DialoguePanelData.cs 1.7 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class DialoguePanel
  9. {
  10. #region 自定义数据
  11. private GameObject _nextIcon;
  12. public GameObject nextIcon
  13. {
  14. get{
  15. if (_nextIcon == null)
  16. {
  17. _nextIcon = GetUIUnit<GameObject>("nextIcon");
  18. }
  19. return _nextIcon;
  20. }
  21. }
  22. private Text _message;
  23. public Text message
  24. {
  25. get{
  26. if (_message == null)
  27. {
  28. _message = GetUIUnit<Text>("message");
  29. }
  30. return _message;
  31. }
  32. }
  33. private Button _nextButton;
  34. public Button nextButton
  35. {
  36. get{
  37. if (_nextButton == null)
  38. {
  39. _nextButton = GetUIUnit<Button>("nextButton");
  40. }
  41. return _nextButton;
  42. }
  43. }
  44. private MyImage _icon;
  45. public MyImage icon
  46. {
  47. get{
  48. if (_icon == null)
  49. {
  50. _icon = GetUIUnit<MyImage>("icon");
  51. }
  52. return _icon;
  53. }
  54. }
  55. private RectTransform _OptionRoot;
  56. public RectTransform OptionRoot
  57. {
  58. get{
  59. if (_OptionRoot == null)
  60. {
  61. _OptionRoot = GetUIUnit<RectTransform>("OptionRoot");
  62. }
  63. return _OptionRoot;
  64. }
  65. }
  66. private RectTransform _Dialgue;
  67. public RectTransform Dialgue
  68. {
  69. get{
  70. if (_Dialgue == null)
  71. {
  72. _Dialgue = GetUIUnit<RectTransform>("Dialgue");
  73. }
  74. return _Dialgue;
  75. }
  76. }
  77. #endregion 自定义数据结束
  78. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  79. {
  80. await base.SetUIGameObject(gObjectPoolInterface);
  81. Init();
  82. }
  83. }
  84. }