SummonManager.cs 14 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. using UnityEngine.UIElements;
  8. using Utility;
  9. namespace GameLogic.Player
  10. {
  11. public class SummonManager
  12. {
  13. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  14. //积分规则
  15. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  16. public void CustomInit()
  17. {
  18. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  19. //每次进游戏检查是否有新的抽卡
  20. foreach (var openBoxConfig in openBoxConfigs)
  21. {
  22. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) == null)
  23. {
  24. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  25. summonData.id = openBoxConfig.ID;
  26. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  27. }
  28. }
  29. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  30. foreach (var openBoxScoreRule in openBoxScoreRules)
  31. {
  32. List<OpenBoxScoreRule> openBoxScoreRuleList;
  33. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  34. {
  35. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  36. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  37. }
  38. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  39. openBoxScoreRuleList.Add(openBoxScoreRule);
  40. }
  41. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  42. {
  43. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  44. {
  45. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  46. }
  47. }
  48. AccountFileInfo.Instance.SavePlayerData();
  49. }
  50. public List<ItemInfo> Summon(int id, int count)
  51. {
  52. AccountFileInfo.SummonData summonData = summonDataMap[id];
  53. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  54. List<ItemInfo> allIitem = new List<ItemInfo>();
  55. //单抽
  56. if (count == 1)
  57. {
  58. //有免费次数,并且让到时间了就免费抽
  59. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] && PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  60. {
  61. allIitem = Summon(summonData, 1);
  62. summonData.oneFreeCount++;
  63. summonData.onePayCount++;
  64. summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  65. }
  66. else
  67. {
  68. //验证道具是否足够
  69. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  70. {
  71. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
  72. allIitem = Summon(summonData, 1);
  73. summonData.onePayCount++;
  74. summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  75. }
  76. else
  77. {
  78. return null;
  79. }
  80. }
  81. }
  82. //十连抽
  83. else if (count == 10)
  84. {
  85. //有免费次数,并且让到时间了就免费抽
  86. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  87. {
  88. allIitem = Summon(summonData, 10);
  89. if (summonData.isSummonSocre)
  90. {
  91. //记录抽卡道具 用于成就检测
  92. List<int> drawHistory = new List<int>();
  93. foreach (var itemInfo in allIitem)
  94. {
  95. drawHistory.Add(itemInfo.itemID);
  96. }
  97. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  98. intList.list = drawHistory;
  99. summonData.drawHistory.Add(intList);
  100. CheckAchievements(summonData);
  101. }
  102. summonData.tenFreeCount++;
  103. summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  104. }
  105. else
  106. {
  107. //验证道具是否足够
  108. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  109. {
  110. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
  111. allIitem = Summon(summonData, 10);
  112. if (summonData.isSummonSocre)
  113. {
  114. //记录抽卡道具 用于成就检测
  115. List<int> drawHistory = new List<int>();
  116. foreach (var itemInfo in allIitem)
  117. {
  118. drawHistory.Add(itemInfo.itemID);
  119. }
  120. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  121. intList.list = drawHistory;
  122. summonData.drawHistory.Add(intList);
  123. CheckAchievements(summonData);
  124. }
  125. summonData.tenPayCount++;
  126. summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  127. }
  128. else
  129. {
  130. return null;
  131. }
  132. }
  133. }
  134. AccountFileInfo.Instance.SavePlayerData();
  135. return allIitem;
  136. }
  137. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  138. {
  139. List<ItemInfo> allIitem = new List<ItemInfo>();
  140. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  141. bool isBoadi2 = false;
  142. //找到保底池子所有道具
  143. List<int> baodiItems = new List<int>();
  144. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
  145. for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
  146. {
  147. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
  148. for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
  149. {
  150. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
  151. for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
  152. {
  153. baodiItems.Add(dropItemConfig.itemID[i2]);
  154. }
  155. }
  156. }
  157. int index = 0;
  158. for (int i = 0; i < count; i++)
  159. {
  160. isBoadi2 = false;
  161. //十连保底1 每10次十连必出这个池子
  162. if (summonData.baodiCount1 >= 9)
  163. {
  164. List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
  165. PlayerManager.Instance.BagController.AddItem(addItem);
  166. allIitem.AddRange(addItem);
  167. summonData.baodiCount1 = 0;
  168. foreach (var baodiItem in baodiItems)
  169. {
  170. //除了保底2池子里的道具直接重置保底2
  171. if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
  172. {
  173. summonData.baodiCount2 = 0;
  174. break;
  175. }
  176. }
  177. continue;
  178. }
  179. //十连保底2 每reward2para1次十连必出这个池子
  180. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  181. {
  182. List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
  183. PlayerManager.Instance.BagController.AddItem(addItem1);
  184. summonData.baodiCount2 = 0;
  185. continue;
  186. }
  187. List<ItemInfo> addItem2;
  188. if (count == 1)
  189. {
  190. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
  191. PlayerManager.Instance.BagController.AddItem(addItem2);
  192. allIitem.AddRange(addItem2);
  193. summonData.baodiCount1++;
  194. }
  195. else
  196. {
  197. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[index]);
  198. PlayerManager.Instance.BagController.AddItem(addItem2);
  199. allIitem.AddRange(addItem2);
  200. summonData.baodiCount1++;
  201. index++;
  202. }
  203. foreach (var baodiItem in baodiItems)
  204. {
  205. //除了保底2池子里的道具直接重置保底2
  206. if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
  207. {
  208. summonData.baodiCount2 = 0;
  209. isBoadi2 = true;
  210. break;
  211. }
  212. }
  213. if (!isBoadi2)
  214. {
  215. summonData.baodiCount2++;
  216. }
  217. }
  218. AccountFileInfo.Instance.SavePlayerData();
  219. return allIitem;
  220. }
  221. // 检查成就匹配
  222. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  223. {
  224. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  225. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  226. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  227. {
  228. // 检查连续 Para0 次十连
  229. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  230. bool allDrawsSatisfy = true;
  231. // 检查最近 Para0 次十连是否都满足条件
  232. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0; i < summonData.drawHistory.Count; i++)
  233. {
  234. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  235. {
  236. allDrawsSatisfy = false;
  237. break;
  238. }
  239. }
  240. if (allDrawsSatisfy)
  241. {
  242. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  243. }
  244. }
  245. if (daChengOpenBoxScoreRuleList.Count > 0)
  246. {
  247. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  248. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  249. summonData.score += openBoxScoreRule.score;
  250. AccountFileInfo.SummonSocreData summonSocreData = summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  251. if (summonSocreData == null)
  252. {
  253. summonSocreData = new AccountFileInfo.SummonSocreData();
  254. summonSocreData.id = id;
  255. summonData.summonSocreData.Add(summonSocreData);
  256. }
  257. summonSocreData.count++;
  258. LogTool.Log($"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  259. }
  260. }
  261. // 检查单次十连是否满足成就条件
  262. private bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  263. {
  264. // 统计符合条件的道具数量
  265. int validItemCount = 0;
  266. foreach (var item in drawResult)
  267. {
  268. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  269. // 检查道具标签
  270. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  271. // 检查品质是否符合
  272. bool qualityMatch = false;
  273. switch (openBoxScoreRule.para2)
  274. {
  275. case 1: // 等于
  276. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  277. break;
  278. case 2: // 大于等于
  279. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  280. break;
  281. case 3: // 小于等于
  282. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  283. break;
  284. }
  285. if (qualityMatch) validItemCount++;
  286. }
  287. // 根据 Para1 判断是否满足数量要求
  288. return validItemCount >= openBoxScoreRule.para1;
  289. }
  290. }
  291. }