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- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- using GameLogic.Player;
- namespace GameLogic.Combat.Buff
- {
- /// <summary>
- /// 星辰印记
- /// 星辰道升级获得的效果,在结算时收到层数对应的伤害
- /// </summary>
- public class b_1024 : BuffBasic
- {
- public void Trigger(CombatHeroEntity heroEntity)
- {
- long att = heroEntity.CurrCombatHeroInfo.attack.Value;
- float harmBl = buffCount * buffInf.BuffConfig.effectValue[0];
- long harm = CombatCalculateTool.Instance.GetVlaueRatioForLong(att, harmBl);
- CombatCalculateTool.Instance.Harm(heroEntity, combatHeroEntity, harm, AttType.Buff, _triggerData,
- WuXingType.Null, null);
-
- }
- }
- }
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