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							- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class UISpiritLoader : MonoBehaviour
 
- {
 
-     public bool Ratio;
 
-     public MyImage Image;
 
-     private Vector2 ImageSizeData;
 
-     private Vector2 LoaderSizeData;
 
-     [ContextMenu("SetLoaderSpirit")]
 
-     public void SetLoaderSpirit()
 
-     {
 
-         //Image.SetNativeSize();
 
-         Image.GetComponent<RectTransform>().localScale = new Vector3(1, 1, 1);
 
-         LoaderSizeData = GetComponent<RectTransform>().sizeDelta;
 
-         ImageSizeData = Image.GetComponent<RectTransform>().sizeDelta;
 
-         if (Ratio)
 
-         {
 
-             if (LoaderSizeData.x > LoaderSizeData.y)
 
-             {
 
-                 float ys = LoaderSizeData.y / ImageSizeData.y;
 
-                 Image.GetComponent<RectTransform>().localScale = new Vector3(ys, ys, ys);
 
-             }
 
-             else
 
-             {
 
-                 float xs = LoaderSizeData.x / ImageSizeData.x;
 
-                 Image.GetComponent<RectTransform>().localScale = new Vector3(xs, xs, xs);
 
-             }
 
-             Image.GetComponent<RectTransform>().localPosition = Vector3.zero;
 
-         }
 
-     }
 
- }
 
 
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