| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using UnityEngine;using UnityEditor;using System;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "Screen Position", "Camera And Screen", "Gives access to the screen coordinates of the mesh vertex or fragment, where the X and Y values represent the horizontal and vertical positions. Use the Mode dropdown to choose the desired output mode." )]	public sealed class ScreenPosInputsNode : SurfaceShaderINParentNode	{		enum Mode		{			Normalized = 0,			Raw,			Center,			Tiled,			Pixel		};		private readonly string[] m_outputTypeStr = { "Normalized", "Raw", "Center", "Tiled", "Pixel" };		[SerializeField]		private int m_outputTypeInt = ( int )Mode.Normalized;		[SerializeField]		private bool m_scaleAndOffset = false;		private UpperLeftWidgetHelper m_upperLeftWidget = new UpperLeftWidgetHelper();		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			m_currentInput = SurfaceInputs.SCREEN_POS;			InitialSetup();			m_textLabelWidth = 65;			m_autoWrapProperties = true;			m_hasLeftDropdown = true;			m_previewShaderGUID = "a5e7295278a404175b732f1516fb68a6";			if( UIUtils.CurrentWindow != null && UIUtils.CurrentWindow.CurrentGraph != null && UIUtils.CurrentShaderVersion() <= 2400 )			{				m_outputTypeInt = ( int )Mode.Raw;				m_previewMaterialPassId = ( int )m_outputTypeInt;			}			ConfigureHeader();		}		public override void Draw( DrawInfo drawInfo )		{			base.Draw( drawInfo );			EditorGUI.BeginChangeCheck();			m_outputTypeInt = m_upperLeftWidget.DrawWidget( this, m_outputTypeInt, m_outputTypeStr );			if( EditorGUI.EndChangeCheck() )			{				ConfigureHeader();			}		}		public override void DrawProperties()		{			//base.DrawProperties();			EditorGUI.BeginChangeCheck();			m_outputTypeInt = EditorGUILayoutPopup( "Mode", m_outputTypeInt, m_outputTypeStr );			if( EditorGUI.EndChangeCheck() )			{				ConfigureHeader();			}		}		void ConfigureHeader()		{			SetAdditonalTitleText( string.Format( Constants.SubTitleModeFormatStr, m_outputTypeStr[ m_outputTypeInt ] ) );			m_previewMaterialPassId = m_outputTypeInt;		}		public override void Reset()		{			base.Reset();		}		public override void Destroy()		{			base.Destroy();			m_upperLeftWidget = null;		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )		{			if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )			{				return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );			}			m_currentPrecisionType = PrecisionType.Float;			// TODO: these kinds of calls need a serious cleanup, too much redundancy			string screenPos = string.Empty;			if ( dataCollector.TesselationActive && dataCollector.IsFragmentCategory || dataCollector.IsTemplate )			{				switch ( ( Mode )m_outputTypeInt )				{					case Mode.Normalized: screenPos = GeneratorUtils.GenerateScreenPositionNormalizedOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Raw: screenPos = GeneratorUtils.GenerateScreenPositionRawOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Center: screenPos = GeneratorUtils.GenerateScreenPositionCenterOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Tiled: screenPos = GeneratorUtils.GenerateScreenPositionTiledOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Pixel: screenPos = GeneratorUtils.GenerateScreenPositionPixelOnFrag( ref dataCollector, UniqueId, CurrentPrecisionType ); break;				}			}			else			{				switch ( ( Mode )m_outputTypeInt )				{					case Mode.Normalized: screenPos = GeneratorUtils.GenerateScreenPositionNormalized( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Raw: screenPos = GeneratorUtils.GenerateScreenPositionRaw( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Center: screenPos = GeneratorUtils.GenerateScreenPositionCenter( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Tiled: screenPos = GeneratorUtils.GenerateScreenPositionTiled( ref dataCollector, UniqueId, CurrentPrecisionType ); break;					case Mode.Pixel: screenPos = GeneratorUtils.GenerateScreenPositionPixel( ref dataCollector, UniqueId, CurrentPrecisionType ); break;				}			}			m_outputPorts[ 0 ].SetLocalValue( screenPos, dataCollector.PortCategory );			return GetOutputVectorItem( 0, outputId, screenPos );		}		public override void ReadFromString( ref string[] nodeParams )		{			base.ReadFromString( ref nodeParams );			if( UIUtils.CurrentShaderVersion() > 2400 )			{				if( UIUtils.CurrentShaderVersion() < 6102 )				{					bool project = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );					m_outputTypeInt = project ? ( int )Mode.Normalized : ( int )Mode.Raw;				}				else				{					m_outputTypeInt = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );				}			}			if( UIUtils.CurrentShaderVersion() > 3107 )			{				m_scaleAndOffset = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );				m_scaleAndOffset = false;			}			ConfigureHeader();		}		public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )		{			base.WriteToString( ref nodeInfo, ref connectionsInfo );			IOUtils.AddFieldValueToString( ref nodeInfo, m_outputTypeInt );			IOUtils.AddFieldValueToString( ref nodeInfo, m_scaleAndOffset );		}	}}
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