SkillSelectPanel.cs 26 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Combat;
  9. using GameLogic.Combat.CombatTool;
  10. using GameLogic.Hero;
  11. using UnityEngine;
  12. namespace Fort23.Mono
  13. {
  14. [UIBinding(prefab = "SkillSelectPanel")]
  15. public partial class SkillSelectPanel : UIPanel, IScrollListContent
  16. {
  17. private bool _isSelectSkill;
  18. private List<SkillKongWidget> allKongSkill = new List<SkillKongWidget>();
  19. List<WuXingGongFaWidget> _wuXingGongFaWidgets = new List<WuXingGongFaWidget>();
  20. private SkillInfo selectSkillConfig;
  21. private bool isAlter;
  22. private int type1 = 0;
  23. private int type2 = 0;
  24. public SkillInfo[] allUseSkill;
  25. private int currenRoadSkilId;
  26. /// <summary>
  27. /// 1.执行升级逻辑 2.执行更换逻辑
  28. /// </summary>
  29. private int infoType = 1;
  30. SkillWidget currentSelectedSkill;
  31. public static async CTask<SkillSelectPanel> OpenSkillSelectPanel()
  32. {
  33. CombatDrive.Instance.CombatController.isUpdate = false;
  34. SkillSelectPanel skillSelectPanel = await UIManager.Instance.LoadAndOpenPanel<SkillSelectPanel>(null, UILayer.Middle);
  35. return skillSelectPanel;
  36. }
  37. public async override CTask GetFocus()
  38. {
  39. if (infoType == 1)
  40. {
  41. await AppBarPanel.OpenPanel(this);
  42. }
  43. else if (infoType == 2)
  44. {
  45. AppBarPanel.ClosePanel();
  46. }
  47. // AppBarPanel.OpenPanel(this);
  48. await base.GetFocus();
  49. }
  50. public override CTask LoseFocus()
  51. {
  52. // AppBarPanel.ClosePanel();
  53. return base.LoseFocus();
  54. }
  55. private void Init()
  56. {
  57. isAddStack = true;
  58. }
  59. protected override void AddEvent()
  60. {
  61. }
  62. protected override void DelEvent()
  63. {
  64. }
  65. public override CTask<bool> AsyncInit(object[] uiData)
  66. {
  67. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  68. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  69. UpdateSkillWidget();
  70. UpdateRoad();
  71. return base.AsyncInit(uiData);
  72. }
  73. public override void AddButtonEvent()
  74. {
  75. Btn_OneKyChange.onClick.AddListener(() =>
  76. {
  77. for (var i = 0; i < allUseSkill.Length; i++)
  78. {
  79. allUseSkill[i] = null;
  80. }
  81. SkillInfo[] skills = new SkillInfo[5];
  82. List<SkillInfo> allSkill = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  83. for (var i = 0; i < allSkill.Count; i++)
  84. {
  85. //金
  86. if (allSkill[i].skillConfig.attribute == 1)
  87. {
  88. if (skills[0] == null || skills[0].skillConfig.level > allSkill[i].skillConfig.level)
  89. {
  90. skills[0] = allSkill[i];
  91. }
  92. }
  93. //木
  94. if (allSkill[i].skillConfig.attribute == 2)
  95. {
  96. if (skills[1] == null || skills[1].skillConfig.level > allSkill[i].skillConfig.level)
  97. {
  98. skills[1] = allSkill[i];
  99. }
  100. }
  101. //水
  102. if (allSkill[i].skillConfig.attribute == 4)
  103. {
  104. if (skills[2] == null || skills[2].skillConfig.level > allSkill[i].skillConfig.level)
  105. {
  106. skills[2] = allSkill[i];
  107. }
  108. }
  109. //火
  110. if (allSkill[i].skillConfig.attribute == 8)
  111. {
  112. if (skills[3] == null || skills[3].skillConfig.level > allSkill[i].skillConfig.level)
  113. {
  114. skills[3] = allSkill[i];
  115. }
  116. }
  117. //土
  118. if (allSkill[i].skillConfig.attribute == 16)
  119. {
  120. if (skills[4] == null || skills[4].skillConfig.level > allSkill[i].skillConfig.level)
  121. {
  122. skills[4] = allSkill[i];
  123. }
  124. }
  125. }
  126. for (var i = 0; i < allKongSkill.Count; i++)
  127. {
  128. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  129. }
  130. for (var i = 0; i < indexList.Count; i++)
  131. {
  132. if (skills[i] == null)
  133. continue;
  134. if (!IsMainGongFaChange(skills[i].skillConfig))
  135. continue;
  136. if (!IsPassiveGongFaChange(skills[i].skillConfig))
  137. continue;
  138. allKongSkill[indexList[i]].SetSKill(skills[i]);
  139. allUseSkill[indexList[i]] = skills[i];
  140. }
  141. isAlter = true;
  142. UpdateSkillWidget();
  143. });
  144. Btn_ChangeOk.onClick.AddListener(() =>
  145. {
  146. ChangeInfoType(1);
  147. if (isAlter)
  148. {
  149. PlayerManager.Instance.GongFaControl.SaveUseSkill(allUseSkill);
  150. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(currenRoadSkilId);
  151. PlayerManager.Instance.myHero.heroData.TaoismSkillId = currenRoadSkilId;
  152. AccountFileInfo.Instance.SavePlayerData();
  153. }
  154. isAlter = false;
  155. });
  156. Btn_Info.onClick.AddListener(async () =>
  157. {
  158. if (currentSelectedSkill != null)
  159. {
  160. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(currentSelectedSkill.skillConfigId);
  161. await gongFaUpgradePanel.UIClosed();
  162. Sort(type1, type2);
  163. }
  164. });
  165. Btn_ChangeRoad.onClick.AddListener(() =>
  166. {
  167. SkillRoadSelecPanel.OpenPanel(currenRoadSkilId, (skillId) =>
  168. {
  169. if (skillId != currenRoadSkilId && skillId != 0)
  170. {
  171. currenRoadSkilId = skillId;
  172. isAlter = true;
  173. UpdateRoad();
  174. }
  175. });
  176. });
  177. Btn_Setting.onClick.AddListener(() => { ChangeInfoType(2); });
  178. Btn_Jin.onClick.AddListener(() =>
  179. {
  180. if (type2 == 1)
  181. {
  182. type2 = 0;
  183. }
  184. else
  185. {
  186. type2 = 1;
  187. }
  188. Sort(type1, type2);
  189. });
  190. Btn_Mu.onClick.AddListener(() =>
  191. {
  192. if (type2 == 2)
  193. {
  194. type2 = 0;
  195. }
  196. else
  197. {
  198. type2 = 2;
  199. }
  200. Sort(type1, type2);
  201. });
  202. Btn_Shui.onClick.AddListener(() =>
  203. {
  204. if (type2 == 4)
  205. {
  206. type2 = 0;
  207. }
  208. else
  209. {
  210. type2 = 4;
  211. }
  212. Sort(type1, type2);
  213. });
  214. Btn_Huo.onClick.AddListener(() =>
  215. {
  216. if (type2 == 8)
  217. {
  218. type2 = 0;
  219. }
  220. else
  221. {
  222. type2 = 8;
  223. }
  224. Sort(type1, type2);
  225. });
  226. Btn_Tu.onClick.AddListener(() =>
  227. {
  228. if (type2 == 16)
  229. {
  230. type2 = 0;
  231. }
  232. else
  233. {
  234. type2 = 16;
  235. }
  236. Sort(type1, type2);
  237. });
  238. Btn_All.onClick.AddListener(() =>
  239. {
  240. type1 = 0;
  241. Sort(type1, type2);
  242. });
  243. Btn_ZhuDong.onClick.AddListener(() =>
  244. {
  245. type1 = 1;
  246. Sort(type1, type2);
  247. });
  248. Btn_FuZu.onClick.AddListener(() =>
  249. {
  250. type1 = 2;
  251. Sort(type1, type2);
  252. });
  253. Btn_BeiDong.onClick.AddListener(() =>
  254. {
  255. type1 = 5;
  256. Sort(type1, type2);
  257. });
  258. guanbi.onClick.AddListener(() =>
  259. {
  260. if (infoType == 2)
  261. {
  262. ChangeInfoType(1);
  263. currenRoadSkilId = PlayerManager.Instance.myHero.TaoismSkillId;
  264. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  265. for (var i = 0; i < allKongSkill.Count; i++)
  266. {
  267. allKongSkill[i].InitWidget(allKongSkill[i].index, this);
  268. allKongSkill[i].SetSKill(allUseSkill[allKongSkill[i].index]);
  269. }
  270. UpdateSkillWidget();
  271. UpdateRoad();
  272. }
  273. else
  274. {
  275. // UIManager.Instance.HideUIUIPanel(this);
  276. }
  277. });
  278. Btn_RemoveGongFa.onClick.AddListener(() =>
  279. {
  280. // PlayerManager.Instance.GongFaControl.RemoveSkillInfo(dianjiSkillKongWidget.index);
  281. allUseSkill[dianjiSkillKongWidget.index] = null;
  282. dianjiSkillKongWidget.Cleared();
  283. isAlter = true;
  284. UpdateSkillWidget();
  285. CloseSelect();
  286. });
  287. }
  288. private void UpdateRoad()
  289. {
  290. if (currenRoadSkilId != 0)
  291. {
  292. SkillConfig skillConfig = ConfigComponent.Instance.Get<SkillConfig>(currenRoadSkilId);
  293. Text_RoadName.text = LanguageManager.Instance.Text(skillConfig.name);
  294. }
  295. else
  296. {
  297. Text_RoadName.text = "未选择";
  298. }
  299. //
  300. }
  301. private void ChangeInfoType(int type)
  302. {
  303. if (type == 1)
  304. {
  305. GongFaSettingRoot.SetActive(false);
  306. infoType = 1;
  307. Btn_Setting.gameObject.SetActive(true);
  308. CloseSelect();
  309. AppBarPanel.OpenPanel(this);
  310. }
  311. else if (type == 2)
  312. {
  313. GongFaSettingRoot.SetActive(true);
  314. infoType = 2;
  315. allUseSkill = PlayerManager.Instance.GongFaControl.allUseSkill.ToArray();
  316. Btn_Setting.gameObject.SetActive(false);
  317. AppBarPanel.ClosePanel();
  318. }
  319. }
  320. List<SkillInfo> showSkillInfo = new List<SkillInfo>();
  321. List<int> indexList = new List<int>() { 0, 6, 8, 4, 2 };
  322. private void Sort(int type1, int type2)
  323. {
  324. //先排序类型在排属性
  325. if (type1 == 0)
  326. {
  327. BtnRoot.ClickWidget(Btn_All.GetComponent<UIToggleWidgetBasic>());
  328. }
  329. else if (type1 == 1)
  330. {
  331. BtnRoot.ClickWidget(Btn_ZhuDong.GetComponent<UIToggleWidgetBasic>());
  332. }
  333. else if (type1 == 2)
  334. {
  335. BtnRoot.ClickWidget(Btn_FuZu.GetComponent<UIToggleWidgetBasic>());
  336. }
  337. else if (type1 == 5)
  338. {
  339. BtnRoot.ClickWidget(Btn_BeiDong.GetComponent<UIToggleWidgetBasic>());
  340. }
  341. if (type2 == 0)
  342. {
  343. Icon_Select.gameObject.SetActive(false);
  344. }
  345. else if (type2 == 1)
  346. {
  347. Icon_Select.transform.position = Btn_Jin.transform.position;
  348. Icon_Select.gameObject.SetActive(true);
  349. }
  350. else if (type2 == 2)
  351. {
  352. Icon_Select.transform.position = Btn_Mu.transform.position;
  353. Icon_Select.gameObject.SetActive(true);
  354. }
  355. else if (type2 == 4)
  356. {
  357. Icon_Select.transform.position = Btn_Shui.transform.position;
  358. Icon_Select.gameObject.SetActive(true);
  359. }
  360. else if (type2 == 8)
  361. {
  362. Icon_Select.transform.position = Btn_Huo.transform.position;
  363. Icon_Select.gameObject.SetActive(true);
  364. }
  365. else if (type2 == 16)
  366. {
  367. Icon_Select.transform.position = Btn_Tu.transform.position;
  368. Icon_Select.gameObject.SetActive(true);
  369. }
  370. //0代表全部
  371. if (type1 == 0)
  372. {
  373. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.ToList();
  374. }
  375. else
  376. {
  377. showSkillInfo = PlayerManager.Instance.GongFaControl.allSkill.Where(s => s.skillConfig.SkillType == type1).ToList();
  378. }
  379. if (type2 == 0)
  380. {
  381. }
  382. else
  383. {
  384. showSkillInfo = showSkillInfo.Where(s => s.skillConfig.attribute == type2).ToList();
  385. }
  386. CloseSelect();
  387. Content.Init(this, showSkillInfo.Count);
  388. }
  389. public override async CTask Open()
  390. {
  391. await base.Open();
  392. Sort(type1, type2);
  393. for (int i = 0; i < 5; i++)
  394. {
  395. double hd = i * 72 * Math.PI / 180f;
  396. double a = Math.Cos(hd);
  397. double b = -Math.Sin(hd);
  398. double c = Math.Sin(hd);
  399. double d = a;
  400. double x = a * 0 + b * 144;
  401. double y = c * 0 + d * 144;
  402. int index = i;
  403. WuXingGongFaWidget widget = await UIManager.Instance.CreateGComponent<WuXingGongFaWidget>(null, root: WuXingGongFaRoot, poolName: "132");
  404. widget.transform.anchoredPosition = new Vector2((float)x, (float)y);
  405. widget.ShowWidget(index);
  406. _wuXingGongFaWidgets.Add(widget);
  407. }
  408. for (int i = 0; i < 10; i++)
  409. {
  410. int index = i;
  411. double hd = (-36 * i) * Math.PI / 180f;
  412. double a = Math.Cos(hd);
  413. double b = -Math.Sin(hd);
  414. double c = Math.Sin(hd);
  415. double d = a;
  416. double x = a * 0 + b * 218;
  417. double y = c * 0 + d * 218;
  418. Vector2 pos = new Vector2((float)x, (float)y);
  419. SkillKongWidget skillKongWidget = await UIManager.Instance.CreateGComponentForObject<SkillKongWidget>(
  420. kongdongs.gameObject,
  421. null, SkillKongWeiRoot,
  422. isInstance: true);
  423. skillKongWidget.InitWidget(index, this);
  424. skillKongWidget.SetSKill(allUseSkill[index]);
  425. skillKongWidget.transform.anchoredPosition = pos;
  426. skillKongWidget.OnClick = OnClickSkillKongWidget;
  427. allKongSkill.Add(skillKongWidget);
  428. }
  429. }
  430. private SkillKongWidget dianjiSkillKongWidget;
  431. private void OnClickSkillKongWidget(ItemWidgetBasic obj)
  432. {
  433. if (infoType == 1)
  434. return;
  435. Btn_Info.gameObject.SetActive(false);
  436. currentSelectedSkill = null;
  437. SkillKongWidget skillKongWidget = obj as SkillKongWidget;
  438. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig == null)
  439. {
  440. return;
  441. }
  442. //直接上功法
  443. if (skillKongWidget.SkillInfo == null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  444. {
  445. if (selectSkillConfig.skillConfig.SkillType == 1)
  446. {
  447. if (!IsMainGongFaChange(selectSkillConfig.skillConfig))
  448. {
  449. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  450. CloseSelect();
  451. return;
  452. }
  453. }
  454. if (selectSkillConfig.skillConfig.SkillType == 2)
  455. {
  456. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig))
  457. {
  458. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  459. CloseSelect();
  460. return;
  461. }
  462. }
  463. isAlter = true;
  464. skillKongWidget.SetSKill(selectSkillConfig);
  465. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  466. CloseSelect();
  467. }
  468. //替换功法
  469. else if (skillKongWidget.SkillInfo != null && dianjiSkillKongWidget == null && selectSkillConfig != null)
  470. {
  471. if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 1)
  472. {
  473. if (!IsMainGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 1)
  474. {
  475. TipMessagePanel.OpenTipMessagePanel("主动功法已经上满");
  476. CloseSelect();
  477. return;
  478. }
  479. }
  480. if (allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType == 2)
  481. {
  482. if (!IsPassiveGongFaChange(selectSkillConfig.skillConfig) && allUseSkill[skillKongWidget.SkillInfo.index].skillConfig.SkillType != 2)
  483. {
  484. TipMessagePanel.OpenTipMessagePanel("被动功法已经上满");
  485. CloseSelect();
  486. return;
  487. }
  488. }
  489. isAlter = true;
  490. allUseSkill[skillKongWidget.SkillInfo.index] = null;
  491. skillKongWidget.SetSKill(selectSkillConfig);
  492. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  493. skillKongWidget.SetSKill(selectSkillConfig);
  494. CloseSelect();
  495. }
  496. else
  497. {
  498. if (dianjiSkillKongWidget != null && dianjiSkillKongWidget == skillKongWidget)
  499. {
  500. CloseSelect();
  501. return;
  502. }
  503. //交换功法
  504. if (dianjiSkillKongWidget == null)
  505. {
  506. dianjiSkillKongWidget = skillKongWidget;
  507. Btn_RemoveGongFa.transform.position = dianjiSkillKongWidget.RemovePos.position;
  508. Btn_RemoveGongFa.gameObject.SetActive(true);
  509. SelectSkill(skillKongWidget.SkillInfo, false);
  510. }
  511. else
  512. {
  513. isAlter = true;
  514. if (skillKongWidget.SkillInfo != null)
  515. {
  516. dianjiSkillKongWidget.SetSKill(skillKongWidget.SkillInfo);
  517. allUseSkill[dianjiSkillKongWidget.index] = dianjiSkillKongWidget.SkillInfo;
  518. }
  519. else
  520. {
  521. allUseSkill[dianjiSkillKongWidget.SkillInfo.index] = null;
  522. dianjiSkillKongWidget.Cleared();
  523. }
  524. skillKongWidget.SetSKill(selectSkillConfig);
  525. allUseSkill[skillKongWidget.index] = selectSkillConfig;
  526. CloseSelect();
  527. }
  528. }
  529. UpdateSkillWidget();
  530. }
  531. public void SelectSkill(SkillInfo skillConfig, bool max)
  532. {
  533. selectSkillConfig = skillConfig;
  534. _isSelectSkill = true;
  535. for (int i = 0; i < allKongSkill.Count; i++)
  536. {
  537. allKongSkill[i].SelectState(false);
  538. }
  539. if (!max)
  540. {
  541. for (int i = 0; i < allKongSkill.Count; i++)
  542. {
  543. allKongSkill[i].SelectState(true);
  544. }
  545. }
  546. else
  547. {
  548. for (int i = 0; i < allKongSkill.Count; i++)
  549. {
  550. if (allKongSkill[i].SkillInfo != null)
  551. {
  552. allKongSkill[i].SelectState(true);
  553. }
  554. }
  555. }
  556. }
  557. private void CloseSelect()
  558. {
  559. _isSelectSkill = false;
  560. selectSkillConfig = null;
  561. dianjiSkillKongWidget = null;
  562. Btn_RemoveGongFa.gameObject.SetActive(false);
  563. Btn_Info.gameObject.SetActive(false);
  564. currentSelectedSkill = null;
  565. for (int i = 0; i < allKongSkill.Count; i++)
  566. {
  567. allKongSkill[i].SelectState(false);
  568. }
  569. }
  570. public override void Hide()
  571. {
  572. base.Hide();
  573. CombatDrive.Instance.CombatController.isUpdate = true;
  574. }
  575. List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  576. public async CTask<IScorllListWidget> GetIScorllListWidget(int index, RectTransform root)
  577. {
  578. if (index < 0 || index >= showSkillInfo.Count)
  579. return null;
  580. SkillInfo skillInfo = showSkillInfo[index];
  581. SkillWidget skillWidget = await UIManager.Instance.CreateGComponent<SkillWidget>(null, ContentRoot);
  582. skillWidget.InitSkillWidget(skillInfo);
  583. skillWidget.OnClick = OnClick;
  584. if (allUseSkill.Contains(skillWidget.skillConfigId))
  585. {
  586. skillWidget.Icon_Marsk.SetActive(true);
  587. }
  588. else
  589. {
  590. skillWidget.Icon_Marsk.SetActive(false);
  591. }
  592. _skillWidgets.Add(skillWidget);
  593. return skillWidget;
  594. }
  595. private void UpdateSkillWidget()
  596. {
  597. foreach (var skillWidget in _skillWidgets)
  598. {
  599. if (allUseSkill.Contains(skillWidget.skillConfigId))
  600. {
  601. skillWidget.Icon_Marsk.SetActive(true);
  602. }
  603. else
  604. {
  605. skillWidget.Icon_Marsk.SetActive(false);
  606. }
  607. }
  608. Text_GongFaCount.text = $"功法数量{GetMainGongFaCount()}/{PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum}";
  609. }
  610. private async void OnClick(ItemWidgetBasic obj)
  611. {
  612. SkillWidget skillWidget = obj as SkillWidget;
  613. if (infoType == 1)
  614. {
  615. GongFaUpgradePanel gongFaUpgradePanel = await GongFaUpgradePanel.Open(skillWidget.skillConfigId);
  616. await gongFaUpgradePanel.UIClosed();
  617. Sort(type1, type2);
  618. }
  619. else if (infoType == 2)
  620. {
  621. CloseSelect();
  622. Btn_Info.transform.position = skillWidget.InfoPos.position;
  623. Btn_Info.gameObject.SetActive(true);
  624. currentSelectedSkill = skillWidget;
  625. if (allUseSkill.Contains(skillWidget.skillConfigId))
  626. {
  627. return;
  628. }
  629. Btn_RemoveGongFa.gameObject.SetActive(false);
  630. if (!IsMainGongFaChange(skillWidget.skillConfigId.skillConfig) || !IsPassiveGongFaChange(skillWidget.skillConfigId.skillConfig))
  631. {
  632. SelectSkill(skillWidget.skillConfigId, true);
  633. }
  634. else
  635. {
  636. SelectSkill(skillWidget.skillConfigId, false);
  637. }
  638. }
  639. }
  640. /// <summary>
  641. /// 获得主功法数量
  642. /// </summary>
  643. /// <returns></returns>
  644. private int GetMainGongFaCount()
  645. {
  646. int count = 0;
  647. for (var i = 0; i < allUseSkill.Length; i++)
  648. {
  649. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 1)
  650. {
  651. count++;
  652. }
  653. }
  654. return count;
  655. }
  656. /// <summary>
  657. /// 获得被动功法数量
  658. /// </summary>
  659. /// <returns></returns>
  660. private int GetPassiveGongFaCount()
  661. {
  662. int count = 0;
  663. for (var i = 0; i < allUseSkill.Length; i++)
  664. {
  665. if (allUseSkill[i] != null && allUseSkill[i].skillConfig.SkillType == 2)
  666. {
  667. count++;
  668. }
  669. }
  670. return count;
  671. }
  672. private bool IsMainGongFaChange(SkillConfig s)
  673. {
  674. if (GetMainGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxActiveGongfaNum || s.SkillType != 1)
  675. {
  676. return true;
  677. }
  678. else
  679. {
  680. return false;
  681. }
  682. }
  683. private bool IsPassiveGongFaChange(SkillConfig s)
  684. {
  685. if (GetPassiveGongFaCount() < PlayerManager.Instance.myHero.powerUpConfig.MaxPassiveGongfaNum || s.SkillType != 2)
  686. {
  687. return true;
  688. }
  689. else
  690. {
  691. return false;
  692. }
  693. }
  694. public void HindIScorllListWidget(IScorllListWidget widget)
  695. {
  696. UIManager.Instance.DormancyGComponent(widget as SkillWidget);
  697. _skillWidgets.Remove(widget as SkillWidget);
  698. }
  699. public override void Close()
  700. {
  701. foreach (var skillWidget in _skillWidgets)
  702. {
  703. UIManager.Instance.DormancyGComponent(skillWidget);
  704. }
  705. _skillWidgets.Clear();
  706. foreach (var skillKongWidget in allKongSkill)
  707. {
  708. UIManager.Instance.DormancyGComponent(skillKongWidget);
  709. }
  710. allKongSkill.Clear();
  711. foreach (var wuXingGongFaWidget in _wuXingGongFaWidgets)
  712. {
  713. UIManager.Instance.DormancyGComponent(wuXingGongFaWidget);
  714. }
  715. Icon_Select.gameObject.SetActive(false);
  716. _wuXingGongFaWidgets.Clear();
  717. CloseSelect();
  718. // ChangeInfoType(1);
  719. base.Close();
  720. }
  721. }
  722. }