| 12345678910111213141516171819202122232425262728293031323334353637 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "World Position", "Surface Data", "World space position" )]	public sealed class WorldPosInputsNode : SurfaceShaderINParentNode	{		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_currentInput = SurfaceInputs.WORLD_POS;			m_drawPreviewAsSphere = true;			m_previewShaderGUID = "70d5405009b31a349a4d8285f30cf5d9";			InitialSetup();		}		public override void DrawProperties() { }		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if ( dataCollector.IsTemplate )			{				string varName = dataCollector.TemplateDataCollectorInstance.GetWorldPos();				return GetOutputVectorItem( 0, outputId, varName );			}						string worldPosition = GeneratorUtils.GenerateWorldPosition( ref dataCollector, UniqueId );			return GetOutputVectorItem( 0, outputId, worldPosition );		}	}}
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