
  162. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  163. {
  164. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  165. if (eventConfig.EventTriggerType != 5)
  166. {
  167. count++;
  168. }
  169. }
  170. return count;
  171. }
  172. public bool BagIsEvent(int eventID)
  173. {
  174. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  175. {
  176. if (eventList.eventID == eventID)
  177. {
  178. return true;
  179. }
  180. }
  181. return false;
  182. }
  183. public int GetBagEventCount(int eventID)
  184. {
  185. int count = 0;
  186. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  187. {
  188. if (eventList.eventID == eventID)
  189. {
  190. count++;
  191. }
  192. }
  193. return count;
  194. }
  195. // public bool IsRefenceEvent(int eventID)
  196. // {
  197. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  198. // }
  199. public bool IsEventTrigger(int eventID)
  200. {
  201. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  202. {
  203. if (eventList.eventID == eventID)
  204. {
  205. return true;
  206. }
  207. }
  208. return false;
  209. }
  210. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  211. {
  212. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  213. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  214. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  215. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  216. //找出可以刷新的支线任务
  217. if (bigMap.ZhixianActivatedPercentage != null)
  218. {
  219. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  220. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  221. {
  222. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  223. {
  224. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  225. {
  226. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  227. }
  228. }
  229. }
  230. foreach (var c in zhiXianEvents)
  231. {
  232. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  233. if (eventList != null)
  234. {
  235. eventLists.Add(eventList);
  236. eventCount--;
  237. if (eventCount == 0)
  238. {
  239. return eventLists;
  240. }
  241. }
  242. }
  243. }
  244. for (int i = 0; i < eventCount; i++)
  245. {
  246. int randomValue3 = Random.Range(0, 101);
  247. //先刷事件关联的事件
  248. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  249. {
  250. bool isRefence = false;
  251. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  252. {
  253. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  254. for (var i1 = 0; i1 < eventConfig.RelatedEvents?.Length; i1++)
  255. {
  256. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConfig.RelatedEvents[i1]);
  257. int count = 0;
  258. foreach (var list in eventLists)
  259. {
  260. if (list.eventID == eventConfig1.ID)
  261. {
  262. count++;
  263. }
  264. }
  265. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  266. {
  267. continue;
  268. }
  269. int randomValue4 = Random.Range(0, 101);
  270. if (randomValue4 <= eventConfig1.RefreshProbability)
  271. {
  272. var eventList1 = AddEvent(eventConfig1.ID);
  273. if (eventList1 != null)
  274. {
  275. eventLists.Add(AddEvent(eventConfig1.ID));
  276. isRefence = true;
  277. }
  278. else
  279. {
  280. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  281. }
  282. break;
  283. }
  284. }
  285. }
  286. if (isRefence)
  287. continue;
  288. }
  289. //先掉落出品质
  290. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  291. // // 获取通用事件
  292. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  293. //
  294. //
  295. // //场景特定事件
  296. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  297. // 获取通用事件
  298. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  299. //场景特定事件
  300. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  301. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  302. {
  303. continue;
  304. }
  305. int randomValue1 = Random.Range(0, 101);
  306. // 达到怪率刷新场景特定事件
  307. //不然刷新通用事件(每个地图都可以刷的)
  308. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  309. {
  310. int randomValue2 = Random.Range(0, candidateEvents.Count);
  311. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  312. if (eventList != null)
  313. {
  314. eventLists.Add(eventList);
  315. }
  316. else
  317. {
  318. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  319. }
  320. }
  321. else if (globalEvents.Count > 0)
  322. {
  323. int randomValue2 = Random.Range(0, globalEvents.Count);
  324. var eventList = AddEvent(globalEvents[randomValue2].ID);
  325. if (eventList != null)
  326. {
  327. eventLists.Add(eventList);
  328. }
  329. else
  330. {
  331. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  332. }
  333. }
  334. }
  335. if (eventLists.Count == 0)
  336. {
  337. LogTool.Error("没有可以触发的事件");
  338. return null;
  339. }
  340. return eventLists;
  341. }
  342. //添加事件
  343. public AccountFileInfo.EventList AddEvent(int eventID)
  344. {
  345. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  346. AccountFileInfo.EventList eventList = null;
  347. //主线任务只能刷一次
  348. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  349. {
  350. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  351. if (e == null)
  352. {
  353. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  354. if (e == null)
  355. {
  356. eventList = new AccountFileInfo.EventList();
  357. eventList.eventID = eventID;
  358. }
  359. else
  360. {
  361. return null;
  362. }
  363. eventList.guid = IdGenerater.GenerateIdInt();
  364. eventList.curStep = eventConfig.EventLinksId[0];
  365. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  366. }
  367. }
  368. else
  369. {
  370. eventList = new AccountFileInfo.EventList();
  371. eventList.eventID = eventID;
  372. eventList.guid = IdGenerater.GenerateIdInt();
  373. eventList.curStep = eventConfig.EventLinksId[0];
  374. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  375. }
  376. //初始化神识链条,用于监听条件是否完成
  377. if (eventList != null && eventConfig.EventType != 2)
  378. {
  379. foreach (var i in eventConfig.EventLinksId)
  380. {
  381. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  382. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  383. eventLinkData.eventId = eventID;
  384. eventLinkData.eventLinkId = i;
  385. if (eventLinkConfig.ConditionId != null)
  386. {
  387. foreach (var i1 in eventLinkConfig.ConditionId)
  388. {
  389. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  390. eventConditionData.eventId = eventList.eventID;
  391. eventConditionData.eventCondition = i1;
  392. eventLinkData.eventConditions.Add(eventConditionData);
  393. //初始化先检测一些条件
  394. CeekTaskComplete(eventConditionData, 1, null);
  395. CeekTaskComplete(eventConditionData, 3, null);
  396. }
  397. }
  398. eventList.eventLinks.Add(eventLinkData);
  399. }
  400. }
  401. return eventList;
  402. }
  403. /// <summary>
  404. /// 触发随机事件
  405. /// </summary>
  406. public void DetectRandomEvents()
  407. {
  408. if (isTriggerEvent)
  409. return;
  410. if (isOpenUi)
  411. return;
  412. // 获取随机事件
  413. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  414. if (randomEvents.Count == 0)
  415. {
  416. LogTool.Warning("没有可以刷新的事件");
  417. return;
  418. }
  419. int idex = Random.Range(0, randomEvents.Count);
  420. TriggerEvent(randomEvents[idex]);
  421. }
  422. /// <summary>
  423. /// 挂机事件触发
  424. /// </summary>
  425. public void TriggerEvent(EventConfig evt)
  426. {
  427. if (isTriggerEvent)
  428. return;
  429. isTriggerEvent = true;
  430. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  431. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  432. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  433. CurrentEventList = eventList;
  434. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  435. }
  436. /// <summary>
  437. /// 其他类型事件触发
  438. /// </summary>
  439. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  440. {
  441. // ChancleEvent();
  442. if (isTriggerEvent)
  443. return;
  444. CTask cTask = CTask.Create();
  445. this.onCompleteCallback = oncompleteCallBack;
  446. isTriggerEvent = true;
  447. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  448. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  449. int dialogueID = 0;
  450. if (evt.curStep == 0)
  451. {
  452. dialogueID = eventConfig.EventLinksId[0];
  453. }
  454. else
  455. {
  456. dialogueID = evt.curStep;
  457. }
  458. CurrentEventList = evt;
  459. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  460. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  461. {
  462. CompleteEvent(CurrentEventList);
  463. cTask.SetResult();
  464. }, () =>
  465. {
  466. CancelEvent(CurrentEventList);
  467. cTask.SetResult();
  468. });
  469. await cTask;
  470. }
  471. //任务是否完成
  472. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  473. {
  474. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  475. if (eventCondition != null)
  476. {
  477. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  478. }
  479. return false;
  480. }
  481. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  482. {
  483. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  484. foreach (var eventConditionData in eventConditions)
  485. {
  486. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  487. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  488. {
  489. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  490. }
  491. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  492. }
  493. bool isUlock = true;
  494. //分组检测 其中一个组绑定成功就可以执行
  495. foreach (var keyValuePair in eventConditionDataGroup)
  496. {
  497. isUlock = true;
  498. foreach (var eventConditionData in keyValuePair.Value)
  499. {
  500. if (!IsEvenkLinkComplete(eventConditionData))
  501. {
  502. isUlock = false;
  503. }
  504. }
  505. if (isUlock)
  506. {
  507. return isUlock;
  508. }
  509. }
  510. return isUlock;
  511. }
  512. public void CeekEventCompletes(int type, int[] value)
  513. {
  514. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  515. {
  516. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  517. {
  518. foreach (var eventConditionData in eventLinkData.eventConditions)
  519. {
  520. CeekTaskComplete(eventConditionData, type, value);
  521. }
  522. }
  523. }
  524. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  525. }
  526. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  527. {
  528. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  529. if (IsEvenkLinkComplete(conditionData))
  530. return;
  531. switch (type)
  532. {
  533. //检测背包道具
  534. case 1:
  535. if (eventConditionConfig.ConditionType == 1)
  536. {
  537. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  538. if (IsEvenkLinkComplete(conditionData))
  539. {
  540. // CompleteTask(conditionData.guid);
  541. }
  542. }
  543. break;
  544. //境界检测
  545. case 3:
  546. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  547. {
  548. conditionData.fishCount++;
  549. if (IsEvenkLinkComplete(conditionData))
  550. {
  551. // CompleteTask(conditionData.guid);
  552. }
  553. }
  554. break;
  555. //战斗胜利
  556. case 5:
  557. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  558. {
  559. conditionData.fishCount++;
  560. if (IsEvenkLinkComplete(conditionData))
  561. {
  562. // CompleteEvent(conditionData.guid);
  563. }
  564. }
  565. break;
  566. //获得道具
  567. case 6:
  568. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  569. {
  570. conditionData.fishCount += value[1];
  571. if (IsEvenkLinkComplete(conditionData))
  572. {
  573. // CompleteEvent(conditionData.guid);
  574. }
  575. }
  576. break;
  577. //使用神识
  578. case 8:
  579. if (eventConditionConfig.ConditionType == 8)
  580. {
  581. conditionData.fishCount += value[0];
  582. if (IsEvenkLinkComplete(conditionData))
  583. {
  584. }
  585. }
  586. break;
  587. }
  588. AccountFileInfo.Instance.SavePlayerData();
  589. }
  590. private void CompleteTask(object taskID)
  591. {
  592. }
  593. /// <summary>
  594. /// 检查事件是否满足触发条件。
  595. /// </summary>
  596. private bool CanTriggerEvent(int eventID)
  597. {
  598. var evt = eventConfigs.Find(e => e.ID == eventID);
  599. if (evt.ID == 0)
  600. return false;
  601. switch (evt.EventConditionId)
  602. {
  603. //背包道具检测
  604. case 1:
  605. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  606. //境界判断
  607. case 2:
  608. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  609. //概率判断
  610. case 3:
  611. int randomValue1 = Random.Range(0, 1001);
  612. return randomValue1 <= evt.EventCount;
  613. //完成事件判断
  614. case 10:
  615. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  616. return eventList != null;
  617. }
  618. return true;
  619. }
  620. /// <summary>
  621. /// 完成事件
  622. /// </summary>
  623. /// <param name="eventID">事件ID</param>
  624. public void CompleteEvent(int evtId)
  625. {
  626. isTriggerEvent = false;
  627. LogTool.Log($"完成挂机事件{evtId}");
  628. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  629. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  630. eventList.eventID = evtId;
  631. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  632. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  633. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  634. AccountFileInfo.Instance.SavePlayerData();
  635. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  636. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  637. }
  638. /// <summary>
  639. /// 完成事件
  640. /// </summary>
  641. /// <param name="eventID">事件ID</param>
  642. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  643. {
  644. this.isTriggerEvent = isTriggerEvent;
  645. LogTool.Log($"完成事件{eventList.eventID}");
  646. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  647. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  648. if (ceventList == null)
  649. {
  650. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  651. int pId = 0;
  652. for (var i = 0; i < placesConfigs.Length; i++)
  653. {
  654. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  655. continue;
  656. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  657. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  658. {
  659. pId = placesConfigs[i].ID;
  660. break;
  661. }
  662. }
  663. if (pId == 0)
  664. {
  665. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  666. }
  667. else
  668. {
  669. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  670. }
  671. }
  672. List<ItemInfo> itemInfos = new List<ItemInfo>();
  673. if (eventConfig.PrizeIDs != null)
  674. {
  675. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  676. {
  677. itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  678. }
  679. }
  680. itemInfos.AddRange(eventList.itemInfos);
  681. PlayerManager.Instance.BagController.AddItem(itemInfos);
  682. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  683. await rewardsPanel.UIClosed();
  684. if (eventConfig.EventTriggerType == 4)
  685. {
  686. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  687. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  688. TaskInfoPanel.OpenPanel(eventList);
  689. }
  690. else
  691. {
  692. //先不移除 下次探索神识移除
  693. eventList.isCompleted = true;
  694. }
  695. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  696. {
  697. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  698. UpdateZuizhongEventData();
  699. }
  700. AccountFileInfo.Instance.SavePlayerData();
  701. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  702. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  703. onCompleteCallback?.Invoke();
  704. onCompleteCallback = null;
  705. }
  706. /// <summary>
  707. /// 完成事件
  708. /// </summary>
  709. /// <param name="eventID">事件ID</param>
  710. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  711. {
  712. }
  713. /// <summary>
  714. /// 取消事件
  715. /// </summary>
  716. /// <param name="eventID">事件ID</param>
  717. public void CancelEvent(AccountFileInfo.EventList eventList)
  718. {
  719. LogTool.Log($"取消事件{eventList.eventID}");
  720. isTriggerEvent = false;
  721. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  722. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  723. onCompleteCallback?.Invoke();
  724. onCompleteCallback = null;
  725. }
  726. public void RemoveEvent(AccountFileInfo.EventList eventList)
  727. {
  728. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  729. AccountFileInfo.Instance.SavePlayerData();
  730. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  731. }
  732. /// <summary>
  733. /// 获得主线事件
  734. /// </summary>
  735. /// <returns></returns>
  736. public AccountFileInfo.EventList GetMainEventDta()
  737. {
  738. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  739. {
  740. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  741. if (eventConfig.EventTriggerType == 4)
  742. {
  743. return eventList;
  744. }
  745. }
  746. return null;
  747. }
  748. public void CancelEvent()
  749. {
  750. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  751. DialogueManager.Instance.ChancleEvent();
  752. CurrentEventList = null;
  753. isTriggerEvent = false;
  754. }
  755. }