MainHeroPanel.cs 6.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141
  1. using System.Collections.Generic;
  2. using Fort23.Core;
  3. using GameLogic.Hero;
  4. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  5. namespace Fort23.Mono
  6. {
  7. [UIBinding(prefab = "MainHeroPanel")]
  8. public partial class MainHeroPanel : UIPanel
  9. {
  10. List<BtnFaBaoWidget> btnFaBaoWidgets = new List<BtnFaBaoWidget>();
  11. private void Init()
  12. {
  13. isAddStack = true;
  14. }
  15. protected override void AddEvent()
  16. {
  17. }
  18. protected override void DelEvent()
  19. {
  20. }
  21. public override CTask GetFocus()
  22. {
  23. AppBarPanel.OpenPanel(this);
  24. return base.GetFocus();
  25. }
  26. public override CTask LoseFocus()
  27. {
  28. // AppBarPanel.ClosePanel();
  29. return base.LoseFocus();
  30. }
  31. private HeroInfo heroInfo;
  32. private List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  36. }
  37. public async void CustomInit()
  38. {
  39. for (int i = 0; i < 4; i++)
  40. {
  41. BtnFaBaoWidget btnFaBaoWidget =
  42. await UIManager.Instance.CreateGComponent<BtnFaBaoWidget>(null, FaBaoRoot);
  43. btnFaBaoWidget.CustomInit(i);
  44. btnFaBaoWidget.OnClick = OnClick;
  45. btnFaBaoWidgets.Add(btnFaBaoWidget);
  46. }
  47. heroInfo = PlayerManager.Instance.myHero;
  48. HeroAttributeWidget heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  49. heroAttributeWidget.CustomInit(new HeroAttributeData("生命", "", PlayerManager.Instance.myHero.hp.Value.ToString()));
  50. HeroAttributeWidgets.Add(heroAttributeWidget);
  51. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  52. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击", "", PlayerManager.Instance.myHero.attack.Value.ToString()));
  53. HeroAttributeWidgets.Add(heroAttributeWidget);
  54. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  55. heroAttributeWidget.CustomInit(new HeroAttributeData("防御", "", PlayerManager.Instance.myHero.defense.Value.ToString()));
  56. HeroAttributeWidgets.Add(heroAttributeWidget);
  57. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  58. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击速度", "", PlayerManager.Instance.myHero.attSpeed.Value.ToString()));
  59. HeroAttributeWidgets.Add(heroAttributeWidget);
  60. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  61. heroAttributeWidget.CustomInit(new HeroAttributeData("金灵根", "", PlayerManager.Instance.myHero.Metal_Injury.ToString()));
  62. HeroAttributeWidgets.Add(heroAttributeWidget);
  63. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  64. heroAttributeWidget.CustomInit(new HeroAttributeData("木灵根", "", PlayerManager.Instance.myHero.Wood_Injury.ToString()));
  65. HeroAttributeWidgets.Add(heroAttributeWidget);
  66. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  67. heroAttributeWidget.CustomInit(new HeroAttributeData("水灵根", "", PlayerManager.Instance.myHero.Water_Injury.ToString()));
  68. HeroAttributeWidgets.Add(heroAttributeWidget);
  69. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  70. heroAttributeWidget.CustomInit(new HeroAttributeData("火灵根", "", PlayerManager.Instance.myHero.Fire_Injury.ToString()));
  71. HeroAttributeWidgets.Add(heroAttributeWidget);
  72. heroAttributeWidget = await UIManager.Instance.CreateGComponentForObject<HeroAttributeWidget>(HeroAttributeWidgetGam,null, Content,isInstance:true);
  73. heroAttributeWidget.CustomInit(new HeroAttributeData("土灵根", "", PlayerManager.Instance.myHero.Earth_Injury.ToString()));
  74. HeroAttributeWidgets.Add(heroAttributeWidget);
  75. }
  76. private async void OnClick(ItemWidgetBasic obj)
  77. {
  78. BtnFaBaoWidget btnFaBaoWidget = obj as BtnFaBaoWidget;
  79. if (btnFaBaoWidget.index > PlayerManager.Instance.myHero.powerUpConfig.MaxFabaoNum - 1)
  80. {
  81. TipMessagePanel.OpenTipMessagePanel("当前位置未解锁");
  82. return;
  83. }
  84. SelectFaBaoPanel selectFaBaoPanel = await SelectFaBaoPanel.OpenPanel(btnFaBaoWidget.index);
  85. await selectFaBaoPanel.UIClosed();
  86. foreach (var b in btnFaBaoWidgets)
  87. {
  88. b.CustomInit(b.index);
  89. }
  90. }
  91. public async static CTask<MainHeroPanel> OpenPanel()
  92. {
  93. MainHeroPanel mainHeroPanel = await UIManager.Instance.LoadAndOpenPanel<MainHeroPanel>(null);
  94. mainHeroPanel.CustomInit();
  95. return mainHeroPanel;
  96. }
  97. public override void Close()
  98. {
  99. foreach (var btnFaBaoWidget in btnFaBaoWidgets)
  100. {
  101. UIManager.Instance.DormancyGComponent(btnFaBaoWidget);
  102. }
  103. btnFaBaoWidgets.Clear();
  104. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  105. {
  106. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  107. }
  108. HeroAttributeWidgets.Clear();
  109. base.Close();
  110. }
  111. }
  112. }