HeroInformationPanel.cs 23 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using Utility.CTween;
  15. namespace Fort23.Mono
  16. {
  17. [UIBinding(prefab = "HeroInformationPanel")]
  18. public partial class HeroInformationPanel : UIPanel
  19. {
  20. private GameObjectPool modelObj;
  21. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  22. private HeroInfo heroInfo;
  23. private void Init()
  24. {
  25. isAddStack = true;
  26. // IsShowAppBar = false;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override CTask GetFocus()
  35. {
  36. AppBarPanel.ClosePanel();
  37. TitlePanel.OpenPanel();
  38. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  39. {
  40. PlayerGuideManager.Instance.NextGuide();
  41. }
  42. return base.GetFocus();
  43. }
  44. public override CTask LoseFocus()
  45. {
  46. TitlePanel.ClosePanel();
  47. return base.LoseFocus();
  48. }
  49. public override void AddButtonEvent()
  50. {
  51. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  52. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  53. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  54. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  55. Btn_Dujie.onClick.AddListener(async () =>
  56. {
  57. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  58. {
  59. HeroBreakthroughPanel.OpenPanel();
  60. }
  61. //预览
  62. else
  63. {
  64. HeroPowerUpConfig heroPowerUpConfig = default;
  65. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  66. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  67. {
  68. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  69. {
  70. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  71. break;
  72. }
  73. }
  74. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  75. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  76. heroData.heroPowerId = heroPowerUpConfig.ID;
  77. HeroInfo heroInfo1 = new HeroInfo();
  78. heroInfo1.InitHero(heroData);
  79. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  80. }
  81. });
  82. Btn_TuPo.onClick.AddListener(async () =>
  83. {
  84. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  85. 1000);
  86. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  87. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  88. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  89. {
  90. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  91. return;
  92. }
  93. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  94. {
  95. //小突破
  96. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  97. {
  98. var heroAttributData =
  99. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  100. PlayerManager.Instance.myHero.Upgrade();
  101. await MarskPanel.OpenPanel();
  102. fx_ui_tupo1.gameObject.SetActive(true);
  103. fx_ui_tupo1.Play();
  104. await TimerComponent.Instance.WaitAsync(500);
  105. CustomInit();
  106. for (var i = 0; i < JingJieIcons.Count; i++)
  107. {
  108. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  109. {
  110. UIParticle uiParticle =
  111. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  112. uiParticle.gameObject.SetActive(true);
  113. uiParticle.Play();
  114. break;
  115. }
  116. }
  117. await TimerComponent.Instance.WaitAsync(500);
  118. fx_ui_tupo1.gameObject.SetActive(false);
  119. MarskPanel.ClosePanel();
  120. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  121. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  122. {
  123. PlayerGuideManager.Instance.NextGuide();
  124. }
  125. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  126. }
  127. //大突破
  128. else
  129. {
  130. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  131. await heroBreakthroughPanel.UIClosed();
  132. // PlayerManager.Instance.myHero.Upgrade();
  133. CustomInit();
  134. }
  135. }
  136. else
  137. {
  138. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  139. await heroBreakthroughPanel.UIClosed();
  140. CustomInit();
  141. // TipMessagePanel.OpenTipMessagePanel("")
  142. }
  143. });
  144. Btn_Close.onClick.AddListener(() =>
  145. {
  146. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  147. UIManager.Instance.HideUIUIPanel(this);
  148. });
  149. }
  150. public async CTask CustomInit()
  151. {
  152. ClosePool();
  153. await CreatHero();
  154. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  155. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  156. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  157. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  158. 1000);
  159. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  160. int redDotID = 5;
  161. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  162. if (redDot == null)
  163. {
  164. redDot = new AccountFileInfo.RedDot();
  165. redDot.id = redDotID;
  166. }
  167. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  168. {
  169. //大突破
  170. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  171. {
  172. for (var i = 0;
  173. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  174. i++)
  175. {
  176. if (!PlayerManager.Instance.BagController.IsEnough(
  177. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  178. {
  179. break;
  180. }
  181. }
  182. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  183. {
  184. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  185. RedDotManager.Instance.AddRedDot(redDot);
  186. }
  187. }
  188. }
  189. else
  190. {
  191. for (var i = 0;
  192. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  193. i++)
  194. {
  195. if (!PlayerManager.Instance.BagController.IsEnough(
  196. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  197. {
  198. break;
  199. }
  200. }
  201. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  202. {
  203. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  204. RedDotManager.Instance.AddRedDot(redDot);
  205. }
  206. }
  207. HeroAttributeWidget heroAttributeWidget =
  208. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  209. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  210. PlayerManager.Instance.myHero.hp.Value.ToString(),
  211. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  212. HeroAttributeWidgets.Add(heroAttributeWidget);
  213. heroAttributeWidget =
  214. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  215. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  216. PlayerManager.Instance.myHero.attack.Value.ToString(),
  217. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  218. HeroAttributeWidgets.Add(heroAttributeWidget);
  219. heroAttributeWidget =
  220. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  221. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  222. PlayerManager.Instance.myHero.defense.Value.ToString(),
  223. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  224. HeroAttributeWidgets.Add(heroAttributeWidget);
  225. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  226. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  227. //
  228. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  229. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  230. // HeroAttributeWidgets.Add(heroAttributeWidget);
  231. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  232. {
  233. Text_Jingjie1.text =
  234. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  235. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  236. }
  237. else
  238. {
  239. Text_Jingjie1.text =
  240. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  241. LanguageManager.Instance.Text(10429);
  242. }
  243. string jingjie =
  244. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  245. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  246. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  247. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  248. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  249. for (var i = 0; i < JingJieIcons.Count; i++)
  250. {
  251. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  252. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  253. {
  254. JingJieIcons[i].icon_name = "dec_jj_huo1";
  255. }
  256. else
  257. {
  258. JingJieIcons[i].icon_name = "dec_jj_huo2";
  259. }
  260. }
  261. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  262. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  263. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  264. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  265. if (miao > 0)
  266. {
  267. Text_Speed.text = LanguageManager.Instance.Text(10230,
  268. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  269. }
  270. else
  271. {
  272. Text_Speed.text = LanguageManager.Instance.Text(10266,
  273. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  274. }
  275. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  276. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  277. {
  278. fx_ui_tupo_loop.gameObject.SetActive(true);
  279. fx_ui_tupo_loop.Play();
  280. }
  281. else
  282. {
  283. fx_ui_tupo_loop.gameObject.SetActive(false);
  284. Btn_TuPo.transform.Gray();
  285. }
  286. Text_exp.text =
  287. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  288. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  289. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  290. {
  291. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  292. }
  293. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  294. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  295. {
  296. Text_TuPo.text = "破镜";
  297. }
  298. else
  299. {
  300. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  301. {
  302. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  303. }
  304. else
  305. {
  306. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  307. }
  308. }
  309. }
  310. [CustomMethod(CustomMethodType.Update)]
  311. public void Update()
  312. {
  313. int currentMiao =
  314. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  315. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  316. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  317. Text_exp.text =
  318. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  319. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  320. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  321. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  322. if (miao > 0)
  323. {
  324. Text_Speed.text = LanguageManager.Instance.Text(10230,
  325. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  326. }
  327. else
  328. {
  329. Text_Speed.text = LanguageManager.Instance.Text(10266,
  330. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  331. }
  332. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  333. {
  334. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  335. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  336. {
  337. Btn_TuPo.transform.RecoverColor();
  338. fx_ui_tupo_loop.gameObject.SetActive(true);
  339. fx_ui_tupo_loop.Play();
  340. }
  341. }
  342. if (Input.GetKeyDown(KeyCode.R))
  343. {
  344. Dujie(90);
  345. }
  346. if (Input.GetKeyDown(KeyCode.E))
  347. {
  348. RecoverDujie();
  349. }
  350. }
  351. private async CTask CreatHero()
  352. {
  353. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  354. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  355. modelObj.own.transform.parent = CameraRoot;
  356. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  357. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  358. modelObj.own.transform.localScale = Vector3.one * 330;
  359. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  360. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  361. int max = modelAnimComponent.Transitions.Library.Count;
  362. for (int i = 0; i < max; i++)
  363. {
  364. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  365. out TransitionModifierGroup transition))
  366. {
  367. var modelIdleClip = transition.Transition as TransitionAsset;
  368. if (modelIdleClip != null && modelIdleClip.name == "idle")
  369. {
  370. modelAnimComponent.Play(modelIdleClip);
  371. break;
  372. }
  373. }
  374. }
  375. }
  376. /// <summary>
  377. /// 吃丹药
  378. /// </summary>
  379. public async CTask UseExpElixir(Vector2 startPos)
  380. {
  381. GameObjectPool gameObjectPool = null;
  382. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  383. gameObjectPool.own.transform.SetParent(this.transform);
  384. Vector2 pos = transform.worldToLocalMatrix * startPos;
  385. Vector2 pos1 = transform.worldToLocalMatrix *
  386. fxroot.GetComponent<RectTransform>().position;
  387. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  388. CustomTweenManager
  389. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  390. pos1, 0.5f, gameObjectPool.own)
  391. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  392. {
  393. GObjectPool.Instance.Recycle(gameObjectPool);
  394. fx_ui_danyao_shi.gameObject.SetActive(true);
  395. fx_ui_danyao_shi.Play();
  396. };
  397. }
  398. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  399. {
  400. if (obj == null || obj.layer == newLayer) return;
  401. // 修改当前对象的 Layer
  402. obj.layer = newLayer;
  403. // 遍历所有子对象,递归修改
  404. foreach (Transform child in obj.transform)
  405. {
  406. ChangeLayerRecursively(child.gameObject, newLayer);
  407. }
  408. }
  409. public async static CTask<HeroInformationPanel> OpenPanel()
  410. {
  411. HeroInformationPanel heroInformationPanel =
  412. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  413. heroInformationPanel.CustomInit();
  414. return heroInformationPanel;
  415. }
  416. public async override CTask Close()
  417. {
  418. fx_ui_tupo_loop.gameObject.SetActive(false);
  419. ClosePool();
  420. await base.Close();
  421. }
  422. private void ClosePool()
  423. {
  424. UIManager.Instance.DormancyGComponent(modelObj);
  425. modelObj = null;
  426. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  427. {
  428. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  429. }
  430. HeroAttributeWidgets.Clear();
  431. }
  432. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  433. public async CTask Dujie(int hart)
  434. {
  435. root.SetActive(false);
  436. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  437. {
  438. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  439. {
  440. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  441. ShowTextWidgetGam, null, transform, isInstance: true));
  442. }
  443. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  444. }
  445. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  446. DujiePanelAnim.Play("guodu");
  447. fx_ui_dujie_guodu.gameObject.SetActive(true);
  448. fx_ui_dujie_hun.gameObject.SetActive(true);
  449. fx_ui_dujie_guodu.Play();
  450. fx_ui_dujie_hun.Play();
  451. long hp = PlayerManager.Instance.myHero.hp.Value;
  452. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  453. Text_Hp.text = $"{hp}/{hp}";
  454. await TimerComponent.Instance.WaitAsync(1000);
  455. Slider_Hp.gameObject.SetActive(true);
  456. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  457. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  458. {
  459. fx_ui_dujie_sd.gameObject.SetActive(true);
  460. fx_ui_dujie_sd.Play();
  461. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  462. await TimerComponent.Instance.WaitAsync(200);
  463. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  464. hp -= h;
  465. hp = hp < 0 ? 0 : hp;
  466. Slider_Hp.value = hp;
  467. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  468. await TimerComponent.Instance.WaitAsync(1000);
  469. }
  470. await TimerComponent.Instance.WaitAsync(150);
  471. fx_ui_dujie_guodu.gameObject.SetActive(false);
  472. fx_ui_dujie_hun.gameObject.SetActive(false);
  473. fx_ui_dujie_sd.gameObject.SetActive(false);
  474. Slider_Hp.gameObject.SetActive(false);
  475. }
  476. public async CTask RecoverDujie()
  477. {
  478. DujiePanelAnim.Play("guodu_idle");
  479. root.SetActive(true);
  480. }
  481. }
  482. }