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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DaoYouWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _Text_Name;
 
- 	  public Text Text_Name
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Name == null)
 
- 	       {
 
- 	         _Text_Name  = GetUIUnit<Text>("Text_Name"); 
 
- 	       }
 
- 	      return _Text_Name;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_DaoyouLvName;
 
- 	  public Text Text_DaoyouLvName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_DaoyouLvName == null)
 
- 	       {
 
- 	         _Text_DaoyouLvName  = GetUIUnit<Text>("Text_DaoyouLvName"); 
 
- 	       }
 
- 	      return _Text_DaoyouLvName;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Type;
 
- 	  public Text Text_Type
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Type == null)
 
- 	       {
 
- 	         _Text_Type  = GetUIUnit<Text>("Text_Type"); 
 
- 	       }
 
- 	      return _Text_Type;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Event;
 
- 	  public Button Btn_Event
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Event == null)
 
- 	       {
 
- 	         _Btn_Event  = GetUIUnit<Button>("Btn_Event"); 
 
- 	       }
 
- 	      return _Btn_Event;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Emotion;
 
- 	  public MyImage Icon_Emotion
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Emotion == null)
 
- 	       {
 
- 	         _Icon_Emotion  = GetUIUnit<MyImage>("Icon_Emotion"); 
 
- 	       }
 
- 	      return _Icon_Emotion;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Level;
 
- 	  public Text Text_Level
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Level == null)
 
- 	       {
 
- 	         _Text_Level  = GetUIUnit<Text>("Text_Level"); 
 
- 	       }
 
- 	      return _Text_Level;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Slider_Emotion;
 
- 	  public MyImage Slider_Emotion
 
- 	   {
 
- 	   get{
 
- 	      if (_Slider_Emotion == null)
 
- 	       {
 
- 	         _Slider_Emotion  = GetUIUnit<MyImage>("Slider_Emotion"); 
 
- 	       }
 
- 	      return _Slider_Emotion;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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