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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using Fort23.UTool;
 
- using UnityEngine;
 
- using UnityEngine.UI;
 
- public class UiToggleChangeColor : MonoBehaviour
 
- {
 
-     public Text Text;
 
-     public Color SelectColor;
 
-     public Color NoSelectColor;
 
-     public GameObject hideGam;
 
-     
 
-     private Toggle _toggle;
 
-     private void Awake()
 
-     {
 
-         _toggle = GetComponent<Toggle>();
 
-         if (_toggle != null)
 
-         {
 
-             _toggle.onValueChanged.AddListener((ison) =>
 
-             {
 
-                 if (ison)
 
-                 {
 
-                     Text.color = SelectColor;
 
-                 }
 
-                 else
 
-                 {
 
-                     Text.color = NoSelectColor;
 
-                 }
 
-               
 
-             });
 
-         }
 
-         
 
-         
 
-     }
 
-     private void Update()
 
-     {
 
-  
 
-         Transform parentTransform = this.transform;
 
-         Transform lastChildTransform = parentTransform.parent.GetChild(parentTransform.parent.childCount- 1);
 
-         
 
-         if (lastChildTransform == parentTransform)
 
-         {
 
-             hideGam?.SetActive(false);
 
-         }
 
-         else
 
-         {
 
-             hideGam?.SetActive(true);
 
-         }
 
-         // for (int i = 0; i <  parentTransform.parent.childCount ; i++)
 
-         // {
 
-         //     if (i == parentTransform.parent.childCount - 1)
 
-         //     {
 
-         //         parentTransform.parent.GetChild(i).GetComponent<UiToggleChangeColor>().hideGam?.SetActive(true);
 
-         //     }
 
-         //     else
 
-         //     {
 
-         //         parentTransform.parent.GetChild(i).GetComponent<UiToggleChangeColor>().hideGam?.SetActive(true);
 
-         //     }
 
-         // }
 
-        
 
-     }
 
- }
 
 
  |