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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class LevelChoosePanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_RenJie;
 
- 	  public Button Btn_RenJie
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_RenJie == null)
 
- 	       {
 
- 	         _Btn_RenJie  = GetUIUnit<Button>("Btn_RenJie"); 
 
- 	       }
 
- 	      return _Btn_RenJie;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _MapRoot;
 
- 	  public RectTransform MapRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_MapRoot == null)
 
- 	       {
 
- 	         _MapRoot  = GetUIUnit<RectTransform>("MapRoot"); 
 
- 	       }
 
- 	      return _MapRoot;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _PlacesRoot;
 
- 	  public RectTransform PlacesRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_PlacesRoot == null)
 
- 	       {
 
- 	         _PlacesRoot  = GetUIUnit<RectTransform>("PlacesRoot"); 
 
- 	       }
 
- 	      return _PlacesRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _Sv1;
 
- 	  public GameObject Sv1
 
- 	   {
 
- 	   get{
 
- 	      if (_Sv1 == null)
 
- 	       {
 
- 	         _Sv1  = GetUIUnit<GameObject>("Sv1"); 
 
- 	       }
 
- 	      return _Sv1;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _Sv2;
 
- 	  public GameObject Sv2
 
- 	   {
 
- 	   get{
 
- 	      if (_Sv2 == null)
 
- 	       {
 
- 	         _Sv2  = GetUIUnit<GameObject>("Sv2"); 
 
- 	       }
 
- 	      return _Sv2;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_WorldMapName;
 
- 	  public Text Text_WorldMapName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_WorldMapName == null)
 
- 	       {
 
- 	         _Text_WorldMapName  = GetUIUnit<Text>("Text_WorldMapName"); 
 
- 	       }
 
- 	      return _Text_WorldMapName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_PlacesComplteProgress;
 
- 	  public Text Text_PlacesComplteProgress
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_PlacesComplteProgress == null)
 
- 	       {
 
- 	         _Text_PlacesComplteProgress  = GetUIUnit<Text>("Text_PlacesComplteProgress"); 
 
- 	       }
 
- 	      return _Text_PlacesComplteProgress;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Rect_BiaoJi;
 
- 	  public RectTransform Rect_BiaoJi
 
- 	   {
 
- 	   get{
 
- 	      if (_Rect_BiaoJi == null)
 
- 	       {
 
- 	         _Rect_BiaoJi  = GetUIUnit<RectTransform>("Rect_BiaoJi"); 
 
- 	       }
 
- 	      return _Rect_BiaoJi;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |