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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class SkillInfopanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Name;
 
- 	  public Text Text_Name
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Name == null)
 
- 	       {
 
- 	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
 
- 	       }
 
- 	      return _Text_Name;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Level;
 
- 	  public Text Text_Level
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Level == null)
 
- 	       {
 
- 	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 
 
- 	       }
 
- 	      return _Text_Level;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_tip;
 
- 	  public Text Text_tip
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_tip == null)
 
- 	       {
 
- 	         _Text_tip  = GetUIUnit<Text>("Text_tip"); 
 
- 	       }
 
- 	      return _Text_tip;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Power;
 
- 	  public Text Text_Power
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Power == null)
 
- 	       {
 
- 	         _Text_Power  = GetUIUnit<Text>("Text_Power"); 
 
- 	       }
 
- 	      return _Text_Power;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_massge;
 
- 	  public Text Text_massge
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_massge == null)
 
- 	       {
 
- 	         _Text_massge  = GetUIUnit<Text>("Text_massge"); 
 
- 	       }
 
- 	      return _Text_massge;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Tag;
 
- 	  public Text Text_Tag
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Tag == null)
 
- 	       {
 
- 	         _Text_Tag  = GetUIUnit<Text>("Text_Tag"); 
 
- 	       }
 
- 	      return _Text_Tag;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _StarRootGam;
 
- 	  public GameObject StarRootGam
 
- 	   {
 
- 	   get{
 
- 	      if (_StarRootGam == null)
 
- 	       {
 
- 	         _StarRootGam  = GetUIUnit<GameObject>("StarRootGam"); 
 
- 	       }
 
- 	      return _StarRootGam;
 
- 	     }
 
- 	   }
 
- 	  private List<MyImage> _StarRoot;
 
- 	  public List<MyImage> StarRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_StarRoot == null)
 
- 	       {
 
- 	         _StarRoot  = GetUIUnit<List<MyImage>>("StarRoot"); 
 
- 	       }
 
- 	      return _StarRoot;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_SkillIcon;
 
- 	  public MyImage Icon_SkillIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_SkillIcon == null)
 
- 	       {
 
- 	         _Icon_SkillIcon  = GetUIUnit<MyImage>("Icon_SkillIcon"); 
 
- 	       }
 
- 	      return _Icon_SkillIcon;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_BuffIcon;
 
- 	  public MyImage Icon_BuffIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_BuffIcon == null)
 
- 	       {
 
- 	         _Icon_BuffIcon  = GetUIUnit<MyImage>("Icon_BuffIcon"); 
 
- 	       }
 
- 	      return _Icon_BuffIcon;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |