HeroDetailPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Animancer.TransitionLibraries;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Core.Utility;
  7. using Excel2Json;
  8. using Fort23.Core;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Hero;
  12. using UnityEngine;
  13. using UnityEngine.AI;
  14. using UnityEngine.UI;
  15. using Utility;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "HeroDetailPanel" )]
  19. public partial class HeroDetailPanel : UIPanel
  20. {
  21. private HeroInfo heroInfo;
  22. private void Init()
  23. {
  24. // InitHeroDetailPanel();
  25. }
  26. protected override void AddEvent()
  27. {
  28. }
  29. protected override void DelEvent()
  30. {
  31. }
  32. public override void AddButtonEvent()
  33. {
  34. btnBack.onClick.AddListener(OnClickClose);
  35. btnUpgrade.onClick.AddListener(OnClickUpgrade);
  36. btnPromote.onClick.AddListener(OnClickPromote);
  37. btnSkill.onClick.AddListener(OnClickSkill);
  38. }
  39. public SkillUIComponent skillUIComponent;
  40. private async void OnClickSkill()
  41. {
  42. skillUIComponent = await UIManager.Instance.CreateGComponent<SkillUIComponent>(null, poolName:"SkillUIComponent",
  43. root:transform);
  44. skillUIComponent.InitUI(heroInfo);
  45. }
  46. private async void OnClickPromote()
  47. {
  48. if (PlayerManager.Instance.gameConstantConfig.maxStar <= heroInfo.star.Value)
  49. {
  50. LogTool.Log("已到达最高星级:" + PlayerManager.Instance.gameConstantConfig.maxStar);
  51. return;
  52. }
  53. await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre, Callback, root: rtBottom);
  54. // heroInfo.modelConfig.itemID
  55. if (BagController.Instance.DeductItem(heroInfo.modelConfig.itemID, heroInfo.promoteConfig.costCount))
  56. {
  57. heroInfo.Promote();
  58. PlayerManager.Instance.SaveHeroData(heroInfo);
  59. UpdateAttributeUI();
  60. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  61. LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  62. SendEvent(HeroUpType.Promote);
  63. }
  64. }
  65. private async void Callback(HeroPowerUpPre pre)
  66. {
  67. upPre = pre;
  68. pre.OpenPromotePre(heroInfo);
  69. // upPre.Stars1Layout.enabled = true;
  70. // upPre.Stars2Layout.enabled = true;
  71. await TimerComponent.Instance.WaitAsync(1);
  72. upPre.Stars1Layout.enabled = false;
  73. upPre.Stars2Layout.enabled = false;
  74. EnterPowerUpPre(2);
  75. }
  76. /// <summary>
  77. /// 是否打开了升级/升星的预览界面
  78. /// </summary>
  79. public bool isOpenPre;
  80. private byte curPreTyp;
  81. private async void OnClickUpgrade()
  82. {
  83. HeroUpResultType resultType = PlayerManager.Instance.heroController.UpgradeHeroLogic(heroInfo, isOpenPre);
  84. if (resultType == HeroUpResultType.Success)
  85. {
  86. UpdateAttributeUI();
  87. }
  88. else if (resultType == HeroUpResultType.PlayUpgradeEftFirst)
  89. {
  90. //TODO 要播放特效.
  91. ExitPowerUpPre(1);
  92. UpdateAttributeUI();
  93. }
  94. else if(resultType == HeroUpResultType.NeedOpenPreUI)
  95. {
  96. upPre = await UIManager.Instance.CreateGComponentForObject<HeroPowerUpPre>(objHeroPowerUpPre,
  97. delegate(HeroPowerUpPre pre)
  98. {
  99. EnterPowerUpPre(1);
  100. pre.OpenUpgradePre(heroInfo);
  101. }, root: rtBottom);
  102. }
  103. // if (PlayerManager.Instance.gameConstantConfig.maxLv <= heroInfo.level.Value)
  104. // {
  105. // LogTool.Log("已到达最高等级:" + PlayerManager.Instance.gameConstantConfig.maxLv);
  106. // return;
  107. // }
  108. // if (BagController.Instance.DuctHeroExp(heroInfo.powerUpConfig.levelUpExp))
  109. // {
  110. // heroInfo.Upgrade();
  111. // UpdateAttributeUI();
  112. // SendEvent(HeroUpType.Level);
  113. // }
  114. }
  115. private List<SimpleMove> simpleMoves = new List<SimpleMove>();
  116. private async void FlyInEft()
  117. {
  118. simpleMoves.Clear();
  119. upPre.Stars1Layout.gameObject.SetActive(false);
  120. upPre.Stars2Layout.gameObject.SetActive(false);
  121. LayoutRebuilder.MarkLayoutForRebuild (upPre.Stars1Layout.GetComponent<RectTransform>());
  122. await TimerComponent.Instance.WaitAsync(200);
  123. for (int i = 0; i < heroInfo.star; i++)
  124. {
  125. GameObject targetGo = upPre.Stars1[i] as GameObject;
  126. GameObject startGo = stars[i] as GameObject;
  127. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  128. RectTransform startRT = startGo.GetComponent<RectTransform>();
  129. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  130. simpleMoves.Add(sm);
  131. }
  132. //把现在的星星隐藏了.
  133. StarsLayout.gameObject.SetActive(false);
  134. upPre.Stars1Layout.gameObject.SetActive(true);
  135. int j = 0;
  136. float delayTime = 0;
  137. foreach (SimpleMove move in simpleMoves)
  138. {
  139. delayTime = (j++ * 0.05f);
  140. move.Start(delayTime);
  141. }
  142. await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  143. upPre.Stars2Layout.gameObject.SetActive(true);
  144. }
  145. private async void FlyOutEft()
  146. {
  147. int i = 0;
  148. LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.GetComponent<RectTransform>());
  149. simpleMoves.Clear();
  150. foreach (var star in stars)
  151. {
  152. GameObject targetGo = star as GameObject;
  153. GameObject startGo = upPre.Stars1[i] as GameObject;
  154. RectTransform targetRT = targetGo.GetComponent<RectTransform>();
  155. RectTransform startRT = startGo.GetComponent<RectTransform>();
  156. SimpleMove sm = new SimpleMove(targetRT, startRT.position, targetRT.position);
  157. simpleMoves.Add(sm);
  158. }
  159. StarsLayout.gameObject.SetActive(true);
  160. int j = 0;
  161. foreach (SimpleMove move in simpleMoves)
  162. {
  163. var delayTime = (j++ * 0.05f);
  164. move.Start(delayTime);
  165. }
  166. //await TimerComponent.Instance.WaitAsync(Mathf.RoundToInt((delayTime + 0.3f) * 1000));
  167. // upPre.Stars2Layout.gameObject.SetActive(false);
  168. }
  169. /// <summary>
  170. /// 进入 升级/升星预览界面
  171. /// </summary>
  172. /// <param name="preTyp">1升级;2 升星</param>
  173. private void EnterPowerUpPre(byte preTyp)
  174. {
  175. isOpenPre = true;
  176. curPreTyp = preTyp;
  177. btns1.SetActive(false);
  178. if (preTyp == 1)
  179. {
  180. btnPromote.gameObject.SetActive(false);
  181. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  182. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  183. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  184. }
  185. else
  186. {
  187. btnUpgrade.gameObject.SetActive(false);
  188. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  189. rt.sizeDelta = new Vector2(510, rt.sizeDelta.y);
  190. rt.localPosition = new Vector3(47, rt.localPosition.y, rt.localPosition.z);
  191. FlyInEft();
  192. if (costHeroCount > curHeroCount)
  193. {
  194. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  195. }
  196. else
  197. {
  198. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  199. }
  200. }
  201. }
  202. /// <summary>
  203. /// 离开 升级/升星预览界面
  204. /// </summary>
  205. /// <param name="preTyp">1升级;2 升星</param>
  206. private void ExitPowerUpPre(byte preTyp)
  207. {
  208. isOpenPre = false;
  209. btns1.SetActive(true);
  210. // upPre.Stars1Layout.enabled = true;
  211. // upPre.Stars2Layout.enabled = true;
  212. if (preTyp == 1)
  213. {
  214. btnPromote.gameObject.SetActive(true);
  215. RectTransform rt = btnUpgrade.GetComponent<RectTransform>();
  216. rt.sizeDelta = new Vector2(400, rt.sizeDelta.y);
  217. rt.localPosition = new Vector3(163f, rt.localPosition.y, rt.localPosition.z);
  218. }
  219. else
  220. {
  221. FlyOutEft();
  222. btnUpgrade.gameObject.SetActive(true);
  223. RectTransform rt = btnPromote.GetComponent<RectTransform>();
  224. rt.sizeDelta = new Vector2(180, rt.sizeDelta.y);
  225. rt.localPosition = new Vector3(-135f, rt.localPosition.y, rt.localPosition.z);
  226. btnPromote.GetComponent<MyImage>().icon_name = "btn_l_Green";
  227. }
  228. objHeroPowerUpPre.SetActive(false);
  229. }
  230. /// <summary>
  231. /// 发送英雄提升的事件
  232. /// </summary>
  233. /// <param name="upType">提升类型:升级、升星等.</param>
  234. private void SendEvent(HeroUpType upType)
  235. {
  236. HeroPowerUpEventData data = new HeroPowerUpEventData();
  237. data.heroModelID = heroInfo.modelID;
  238. data.upType = upType;
  239. PlayerManager.Instance.lastHeroInfo = heroInfo;
  240. EventManager.Instance.Dispatch(CustomEventType.HeroPowerUp, data);
  241. if (upType == HeroUpType.Level)
  242. {
  243. EventManager.Instance.Dispatch(CustomEventType.HeroLvUp, data);
  244. }
  245. else if (upType == HeroUpType.Promote)
  246. {
  247. EventManager.Instance.Dispatch(CustomEventType.HeroPromote, data);
  248. }
  249. }
  250. private void OnClickClose()
  251. {
  252. if (isOpenPre)
  253. {
  254. ExitPowerUpPre(curPreTyp);
  255. }
  256. else
  257. {
  258. UIManager.Instance.HideUIUIPanel(this);
  259. GObjectPool.Instance.Recycle(modelObj);
  260. }
  261. }
  262. private GameObjectPool modelObj;
  263. HeroPowerUpPre upPre;
  264. public async void InitHeroDetailPanel(HeroInfo heroInfo)
  265. {
  266. this.heroInfo = heroInfo;
  267. btns1.SetActive(true);
  268. objHeroPowerUpPre.SetActive(false);
  269. iconZhiYe.icon_name = heroInfo.iconZhiYe;
  270. heroName.text = LanguageManager.Instance.Text(heroInfo.modelConfig.name);
  271. // LayoutRebuilder.MarkLayoutForRebuild(StarsLayout.transform.GetComponent<RectTransform>());
  272. // StarsLayout.gameObject.SetActive(true);
  273. HeroUITools.SetStarShow(stars, heroInfo.star.Value);
  274. await TimerComponent.Instance.WaitAsync(1);
  275. StarsLayout.enabled = false;
  276. // await TimerComponent.Instance.WaitAsync(50);
  277. // StarsLayout.GetComponent<LayoutGroup>().s
  278. // StarsLayout.GetComponent<LayoutGroup>().SetDirty();
  279. // LayoutRebuilder.ForceRebuildLayoutImmediate(StarsLayout.GetComponent<RectTransform>());
  280. // GameObjectPool poolInterface =
  281. // await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab", null);
  282. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(heroInfo.modelConfig.model + ".prefab",
  283. delegate(GameObjectPool pool)
  284. {
  285. pool.own.GetComponent<NavMeshAgent>().enabled = false;
  286. pool.own.transform.parent = ModelPos;
  287. pool.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  288. pool.own.transform.localPosition = new Vector3(0, 0.2f, 0);
  289. pool.own.transform.localScale = Vector3.one;
  290. AnimancerComponent animancerComponent = pool.own.GetComponent<AnimancerComponent>();
  291. int max = animancerComponent.Transitions.Library.Count;
  292. for (int i = 0; i < max; i++)
  293. {
  294. if (animancerComponent.Transitions.Library.TryGetTransition(i,
  295. out TransitionModifierGroup transition))
  296. {
  297. TransitionAsset clipTransition2 = transition.Transition as TransitionAsset;
  298. if (clipTransition2 != null && clipTransition2.name == "idle")
  299. {
  300. animancerComponent.Play(clipTransition2);
  301. break;
  302. }
  303. }
  304. }
  305. HeroUITools.ChangeLayerRecursively(pool.own, LayerMask.NameToLayer("UI"));
  306. });
  307. switch (heroInfo.modelConfig.rarity)
  308. {
  309. case 1:
  310. heroRarity.text = LanguageManager.Instance.Text(32);
  311. break;
  312. case 2:
  313. heroRarity.text = LanguageManager.Instance.Text(31);
  314. break;
  315. case 3:
  316. heroRarity.text = LanguageManager.Instance.Text(30);
  317. break;
  318. default:
  319. LogTool.Error("找不到hero的稀有度:" + heroInfo.modelConfig.ID);
  320. break;
  321. }
  322. UpdateAttributeUI(true);
  323. }
  324. private long curHeroCount;
  325. private long costHeroCount;
  326. public async void UpdateAttributeUI(bool isInit = false)
  327. {
  328. StarsLayout.gameObject.SetActive(true);
  329. if (txtHP.text != heroInfo.hp.Value.ToStringEx())
  330. {
  331. long old = long.Parse(txtHP.text);
  332. txtHP.text = heroInfo.hp.Value.ToStringEx();
  333. if(!isInit)
  334. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  335. {
  336. heroUpTxtEft.txtEft.text = "+" + (heroInfo.hp.Value - old).ToStringEx();
  337. },
  338. poolName: "HeroUpTxtEft", root: eftNumPos[0] as RectTransform);
  339. }
  340. if (txtATK.text != heroInfo.attack.Value.ToStringEx())
  341. {
  342. long old = long.Parse(txtATK.text);
  343. txtATK.text = heroInfo.attack.Value.ToStringEx();
  344. if(!isInit)
  345. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  346. {
  347. heroUpTxtEft.txtEft.text = "+" + (heroInfo.attack.Value - old).ToStringEx();
  348. },
  349. poolName: "HeroUpTxtEft", root: eftNumPos[1] as RectTransform);
  350. }
  351. if (txtDEF.text != heroInfo.defense.Value.ToStringEx())
  352. {
  353. long old = long.Parse(txtDEF.text);
  354. txtDEF.text = heroInfo.defense.Value.ToStringEx();
  355. if(!isInit)
  356. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(delegate(HeroUpTxtEft heroUpTxtEft)
  357. {
  358. heroUpTxtEft.txtEft.text = "+" + (heroInfo.defense.Value - old).ToStringEx();
  359. },
  360. poolName: "HeroUpTxtEft", root: eftNumPos[2] as RectTransform);
  361. }
  362. if (txtSHANBI.text != heroInfo.shanbi.Value.ToStringEx())
  363. {
  364. txtSHANBI.text = heroInfo.shanbi.Value.ToStringEx();
  365. if(!isInit)
  366. await UIManager.Instance.CreateGComponent<HeroUpTxtEft>(null,
  367. poolName: "HeroUpTxtEft", root: eftNumPos[3] as RectTransform);
  368. }
  369. txtLv.text = heroInfo.level.Value.ToStringEx();
  370. txtExpGain.text = heroInfo.expGain.Value.ToStringEx();
  371. string redColorStar = "";
  372. string redColorEnd = "";
  373. long curExp = BagController.Instance.GetItemInfo(GlobalParam.Item_HeroExp_ID).count.Value;
  374. long costExp = heroInfo.powerUpConfig.levelUpExp;
  375. if (costExp > curExp)
  376. {
  377. redColorStar = "<color=#FF4C4C>";
  378. redColorEnd = "</color>";
  379. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  380. }
  381. else
  382. {
  383. redColorStar = "";
  384. redColorEnd = "";
  385. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  386. }
  387. txtUpgrade.text = redColorStar + curExp.ToStringEx() + redColorEnd + "/" + costExp.ToStringEx();
  388. curHeroCount = BagController.Instance.GetItemInfo(heroInfo.modelConfig.itemID).count.Value;
  389. costHeroCount = heroInfo.promoteConfig.costCount;
  390. if (costHeroCount > curHeroCount)
  391. {
  392. redColorStar = "<color=#FF4C4C>";
  393. redColorEnd = "</color>";
  394. }
  395. else
  396. {
  397. redColorStar = "";
  398. redColorEnd = "";
  399. }
  400. txtPromote.text = redColorStar + curHeroCount + redColorEnd + "/" + costHeroCount;
  401. // LogTool.Log(PlayerManager.Instance.heroController.CanUpgrade(heroInfo));
  402. // LogTool.Log(go1.activeSelf);
  403. if (PlayerManager.Instance.heroController.CanUpgrade(heroInfo) == HeroUpResultType.MainLevelNotEnough)
  404. {
  405. go1.SetActive(false);
  406. txtUpLimit.gameObject.SetActive(true);
  407. txtUpLimit.text = LanguageManager.Instance.Text(63);
  408. btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Gray";
  409. }
  410. else
  411. {
  412. go1.SetActive(true);
  413. txtUpLimit.gameObject.SetActive(false);
  414. // btnUpgrade.GetComponent<MyImage>().icon_name = "btn_l_Green";
  415. }
  416. }
  417. }
  418. }