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							- using Core.State;
 
- using Core.Triiger;
 
- using Fort23.Core;
 
- using Fort23.UTool;
 
- using GameLogic.Combat.CombatTool;
 
- using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
 
- using UnityEngine;
 
- namespace GameLogic.Combat.Hero.State
 
- {
 
-     /// <summary>
 
-     /// 再空中飞来飞去撞的时候
 
-     /// </summary>
 
-     public class MagicWeaponMoveState : CombatHeroStateBasic
 
-     {
 
-         public class MagicWeaponMoveStateData : CObject, IStateEnterData
 
-         {
 
-             public bool trigger;
 
-             public float triggerTime;
 
-             public override void ActiveObj()
 
-             {
 
-             }
 
-             public override void DormancyObj()
 
-             {
 
-             }
 
-         }
 
-         private CombatMagicWeaponEntity myCombatMagicWeaponEntity;
 
-         private float speed = 10;
 
-         private IUnRegister OnTriggerEnterEvent;
 
-         protected Vector3 _lastDir;
 
-         protected bool _trigger;
 
-         private float _triggerTime;
 
-         public MagicWeaponMoveState(CombatHeroEntity combatHeroEntity) : base(combatHeroEntity)
 
-         {
 
-             myCombatMagicWeaponEntity = combatHeroEntity as CombatMagicWeaponEntity;
 
-         }
 
-         protected override void ProEnter()
 
-         {
 
-  
 
-             
 
-         }
 
-  
 
-         private void OnTriggerEnter(Collider collider,ITriggerEntity triggerEntity)
 
-         {
 
-             HeroEntityMono heroEntityMono = collider.GetComponent<HeroEntityMono>();
 
-             if (heroEntityMono == null )
 
-             {
 
-                 return;
 
-             }
 
-             if (!(myCombatMagicWeaponEntity.CombatAIBasic.CurrState is MagicWeaponMoveState))
 
-             {
 
-                 return;
 
-             }
 
-         
 
-             
 
-         }
 
-    
 
-         protected void ActiveHero()
 
-         {
 
-         }
 
-         protected override void ProExit()
 
-         {
 
-             OnTriggerEnterEvent.UnRegister();
 
-         }
 
-         public override bool IsUpdateLockTarget()
 
-         {
 
-             return false;
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-         }
 
-         public string tag { get; }
 
-     }
 
- }
 
 
  |