PlayerManager.cs 23 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System.Linq;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.CombatScenesTool;
  13. using GameLogic.Equipment;
  14. using GameLogic.Hero;
  15. using GameLogic.Player;
  16. using UnityEngine;
  17. using Utility;
  18. using Random = UnityEngine.Random;
  19. public class PlayerManager : Singleton<PlayerManager>
  20. {
  21. public GameConstantConfig gameConstantConfig;
  22. public GongFaControl GongFaControl;
  23. public FaBaoControl FaBaoControl;
  24. public BagController BagController;
  25. // public Map<long, List<AccountFileInfo.DaoYouGuaiJiData>> GuaijiDaoYou = new Map<long, List<AccountFileInfo.DaoYouGuaiJiData>>();
  26. public bool isTest;
  27. /// <summary>
  28. /// 玩家角色属性
  29. /// </summary>
  30. public HeroInfo myHero;
  31. public long serverTime => TimeHelper.ServerNow();
  32. private AccountFileInfo.PlacesData currentPlaces;
  33. public AccountFileInfo.PlacesData CurrentPlaces
  34. {
  35. get { return currentPlaces; }
  36. set { currentPlaces = value; }
  37. }
  38. public float PlacesBl => GetMapBl(CurrentPlaces.id);
  39. private TimerEntity _timerEntity;
  40. public void Init()
  41. {
  42. AccountFileInfo.Instance.LoadPlayerData();
  43. SetConfigs();
  44. InitGameData();
  45. // int m = Random.Range(0, 4 * 60 * 1000);
  46. RandownDaoYou(gameConstantConfig.Daoyoushowuptime + 1000);
  47. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  48. foreach (var qiankundaiConfig in qiankundaiConfigs)
  49. {
  50. if (qiankundaiConfig.dropType == 1)
  51. {
  52. AccountFileInfo.QiankundaiData qiankundaiData =
  53. AccountFileInfo.Instance.playerData.QiankundaiDatas.FirstOrDefault(q =>
  54. q.id == qiankundaiConfig.ID);
  55. if (qiankundaiData == null)
  56. {
  57. qiankundaiData = new AccountFileInfo.QiankundaiData();
  58. qiankundaiData.id = qiankundaiConfig.ID;
  59. if (qiankundaiConfig.dropPara1 == 1)
  60. {
  61. qiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  62. }
  63. else if (qiankundaiConfig.dropPara1 == 2)
  64. {
  65. qiankundaiData.refenceTime = TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  66. }
  67. else if (qiankundaiConfig.dropPara1 == 3)
  68. {
  69. }
  70. AccountFileInfo.Instance.playerData.QiankundaiDatas.Add(qiankundaiData);
  71. }
  72. }
  73. }
  74. AccountFileInfo.Instance.SavePlayerData();
  75. }
  76. /// <summary>
  77. /// 获得固定时间乾坤袋表
  78. /// </summary>
  79. /// <returns></returns>
  80. public List<QiankundaiConfig> GetFixedTimeQiankundaiConfigs()
  81. {
  82. List<QiankundaiConfig> configs = new List<QiankundaiConfig>();
  83. QiankundaiConfig[] qiankundaiConfigs = ConfigComponent.Instance.GetAll<QiankundaiConfig>();
  84. foreach (var qiankundaiConfig in qiankundaiConfigs)
  85. {
  86. if (qiankundaiConfig.dropType == 2)
  87. {
  88. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  89. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  90. {
  91. configs.Add(qiankundaiConfig);
  92. }
  93. }
  94. }
  95. return configs;
  96. }
  97. //添加心境
  98. public void AddSentimentData(int id)
  99. {
  100. AccountFileInfo.SentimentData sentimentData =
  101. AccountFileInfo.Instance.playerData.SentimentDatas.FirstOrDefault(sd => sd.id == id);
  102. if (sentimentData != null)
  103. {
  104. LogTool.Error("已经用心境 id:" + id);
  105. return;
  106. }
  107. SentimentConfig sentimentConfig = ConfigComponent.Instance.Get<SentimentConfig>(id);
  108. sentimentData = new AccountFileInfo.SentimentData();
  109. sentimentData.id = id;
  110. sentimentData.mainSentiment = new AccountFileInfo.SentimentProperty();
  111. sentimentData.mainSentiment.groupId = sentimentConfig.mainSentimentEffect;
  112. foreach (var i in sentimentConfig.sentimentEffect)
  113. {
  114. AccountFileInfo.SentimentProperty sentimentProperty = new AccountFileInfo.SentimentProperty();
  115. sentimentProperty.groupId = i;
  116. sentimentData.sentimentProperties.Add(sentimentProperty);
  117. }
  118. AccountFileInfo.Instance.playerData.SentimentDatas.Add(sentimentData);
  119. AccountFileInfo.Instance.SavePlayerData();
  120. }
  121. public void RandownDaoYou(int m)
  122. {
  123. _timerEntity?.Dispose();
  124. _timerEntity = null;
  125. _timerEntity = TimerComponent.Instance.AddTimer(m, () =>
  126. {
  127. List<AccountFileInfo.DaoYouData> daoYouDatas = AccountFileInfo.Instance.playerData.daoYouDatas.ToList();
  128. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  129. {
  130. AccountFileInfo.DaoYouData daoYouData = daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
  131. if (daoYouData != null && daoYouData.favorabilityLv > 1)
  132. {
  133. daoYouDatas.Remove(daoYouData);
  134. }
  135. }
  136. int count = Random.Range(0, daoYouDatas.Count + 1);
  137. List<AccountFileInfo.DaoYouGuaiJiData> daoyou = new List<AccountFileInfo.DaoYouGuaiJiData>();
  138. for (int i = 0; i < count; i++)
  139. {
  140. int index = Random.Range(0, daoYouDatas.Count);
  141. AccountFileInfo.DaoYouGuaiJiData daoYouGuaiJiData = new AccountFileInfo.DaoYouGuaiJiData();
  142. int time = Random.Range(gameConstantConfig.DaoyouguajiDuration[0],
  143. gameConstantConfig.DaoyouguajiDuration[1]) * 1000;
  144. daoYouGuaiJiData.leaveTime = TimeHelper.ClientNow() + time;
  145. daoYouGuaiJiData.guajiTime = time;
  146. daoYouGuaiJiData.daoyouDataID = daoYouDatas[index].id;
  147. daoyou.Add(daoYouGuaiJiData);
  148. daoYouDatas.RemoveAt(index);
  149. _timerEntity?.Dispose();
  150. _timerEntity = null;
  151. }
  152. if (daoyou.Count > 0)
  153. {
  154. AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas.AddRange(daoyou);
  155. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  156. }
  157. RandownDaoYou(gameConstantConfig.Daoyoushowuptime * 1000);
  158. });
  159. }
  160. public int GetDaoYouLevel(AccountFileInfo.DaoYouData daoYouData)
  161. {
  162. DaoyouModelConfig daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  163. int level = (int)(myHero.level.Value * daoyouModelConfig.growupRate * 0.01f);
  164. if (level < 1) level = 1;
  165. return level;
  166. }
  167. public int GetBl(AccountFileInfo.DaoYouData daoYouData, int guajibuffId)
  168. {
  169. DaoyouLevelupConfig daoyouLevelupConfig =
  170. ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  171. int level = GetDaoYouLevel(daoYouData);
  172. DaoyouguajiResourcLevel daoyouguajiResourcLevel = ConfigComponent.Instance.Get<DaoyouguajiResourcLevel>(level);
  173. guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(guajibuffId);
  174. int levelBl = 0;
  175. int bl = 0;
  176. switch (guajibuff.paraValue)
  177. {
  178. case 1:
  179. levelBl = daoyouguajiResourcLevel.para1;
  180. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  181. return bl;
  182. break;
  183. case 2:
  184. levelBl = daoyouguajiResourcLevel.para2;
  185. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  186. return bl;
  187. break;
  188. case 3:
  189. levelBl = daoyouguajiResourcLevel.para3;
  190. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  191. return bl;
  192. break;
  193. case 4:
  194. levelBl = daoyouguajiResourcLevel.para4;
  195. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.01f);
  196. return bl;
  197. break;
  198. case 5:
  199. levelBl = daoyouguajiResourcLevel.para5;
  200. bl = (int)(guajibuff.GivingRate * levelBl * daoyouLevelupConfig.guajiGrowup * 0.01f * 0.001f);
  201. return bl;
  202. break;
  203. default:
  204. return 0;
  205. }
  206. }
  207. private void SetConfigs()
  208. {
  209. gameConstantConfig = ConfigComponent.Instance.Get<GameConstantConfig>(1);
  210. }
  211. private void InitGameData()
  212. {
  213. GongFaControl = new GongFaControl();
  214. FaBaoControl = new FaBaoControl();
  215. BagController = new BagController();
  216. HeroInfo heroInfo = new HeroInfo();
  217. AccountFileInfo.Instance.playerData.heroData.TaoismSkillId = 601011;
  218. heroInfo.InitHero(AccountFileInfo.Instance.playerData.heroData);
  219. myHero = heroInfo;
  220. myHero.TaoismSkillId = 601011;
  221. BagController.Init();
  222. //初始化关卡
  223. CurrentPlaces = GetPlacesData(GetMaxPlacesId());
  224. StaticUpdater.Instance.RemoveRenderUpdateCallBack(Update);
  225. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  226. }
  227. private float timer;
  228. public int GetMaxPlacesId()
  229. {
  230. int placesId = AccountFileInfo.Instance.playerData.placesDatas.Max(p => p.id);
  231. return placesId;
  232. }
  233. public AccountFileInfo.PlacesData GetPlacesData(int placesId)
  234. {
  235. return AccountFileInfo.Instance.playerData.placesDatas.FirstOrDefault(p => p.id == placesId);
  236. }
  237. public float GetMapBl(int map)
  238. {
  239. AccountFileInfo.PlacesData placesData = GetPlacesData(map);
  240. if (placesData == null)
  241. return 0;
  242. PlacesConfig placesConfig = ConfigComponent.Instance.Get<PlacesConfig>(map);
  243. if (placesConfig.TotalScore == 0)
  244. {
  245. return 0;
  246. }
  247. return (float)Math.Round(((float)placesData.progress / placesConfig.TotalScore) * 100, 1);
  248. // AccountFileInfo.Instance.playerData.completeEvents.Where(ce =>placesConfig.MainTaskID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.eventID) || placesConfig.ZhixianID.Contains(ce.1001
  249. // ))
  250. }
  251. // List<long> removeKey = new List<long>();
  252. private bool isUpdate = false;
  253. private void Update()
  254. {
  255. timer += Time.deltaTime;
  256. if (timer > 1)
  257. {
  258. timer = 0;
  259. // PlayerManager.Instance.myHero.heroData.exp += myHero.powerUpConfig.AutoXiuwei;
  260. // AccountFileInfo.Instance.SavePlayerData();
  261. if (AccountFileInfo.Instance.playerData.QiankundaiDropTimer <= gameConstantConfig.qiankundaiMaxTime)
  262. {
  263. AccountFileInfo.Instance.playerData.QiankundaiDropTimer++;
  264. foreach (var playerDataQiankundaiData in AccountFileInfo.Instance.playerData.QiankundaiDatas)
  265. {
  266. //重置掉落次数
  267. QiankundaiConfig qiankundaiConfig =
  268. ConfigComponent.Instance.Get<QiankundaiConfig>(playerDataQiankundaiData.id);
  269. if (qiankundaiConfig.dropType != 2 &&
  270. TimeHelper.ClientNow() >= playerDataQiankundaiData.refenceTime)
  271. {
  272. if (qiankundaiConfig.dropPara1 == 1)
  273. {
  274. playerDataQiankundaiData.refenceTime = TimeHelper.ClientNow() + 60 * 60 * 1000;
  275. }
  276. else if (qiankundaiConfig.dropPara1 == 2)
  277. {
  278. playerDataQiankundaiData.refenceTime =
  279. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  280. }
  281. else if (qiankundaiConfig.dropPara1 == 3)
  282. {
  283. }
  284. playerDataQiankundaiData.dropCount = 0;
  285. }
  286. if (myHero.powerUpConfig.ID >= qiankundaiConfig.dropLevel[0] &&
  287. myHero.powerUpConfig.ID <= qiankundaiConfig.dropLevel[1])
  288. {
  289. if (playerDataQiankundaiData.dropCount < qiankundaiConfig.dropPara2 ||
  290. qiankundaiConfig.dropPara2 == -1)
  291. {
  292. playerDataQiankundaiData.dropTime++;
  293. if (playerDataQiankundaiData.dropTime >= qiankundaiConfig.dropTypePara)
  294. {
  295. //发放奖励
  296. for (var i = 0; i < qiankundaiConfig.ChoukaID.Length; i++)
  297. {
  298. List<ItemInfo> itemInfos = DropManager.Instance.Drop(qiankundaiConfig.ChoukaID[i],
  299. qiankundaiConfig.DropCount[i]);
  300. foreach (var itemInfo in itemInfos)
  301. {
  302. AccountFileInfo.ItemData itemData =
  303. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.FirstOrDefault(i =>
  304. i.itemId == itemInfo.itemID);
  305. if (itemData != null)
  306. {
  307. itemData.itemCount += itemInfo.count.Value;
  308. }
  309. else
  310. {
  311. itemData = itemInfo.ToItemData();
  312. AccountFileInfo.Instance.playerData.QiankundaiItemDatas.Add(itemData);
  313. }
  314. }
  315. }
  316. playerDataQiankundaiData.dropCount = 0;
  317. playerDataQiankundaiData.dropTime = 0;
  318. }
  319. }
  320. }
  321. AccountFileInfo.Instance.SavePlayerData();
  322. }
  323. }
  324. }
  325. //每天刷新
  326. if (TimeHelper.ClientNow() > AccountFileInfo.Instance.playerData.nextRefence)
  327. {
  328. AccountFileInfo.Instance.playerData.nextRefence =
  329. TimeHelper.GetBaseRefreshTime(TimeHelper.ClientNow());
  330. AccountFileInfo.Instance.playerData.todayUseExpElixrPanelCount = 0;
  331. AccountFileInfo.Instance.playerData.todayDivineSensePoint = 0;
  332. AccountFileInfo.Instance.SavePlayerData();
  333. }
  334. foreach (var keyValuePair in AccountFileInfo.Instance.playerData.daoYouGuaiJiDatas)
  335. {
  336. if (!keyValuePair.isLeave && TimeHelper.ClientNow() > keyValuePair.leaveTime)
  337. {
  338. //判断概率给奖励
  339. isUpdate = true;
  340. keyValuePair.isLeave = true;
  341. AccountFileInfo.DaoYouData daoYouData = AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(d => d.id == keyValuePair.daoyouDataID);
  342. DaoyouModelConfig daoyouModelConfig =
  343. ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  344. int bl = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[0]);
  345. int randomValue1 = Random.Range(0, 101);
  346. LogTool.Log("道友随机怪率:" + randomValue1 + " 比例:" + bl);
  347. List<AccountFileInfo.ItemData> itemDatas = new List<AccountFileInfo.ItemData>();
  348. if (randomValue1 >= bl)
  349. {
  350. for (var i = 1; i < daoyouModelConfig.guajiBuffID.Length; i++)
  351. {
  352. int count = GetBl(daoYouData, daoyouModelConfig.guajiBuffID[i]);
  353. guajibuff guajibuff =
  354. ConfigComponent.Instance.Get<guajibuff>(daoyouModelConfig.guajiBuffID[i]);
  355. switch (guajibuff.paraValue)
  356. {
  357. case 1:
  358. itemDatas.Add(new AccountFileInfo.ItemData(1003, count));
  359. LogTool.Log("道友获得道具id:" + 1003 + " 数量:" + count);
  360. break;
  361. case 2:
  362. itemDatas.Add(new AccountFileInfo.ItemData(1001, count));
  363. LogTool.Log("道友获得道具id:" + 1001 + " 数量:" + count);
  364. break;
  365. case 3:
  366. itemDatas.Add(new AccountFileInfo.ItemData(1005, count));
  367. LogTool.Log("道友获得道具id:" + 1005 + " 数量:" + count);
  368. break;
  369. case 4:
  370. itemDatas.Add(new AccountFileInfo.ItemData(1006, count));
  371. LogTool.Log("道友获得道具id:" + 1006 + " 数量:" + count);
  372. break;
  373. }
  374. }
  375. }
  376. keyValuePair.items.AddRange(itemDatas);
  377. }
  378. }
  379. if (isUpdate)
  380. {
  381. AccountFileInfo.Instance.SavePlayerData();
  382. EventManager.Instance.Dispatch(CustomEventType.DaoYouCounUpdate, null);
  383. isUpdate = false;
  384. }
  385. }
  386. public void AddTestHeroInfo(TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig)
  387. {
  388. isTest = true;
  389. GongFaControl.allSkill.Clear();
  390. SkillConfig[] allSkillConfig = ConfigComponent.Instance.GetAll<SkillConfig>();
  391. for (int i = 0; i < allSkillConfig.Length; i++)
  392. {
  393. SkillConfig skillConfig = allSkillConfig[i];
  394. if (skillConfig.level == testHeroInfoConfig.skillStart)
  395. {
  396. SkillInfo skillInfo = new SkillInfo(skillConfig.ID, testHeroInfoConfig.skillLevel);
  397. skillInfo.index = -1;
  398. GongFaControl.AddSkillInfo(skillInfo);
  399. }
  400. }
  401. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  402. heroData.heroModelId = testHeroInfoConfig.heroID;
  403. heroData.heroPowerId = testHeroInfoConfig.level;
  404. myHero = new HeroInfo();
  405. myHero.InitHero(heroData);
  406. if (testHeroInfoConfig.skill.Count > 0)
  407. {
  408. GongFaControl.allSkill.Clear();
  409. for (int i = 0; i < testHeroInfoConfig.skill.Count; i++)
  410. {
  411. SkillInfo skillInfo = new SkillInfo(testHeroInfoConfig.skill[i], testHeroInfoConfig.skillLevel,
  412. testHeroInfoConfig.skillStart);
  413. skillInfo.index = i;
  414. GongFaControl.AddSkillInfo(skillInfo);
  415. }
  416. }
  417. else
  418. {
  419. SkillInfo[] skillInfos = GongFaControl.allUseSkill;
  420. for (int i = 0; i < skillInfos.Length; i++)
  421. {
  422. if (skillInfos[i] != null)
  423. {
  424. SkillInfo skillInfo = new SkillInfo(skillInfos[i].skillConfig.IDGroup,
  425. testHeroInfoConfig.skillLevel,
  426. testHeroInfoConfig.skillStart);
  427. skillInfo.index = i;
  428. GongFaControl.allUseSkill[i] = skillInfo;
  429. }
  430. }
  431. }
  432. if (testHeroInfoConfig.magicWeaponId.Count > 0)
  433. {
  434. int fbLevel = ((testHeroInfoConfig.level - 1) / 10) + 1;
  435. if (fbLevel <= 0)
  436. {
  437. fbLevel = 1;
  438. }
  439. for (int i = 0; i < testHeroInfoConfig.magicWeaponId.Count; i++)
  440. {
  441. FaBaoInfo faBaoInfo = new FaBaoInfo(testHeroInfoConfig.magicWeaponId[i], fbLevel);
  442. faBaoInfo.FaBaoData.useIndex = i;
  443. FaBaoControl.FightFaBao[i] = faBaoInfo;
  444. FaBaoControl.AddFaBao(faBaoInfo);
  445. }
  446. }
  447. float[] qiangDu = new float[] { 0, 35.7f, 98f, 138.7f, 199.3f, 216f };
  448. int qiangDuLevelId = Mathf.CeilToInt(testHeroInfoConfig.level / 5f);
  449. HeroQiangDuAddConfig heroQiangDuAddConfig = ConfigComponent.Instance.Get<HeroQiangDuAddConfig>(qiangDuLevelId);
  450. int index = Mathf.RoundToInt(heroQiangDuAddConfig.qiangDuZhi);
  451. myHero.hp = (EncryptionLong)(myHero.hp.Value * (qiangDu[index] / 100f + 1));
  452. myHero.attack = (EncryptionLong)(myHero.attack.Value * (qiangDu[index] / 100f + 1));
  453. myHero.defense = (EncryptionLong)(myHero.defense.Value * (qiangDu[index] / 100f + 1));
  454. // for (int i = 0; i < 4; i++)
  455. // {
  456. // FaBaoControl.FightFaBao[i] = FaBaoControl.myAllFaBao[i];
  457. // }
  458. myHero.hp += testHeroInfoConfig.hp;
  459. myHero.attack += testHeroInfoConfig.att;
  460. myHero.defense += testHeroInfoConfig.def;
  461. myHero.Metal += testHeroInfoConfig.jing;
  462. myHero.Wood += testHeroInfoConfig.mu;
  463. myHero.Water += testHeroInfoConfig.shui;
  464. myHero.Fire += testHeroInfoConfig.huo;
  465. myHero.Earth += testHeroInfoConfig.tu;
  466. myHero.TaoismSkillId = 601011;
  467. myHero.MagicWeaponID.Clear();
  468. myHero.MagicWeaponID.AddRange(FaBaoControl.FightFaBao);
  469. // for (int i = 0; i < FaBaoControl.FightFaBao.Length; i++)
  470. // {
  471. // FaBaoInfo faBaoInfo = FaBaoControl.FightFaBao[i];
  472. // if (faBaoInfo != null)
  473. // {
  474. // foreach (var VARIABLE in faBaoInfo.attriButedIC)
  475. // {
  476. // switch (VARIABLE.Key)
  477. // {
  478. // case 1:
  479. // myHero.hp += VARIABLE.Value;
  480. // break;
  481. // case 2:
  482. // myHero.defense += VARIABLE.Value;
  483. // break;
  484. // case 3:
  485. // myHero.attack += VARIABLE.Value;
  486. // break;
  487. // }
  488. // }
  489. // }
  490. // }
  491. }
  492. /// <summary>
  493. /// 保存英雄数据
  494. /// </summary>
  495. /// <param name="heroInfo"></param>
  496. public void SaveHeroData(HeroInfo heroInfo)
  497. {
  498. AccountFileInfo.Instance.playerData.heroData = heroInfo.heroData;
  499. AccountFileInfo.Instance.SavePlayerData();
  500. }
  501. /// <summary>
  502. /// 时间(秒)转换位小时分钟秒
  503. /// </summary>
  504. /// <param name="miao"></param>
  505. /// <returns></returns>
  506. public static string TimeToHSM(long miao)
  507. {
  508. long fen = miao / 60;
  509. miao = miao % 60;
  510. long xiaoShi = fen / 60;
  511. long tian = xiaoShi / 24;
  512. xiaoShi = xiaoShi % 24;
  513. fen = fen % 60;
  514. if (tian > 0)
  515. {
  516. return $"{tian}天{xiaoShi}小時";
  517. // return string.Format(LanguageManager.Instance.Text(818), tian, xiaoShi);
  518. }
  519. else
  520. {
  521. if (xiaoShi <= 0 && fen <= 59)
  522. {
  523. return $"{fen}分{miao}秒";
  524. // return string.Format(LanguageManager.Instance.Text(819), fen, miao);
  525. }
  526. else
  527. {
  528. return $"{xiaoShi}小時{fen}分";
  529. // return string.Format(LanguageManager.Instance.Text(820), xiaoShi, fen);
  530. }
  531. }
  532. }
  533. }