HeroInformationPanel.cs 27 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Animancer;
  4. using Animancer.TransitionLibraries;
  5. using Coffee.UIExtensions;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Excel2Json;
  9. using Fort23.Core;
  10. using Fort23.UTool;
  11. using GameLogic.Combat.CombatTool;
  12. using GameLogic.Hero;
  13. using UnityEngine;
  14. using UnityEngine.UI;
  15. using Utility.CTween;
  16. namespace Fort23.Mono
  17. {
  18. [UIBinding(prefab = "HeroInformationPanel")]
  19. public partial class HeroInformationPanel : UIPanel
  20. {
  21. private GameObjectPool modelObj;
  22. List<HeroAttributeWidget> HeroAttributeWidgets = new List<HeroAttributeWidget>();
  23. private HeroInfo heroInfo;
  24. private void Init()
  25. {
  26. isAddStack = true;
  27. // IsShowAppBar = false;
  28. }
  29. protected override void AddEvent()
  30. {
  31. }
  32. protected override void DelEvent()
  33. {
  34. }
  35. public override CTask GetFocus()
  36. {
  37. AppBarPanel.ClosePanel();
  38. TitlePanel.OpenPanel();
  39. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 2))
  40. {
  41. PlayerGuideManager.Instance.NextGuide();
  42. }
  43. return base.GetFocus();
  44. }
  45. public override CTask LoseFocus()
  46. {
  47. TitlePanel.ClosePanel();
  48. return base.LoseFocus();
  49. }
  50. public override void AddButtonEvent()
  51. {
  52. Btn_DaoLv.onClick.AddListener(() => { ImmortalBondPanel.OpenPanel(); });
  53. Btn_DanYao.onClick.AddListener(() => { UseExpElixirPanel.OpenPanel(); });
  54. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  55. Btn_Tips.onClick.AddListener(() => { TipsRoot.gameObject.SetActive(!TipsRoot.gameObject.activeSelf); });
  56. Btn_Dujie.onClick.AddListener(async () =>
  57. {
  58. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroInfo.powerUpConfig.jingjie1)
  59. {
  60. HeroBreakthroughPanel.OpenPanel();
  61. }
  62. //预览
  63. else
  64. {
  65. HeroPowerUpConfig heroPowerUpConfig = default;
  66. HeroPowerUpConfig[] heroPowerUpConfigs = ConfigComponent.Instance.GetAll<HeroPowerUpConfig>();
  67. for (var i = PlayerManager.Instance.myHero.powerUpConfig.ID; i < heroPowerUpConfigs.Length; i++)
  68. {
  69. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 != heroPowerUpConfigs[i].jingjie1)
  70. {
  71. heroPowerUpConfig = heroPowerUpConfigs[i - 1];
  72. break;
  73. }
  74. }
  75. AccountFileInfo.HeroData heroData = new AccountFileInfo.HeroData();
  76. heroData.heroModelId = PlayerManager.Instance.myHero.modelID;
  77. heroData.heroPowerId = heroPowerUpConfig.ID;
  78. HeroInfo heroInfo1 = new HeroInfo();
  79. heroInfo1.InitHero(heroData);
  80. await HeroBreakthroughPanel.OpenPanel1(heroInfo1);
  81. }
  82. });
  83. Btn_TuPo.onClick.AddListener(async () =>
  84. {
  85. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  86. 1000);
  87. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  88. if (PlayerManager.Instance.myHero.heroData.exp + allexp <
  89. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  90. {
  91. AudioManager.Instance.PlayAudio("ui_chaozuoshibai.wav");
  92. ItemSourcePanel.OpenPanel(1003);
  93. return;
  94. }
  95. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  96. {
  97. //小突破
  98. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  99. {
  100. var heroAttributData =
  101. HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, heroInfo);
  102. PlayerManager.Instance.myHero.Upgrade();
  103. await MarskPanel.OpenPanel();
  104. fx_ui_tupo1.gameObject.SetActive(true);
  105. fx_ui_tupo1.Play();
  106. await TimerComponent.Instance.WaitAsync(500);
  107. CustomInit();
  108. for (var i = 0; i < JingJieIcons.Count; i++)
  109. {
  110. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 - 1 == i)
  111. {
  112. UIParticle uiParticle =
  113. JingJieIcons[i].transform.GetChild(0).GetComponent<UIParticle>();
  114. uiParticle.gameObject.SetActive(true);
  115. uiParticle.Play();
  116. break;
  117. }
  118. }
  119. await TimerComponent.Instance.WaitAsync(500);
  120. fx_ui_tupo1.gameObject.SetActive(false);
  121. MarskPanel.ClosePanel();
  122. HeroBreakthroughSuccessPanel.OpenPanel(1, heroAttributData);
  123. if (PlayerGuideManager.Instance.GuideIsCanDo(6, 3))
  124. {
  125. PlayerGuideManager.Instance.NextGuide();
  126. }
  127. AudioManager.Instance.PlayAudio("ui_shengji.wav");
  128. }
  129. //大突破
  130. else
  131. {
  132. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  133. // await heroBreakthroughPanel.UIClosed();
  134. // PlayerManager.Instance.myHero.Upgrade();
  135. // CustomInit();
  136. }
  137. }
  138. else
  139. {
  140. HeroBreakthroughPanel heroBreakthroughPanel = await HeroBreakthroughPanel.OpenPanel();
  141. // await heroBreakthroughPanel.UIClosed();
  142. // CustomInit();
  143. // TipMessagePanel.OpenTipMessagePanel("")
  144. }
  145. });
  146. Btn_Close.onClick.AddListener(() =>
  147. {
  148. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  149. UIManager.Instance.HideUIUIPanel(this);
  150. });
  151. }
  152. public async CTask CustomInit()
  153. {
  154. ClosePool();
  155. await CreatHero();
  156. heroInfo = PlayerManager.Instance.myHero.CopyHero();
  157. heroInfo.InitHero(PlayerManager.Instance.myHero.heroData.heroModelId,
  158. PlayerManager.Instance.myHero.heroData.heroPowerId + 1);
  159. int currentMiao = (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) /
  160. 1000);
  161. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  162. int redDotID = 5;
  163. AccountFileInfo.RedDot redDot = RedDotManager.Instance.GetRedDot(redDotID);
  164. if (redDot == null)
  165. {
  166. redDot = new AccountFileInfo.RedDot();
  167. redDot.id = redDotID;
  168. }
  169. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  170. {
  171. //大突破
  172. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  173. {
  174. for (var i = 0;
  175. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  176. i++)
  177. {
  178. if (!PlayerManager.Instance.BagController.IsEnough(
  179. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  180. {
  181. break;
  182. }
  183. }
  184. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  185. {
  186. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  187. RedDotManager.Instance.AddRedDot(redDot);
  188. }
  189. }
  190. }
  191. else
  192. {
  193. for (var i = 0;
  194. i < PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs.Length;
  195. i++)
  196. {
  197. if (!PlayerManager.Instance.BagController.IsEnough(
  198. PlayerManager.Instance.myHero.powerUpConfig.DujieMustItemIDs[i], 1))
  199. {
  200. break;
  201. }
  202. }
  203. if (!redDot.Params.Contains(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString()))
  204. {
  205. redDot.Params.Add(PlayerManager.Instance.myHero.powerUpConfig.ID.ToString());
  206. RedDotManager.Instance.AddRedDot(redDot);
  207. }
  208. }
  209. HeroAttributeWidget heroAttributeWidget =
  210. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  211. heroAttributeWidget.CustomInit(new HeroAttributeData("生命",
  212. PlayerManager.Instance.myHero.hp.Value.ToString(),
  213. "+" + (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString()));
  214. HeroAttributeWidgets.Add(heroAttributeWidget);
  215. heroAttributeWidget =
  216. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  217. heroAttributeWidget.CustomInit(new HeroAttributeData("攻击",
  218. PlayerManager.Instance.myHero.attack.Value.ToString(),
  219. "+" + (heroInfo.attack.Value - PlayerManager.Instance.myHero.attack.Value).ToString()));
  220. HeroAttributeWidgets.Add(heroAttributeWidget);
  221. heroAttributeWidget =
  222. await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  223. heroAttributeWidget.CustomInit(new HeroAttributeData("防御",
  224. PlayerManager.Instance.myHero.defense.Value.ToString(),
  225. "+" + (heroInfo.defense.Value - PlayerManager.Instance.myHero.defense.Value).ToString()));
  226. HeroAttributeWidgets.Add(heroAttributeWidget);
  227. Slider_Exp.maxValue = PlayerManager.Instance.myHero.powerUpConfig.levelUpExp;
  228. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp;
  229. //
  230. // heroAttributeWidget = await UIManager.Instance.CreateGComponent<HeroAttributeWidget>(null, AttributeRoot);
  231. // heroAttributeWidget.CustomInit("生命", PlayerManager.Instance.myHero.hp.Value.ToString(), (heroInfo.hp.Value - PlayerManager.Instance.myHero.hp.Value).ToString());
  232. // HeroAttributeWidgets.Add(heroAttributeWidget);
  233. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  234. {
  235. Text_Jingjie1.text =
  236. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  237. LanguageManager.Instance.Text(10429) + LanguageManager.Instance.Text(10381);
  238. }
  239. else
  240. {
  241. Text_Jingjie1.text =
  242. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  243. LanguageManager.Instance.Text(10429);
  244. }
  245. string jingjie =
  246. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  247. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  248. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  249. Text_Jingjie.text = LanguageManager.Instance.Text(10225, jingjie,
  250. PlayerManager.Instance.myHero.powerUpConfig.jingjie3, 10);
  251. for (var i = 0; i < JingJieIcons.Count; i++)
  252. {
  253. JingJieIcons[i].transform.GetChild(0).gameObject.SetActive(false);
  254. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie3 > i)
  255. {
  256. JingJieIcons[i].icon_name = "dec_jj_huo1";
  257. }
  258. else
  259. {
  260. JingJieIcons[i].icon_name = "dec_jj_huo2";
  261. }
  262. }
  263. Text_Level.text = $"LV{PlayerManager.Instance.myHero.level}";
  264. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  265. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  266. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  267. if (miao > 0)
  268. {
  269. Text_Speed.text = LanguageManager.Instance.Text(10230,
  270. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  271. }
  272. else
  273. {
  274. Text_Speed.text = LanguageManager.Instance.Text(10266,
  275. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  276. }
  277. //可以突破特效设置
  278. fx_ui_tupo_loop.gameObject.SetActive(false);
  279. fx_ui_pojing_loop.gameObject.SetActive(false);
  280. fx_ui_pojing_loop2.gameObject.SetActive(false);
  281. fx_ui_dujie_loop.gameObject.SetActive(false);
  282. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  283. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  284. {
  285. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1)
  286. {
  287. //小突破
  288. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  289. {
  290. fx_ui_tupo_loop.gameObject.SetActive(true);
  291. fx_ui_tupo_loop.Play();
  292. }
  293. //破镜
  294. else
  295. {
  296. fx_ui_pojing_loop.Play();
  297. fx_ui_pojing_loop.gameObject.SetActive(true);
  298. }
  299. }
  300. //圆满
  301. else if (!PlayerManager.Instance.myHero.heroData.isYuanMan)
  302. {
  303. fx_ui_pojing_loop2.gameObject.SetActive(true);
  304. fx_ui_pojing_loop2.Play();
  305. }
  306. else if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  307. {
  308. fx_ui_dujie_loop.gameObject.SetActive(true);
  309. fx_ui_dujie_loop.Play();
  310. }
  311. }
  312. Text_exp.text =
  313. $"{(int)PlayerManager.Instance.myHero.exp.Value + allexp}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  314. //突破按钮图片和文字设置
  315. if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  316. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 == heroInfo.powerUpConfig.jingjie2)
  317. {
  318. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  319. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  320. }
  321. else if (PlayerManager.Instance.myHero.powerUpConfig.jingjie1 == heroInfo.powerUpConfig.jingjie1 &&
  322. PlayerManager.Instance.myHero.powerUpConfig.jingjie2 != heroInfo.powerUpConfig.jingjie2)
  323. {
  324. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo";
  325. Text_TuPo.text = "破镜";
  326. }
  327. else
  328. {
  329. if (PlayerManager.Instance.myHero.heroData.isYuanMan)
  330. {
  331. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianDujie";
  332. Text_TuPo.text = LanguageManager.Instance.Text(10229);
  333. }
  334. else
  335. {
  336. Btn_TuPo.GetComponent<MyImage>().icon_name = "btn_xiulianTupo2";
  337. Text_TuPo.text = LanguageManager.Instance.Text(10228);
  338. }
  339. }
  340. }
  341. [CustomMethod(CustomMethodType.Update)]
  342. public void Update()
  343. {
  344. int currentMiao =
  345. (int)((TimeHelper.ClientNow() - PlayerManager.Instance.myHero.heroData.upTime) / 1000);
  346. float allexp = currentMiao * PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei;
  347. Slider_Exp.value = PlayerManager.Instance.myHero.heroData.exp + allexp;
  348. Text_exp.text =
  349. $"{(int)(PlayerManager.Instance.myHero.heroData.exp + allexp)}/{PlayerManager.Instance.myHero.powerUpConfig.levelUpExp}";
  350. int miao = (int)((PlayerManager.Instance.myHero.powerUpConfig.levelUpExp -
  351. (PlayerManager.Instance.myHero.heroData.exp + allexp)) /
  352. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  353. if (miao > 0)
  354. {
  355. Text_Speed.text = LanguageManager.Instance.Text(10230,
  356. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei, PlayerManager.TimeToHSM(miao));
  357. }
  358. else
  359. {
  360. Text_Speed.text = LanguageManager.Instance.Text(10266,
  361. PlayerManager.Instance.myHero.powerUpConfig.AutoXiuwei);
  362. }
  363. if (!fx_ui_tupo_loop.gameObject.activeSelf)
  364. {
  365. if (PlayerManager.Instance.myHero.heroData.exp + allexp >=
  366. PlayerManager.Instance.myHero.powerUpConfig.levelUpExp)
  367. {
  368. Btn_TuPo.transform.RecoverColor();
  369. fx_ui_tupo_loop.gameObject.SetActive(true);
  370. fx_ui_tupo_loop.Play();
  371. }
  372. }
  373. if (Input.GetKeyDown(KeyCode.R))
  374. {
  375. Dujie(90);
  376. }
  377. if (Input.GetKeyDown(KeyCode.E))
  378. {
  379. RecoverDujie();
  380. }
  381. }
  382. private async CTask CreatHero()
  383. {
  384. modelObj = await GObjectPool.Instance.FetchAsync<GameObjectPool>(
  385. PlayerManager.Instance.myHero.modelConfig.model + ".prefab", null);
  386. modelObj.own.transform.parent = CameraRoot;
  387. modelObj.own.transform.localEulerAngles = new Vector3(0, 180, 0);
  388. modelObj.own.transform.localPosition = new Vector3(0, -132, 854);
  389. modelObj.own.transform.localScale = Vector3.one * 330;
  390. ChangeLayerRecursively(modelObj.own, LayerMask.NameToLayer("UiModle"));
  391. var modelAnimComponent = modelObj.own.GetComponent<AnimancerComponent>();
  392. int max = modelAnimComponent.Transitions.Library.Count;
  393. for (int i = 0; i < max; i++)
  394. {
  395. if (modelAnimComponent.Transitions.Library.TryGetTransition(i,
  396. out TransitionModifierGroup transition))
  397. {
  398. var modelIdleClip = transition.Transition as TransitionAsset;
  399. if (modelIdleClip != null && modelIdleClip.name == "idle")
  400. {
  401. modelAnimComponent.Play(modelIdleClip);
  402. break;
  403. }
  404. }
  405. }
  406. }
  407. /// <summary>
  408. /// 吃丹药
  409. /// </summary>
  410. public async CTask UseExpElixir(Vector2 startPos)
  411. {
  412. GameObjectPool gameObjectPool = null;
  413. gameObjectPool = await GObjectPool.Instance.FetchAsync<GameObjectPool>("fx_ui_danyao_tw");
  414. gameObjectPool.own.transform.SetParent(this.transform);
  415. Vector2 pos = transform.worldToLocalMatrix * startPos;
  416. Vector2 pos1 = transform.worldToLocalMatrix *
  417. fxroot.GetComponent<RectTransform>().position;
  418. gameObjectPool.own.GetComponent<RectTransform>().anchoredPosition = pos;
  419. CustomTweenManager
  420. .To(() => pos, x => gameObjectPool.own.transform.GetComponent<RectTransform>().anchoredPosition = x,
  421. pos1, 0.5f, gameObjectPool.own)
  422. .SetEase(CustomTweenEX.CustomAnimationCurve.Line).SetLoop(false).OnCompleteAction = () =>
  423. {
  424. GObjectPool.Instance.Recycle(gameObjectPool);
  425. fx_ui_danyao_shi.gameObject.SetActive(true);
  426. fx_ui_danyao_shi.Play();
  427. };
  428. }
  429. public void ChangeLayerRecursively(GameObject obj, int newLayer)
  430. {
  431. if (obj == null || obj.layer == newLayer) return;
  432. // 修改当前对象的 Layer
  433. obj.layer = newLayer;
  434. // 遍历所有子对象,递归修改
  435. foreach (Transform child in obj.transform)
  436. {
  437. ChangeLayerRecursively(child.gameObject, newLayer);
  438. }
  439. }
  440. public async static CTask<HeroInformationPanel> OpenPanel()
  441. {
  442. HeroInformationPanel heroInformationPanel =
  443. await UIManager.Instance.LoadAndOpenPanel<HeroInformationPanel>(null);
  444. heroInformationPanel.CustomInit();
  445. return heroInformationPanel;
  446. }
  447. public async override CTask Close()
  448. {
  449. fx_ui_tupo_loop.gameObject.SetActive(false);
  450. ClosePool();
  451. await base.Close();
  452. }
  453. private void ClosePool()
  454. {
  455. UIManager.Instance.DormancyGComponent(modelObj);
  456. modelObj = null;
  457. foreach (var heroAttributeWidget in HeroAttributeWidgets)
  458. {
  459. UIManager.Instance.DormancyGComponent(heroAttributeWidget);
  460. }
  461. HeroAttributeWidgets.Clear();
  462. }
  463. List<ShowTextWidget> showTextWidgets = new List<ShowTextWidget>();
  464. public async CTask Dujie(int hart)
  465. {
  466. root.SetActive(false);
  467. AttributeBg.SetActive(false);
  468. using (CTaskAwaitBuffer<ShowTextWidget> cTaskAwaitBuffer = new CTaskAwaitBuffer<ShowTextWidget>())
  469. {
  470. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  471. {
  472. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponentForObject<ShowTextWidget>(
  473. ShowTextWidgetGam, null, transform, isInstance: true));
  474. }
  475. showTextWidgets = await cTaskAwaitBuffer.WaitAll();
  476. }
  477. AudioManager.Instance.PlayAudio("dujiebgm.wav");
  478. DujiePanelAnim.Play("guodu");
  479. fx_ui_dujie_guodu.gameObject.SetActive(true);
  480. fx_ui_dujie_hun.gameObject.SetActive(true);
  481. fx_ui_dujie_guodu.Play();
  482. fx_ui_dujie_hun.Play();
  483. long hp = PlayerManager.Instance.myHero.hp.Value;
  484. Slider_Hp.maxValue = PlayerManager.Instance.myHero.hp.Value;
  485. Text_Hp.text = $"{hp}/{hp}";
  486. await TimerComponent.Instance.WaitAsync(1000);
  487. Slider_Hp.gameObject.SetActive(true);
  488. int h = hart / PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2];
  489. for (int i = 0; i < PlayerManager.Instance.myHero.powerUpConfig.LeijieDamages[2]; i++)
  490. {
  491. fx_ui_dujie_sd.gameObject.SetActive(true);
  492. fx_ui_dujie_sd.Play();
  493. AudioManager.Instance.PlayAudio("dujie_pizhong.wav");
  494. await TimerComponent.Instance.WaitAsync(200);
  495. showTextWidgets[i].ShowUI(hpPos.transform.position, -h, HarmType.Default, false);
  496. hp -= h;
  497. hp = hp < 0 ? 0 : hp;
  498. Slider_Hp.value = hp;
  499. Text_Hp.text = $"{hp}/{PlayerManager.Instance.myHero.hp.Value}";
  500. await TimerComponent.Instance.WaitAsync(1000);
  501. }
  502. await TimerComponent.Instance.WaitAsync(150);
  503. fx_ui_dujie_guodu.gameObject.SetActive(false);
  504. fx_ui_dujie_hun.gameObject.SetActive(false);
  505. fx_ui_dujie_sd.gameObject.SetActive(false);
  506. Slider_Hp.gameObject.SetActive(false);
  507. }
  508. public async CTask RecoverDujie()
  509. {
  510. DujiePanelAnim.Play("guodu_idle");
  511. root.SetActive(true);
  512. AttributeBg.SetActive(true);
  513. }
  514. public async CTask UpHero(int type, HeroInfo nextHeroInfo)
  515. {
  516. HeroInformationPanel heroInformationPanel =
  517. UIManager.Instance.GetComponent<HeroInformationPanel>();
  518. List<HeroAttributeData> heroAttributData = null;
  519. //小突破
  520. if (type == 1)
  521. {
  522. heroAttributData =
  523. HeroHerlp.GetHeroChageHeroAttributeData1(PlayerManager.Instance.myHero, nextHeroInfo);
  524. PlayerManager.Instance.myHero.Upgrade();
  525. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  526. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  527. await heroBreakthroughSuccessPanel.UIClosed();
  528. }
  529. //大突破
  530. else if (type == 2)
  531. {
  532. heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  533. PlayerManager.Instance.myHero.Upgrade();
  534. HeroBreakthroughSuccessPanel heroBreakthroughSuccessPanel =
  535. await HeroBreakthroughSuccessPanel.OpenPanel(type, heroAttributData);
  536. await heroBreakthroughSuccessPanel.UIClosed();
  537. CustomInit();
  538. TitlePanel.OpenPanel();
  539. }
  540. //渡劫
  541. else if (type == 3)
  542. {
  543. // heroAttributData = HeroHerlp.GetHeroChageHeroAttributeData(PlayerManager.Instance.myHero, nextHeroInfo);
  544. PlayerManager.Instance.myHero.heroData.isYuanMan = false;
  545. PlayerManager.Instance.myHero.Upgrade();
  546. HeroTuPoSuccessPanel heroTuPoSuccessPanel = await HeroTuPoSuccessPanel.OpenPanel();
  547. await heroTuPoSuccessPanel.UIClosed();
  548. heroInformationPanel.root.SetActive(true);
  549. heroInformationPanel.AttributeBg.SetActive(true);
  550. CustomInit();
  551. TitlePanel.OpenPanel();
  552. }
  553. //圆满
  554. else if (type == 4)
  555. {
  556. PlayerManager.Instance.myHero.heroData.isYuanMan = true;
  557. HerYuanManSuccessPanel herYuanManSuccessPanel = await HerYuanManSuccessPanel.OpenPanel();
  558. await herYuanManSuccessPanel.UIClosed();
  559. heroInformationPanel.root.SetActive(true);
  560. heroInformationPanel.AttributeBg.SetActive(true);
  561. CustomInit();
  562. TitlePanel.OpenPanel();
  563. }
  564. }
  565. }
  566. }