| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | // Amplify Shader Editor - Visual Shader Editing Tool// Copyright (c) Amplify Creations, Lda <info@amplify.pt>using System;using UnityEngine;namespace AmplifyShaderEditor{	[Serializable]	[NodeAttributes( "[Deprecated] Local Position", "Surface Data", "Interpolated Vertex Position in Local Space", null, KeyCode.None, true, true, "Vertex Position", typeof( PosVertexDataNode ) )]	public sealed class LocalVertexPosNode : ParentNode	{		private const string VertexVarName = "localVertexPos";		private readonly string VertexOnFrag = Constants.InputVarStr + "." + VertexVarName;		private readonly string VertexOnVert = Constants.VertexShaderInputStr + ".vertex";		[SerializeField]		private bool m_addInstruction = false;		public override void Reset()		{			base.Reset();			m_addInstruction = true;		}		protected override void CommonInit( int uniqueId )		{			base.CommonInit( uniqueId );			AddOutputVectorPorts( WirePortDataType.FLOAT3, "XYZ" );		}		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )		{			if ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation )			{				return GetOutputVectorItem( 0, outputId, VertexOnVert );			}			else			{				if ( m_addInstruction )				{					dataCollector.AddToInput( UniqueId, VertexVarName, WirePortDataType.FLOAT3 );					dataCollector.AddVertexInstruction( Constants.VertexShaderOutputStr + "." + VertexVarName + " = " + Constants.VertexShaderInputStr + ".vertex.xyz ", UniqueId );					m_addInstruction = false;				}				return GetOutputVectorItem( 0, outputId, VertexOnFrag );			}		}	}}
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